From 130691deca4d7cd6b842b699c22ae0d6cd0c564c Mon Sep 17 00:00:00 2001 From: Verkister Date: Thu, 25 Aug 2022 14:53:30 +0300 Subject: [PATCH] Fixes ancient oversight in recursive explosions No more L shaped booms. --- code/game/objects/explosion_recursive.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/explosion_recursive.dm b/code/game/objects/explosion_recursive.dm index 56cc76f602..dfd0e1ce93 100644 --- a/code/game/objects/explosion_recursive.dm +++ b/code/game/objects/explosion_recursive.dm @@ -112,7 +112,7 @@ T = get_step(src, turn(direction,90)) T.explosion_spread(spread_power, turn(direction,90), explosion_turfs) T = get_step(src, turn(direction,-90)) - T.explosion_spread(spread_power, turn(direction,90), explosion_turfs) + T.explosion_spread(spread_power, turn(direction,-90), explosion_turfs) /turf/unsimulated/explosion_spread(power) return //So it doesn't get to the parent proc, which simulates explosions