- Additional updates to brewing code. Added two more machines: Squeezer, which will destroy the food items stuffed into it, but return some of the food item's reagents (not coded yet, need to go through all reagents to see which are applicable); and a centrifuge, which removes common catalyst reagents from food items (currently just enzymes)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5541 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2013-01-13 09:34:33 +00:00
parent 788b2576cd
commit 13915bad63

View File

@@ -1,3 +1,14 @@
//This dm file includes some food processing machines:
// - I. Mill
// - II. Fermenter
// - III. Still
// - IV. Squeezer
// - V. Centrifuge
// I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins.
/obj/machinery/mill
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
@@ -58,7 +69,14 @@
F.loc = src.loc
output -= F
/obj/machinery/fermentary
// II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer.
/obj/machinery/fermenter
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/fermenting_item
@@ -66,7 +84,7 @@
var/busy = 0
var/progress = 0
var/error = 0
name = "\improper Fermentary"
name = "\improper Fermenter"
desc = "It is a machine that ferments produce into alcoholic drinks."
icon_state = "autolathe"
density = 1
@@ -75,7 +93,7 @@
idle_power_usage = 10
active_power_usage = 500
/obj/machinery/fermentary/process()
/obj/machinery/fermenter/process()
if(error)
return
@@ -108,7 +126,7 @@
del(fermenting_item)
busy = 0
/obj/machinery/fermentary/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
/obj/machinery/fermenter/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/reagent_containers/food))
user.u_equip(W)
W.loc = src
@@ -116,16 +134,14 @@
else
..()
/obj/machinery/fermentary/attack_hand(var/mob/user as mob)
/obj/machinery/fermenter/attack_hand(var/mob/user as mob)
for(var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
// III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
/obj/machinery/still
var/list/obj/item/weapon/reagent_containers/food/input = list()
@@ -182,4 +198,96 @@
/obj/machinery/still/attack_hand(var/mob/user as mob)
for(var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
output -= F
// IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain.
/obj/machinery/squeezer
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/obj/item/weapon/reagent_containers/food/squeezed_item
var/water_level = 0
var/busy = 0
var/progress = 0
var/error = 0
name = "\improper Squeezer"
desc = "It is a machine that squeezes extracts from produce."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 500
// V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently)
/obj/machinery/centrifuge
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/spinning_item
var/busy = 0
var/progress = 0
var/error = 0
var/enzymes = 0
var/water = 0
name = "\improper Centrifuge"
desc = "It is a machine that spins produce."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 10000
/obj/machinery/centrifuge/process()
if(error)
return
if(!busy)
use_power = 1
if(input.len)
spinning_item = input[1]
input -= spinning_item
progress = 0
busy = 1
use_power = 2
return
progress++
if(progress < 10) //Edit this value to make milling faster or slower
return //Not done yet.
var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme")
if(transfer_enzymes)
enzymes += transfer_enzymes
spinning_item.reagents.remove_reagent("enzyme",transfer_enzymes)
output += spinning_item
busy = 0
/obj/machinery/centrifuge/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/reagent_containers/food))
user.u_equip(W)
W.loc = src
input += W
else
..()
/obj/machinery/centrifuge/attack_hand(var/mob/user as mob)
for(var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
while(enzymes >= 50)
enzymes -= 50
new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc)
// /obj/item/weapon/reagent_containers/food/condiment/enzyme