diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index d181fa38c2..34dab3bc6e 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -151,7 +151,7 @@ if(!has_reagents) icon_state = initial(icon_state) +"_locked" playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1) - spawn(0.001) //Otherwise det_time is erroneously set to 0 after this + spawn(0) //Otherwise det_time is erroneously set to 0 after this if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset var/obj/item/device/assembly/timer/T = detonator.a_left det_time = 10*T.time