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Merge pull request #1259 from Datraen/BayLifePick
Baystation12 Life Improvement Port
This commit is contained in:
@@ -149,6 +149,21 @@
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return ONE_ATMOSPHERE + pressure_difference
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/mob/living/carbon/human/handle_disabilities()
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..()
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//Vision
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var/obj/item/organ/vision
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if(species.vision_organ)
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vision = internal_organs_by_name[species.vision_organ]
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if(!species.vision_organ) // Presumably if a species has no vision organs, they see via some other means.
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eye_blind = 0
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blinded = 0
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eye_blurry = 0
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else if(!vision || (vision && vision.is_broken())) // Vision organs cut out or broken? Permablind.
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eye_blind = 1
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blinded = 1
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eye_blurry = 1
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if (disabilities & EPILEPSY)
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if ((prob(1) && paralysis < 1))
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src << "\red You have a seizure!"
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@@ -174,13 +189,7 @@
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emote("twitch")
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if(2 to 3)
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say("[prob(50) ? ";" : ""][pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")]")
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var/old_x = pixel_x
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var/old_y = pixel_y
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pixel_x += rand(-2,2)
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pixel_y += rand(-1,1)
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sleep(2)
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pixel_x = old_x
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pixel_y = old_y
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make_jittery(100)
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return
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if (disabilities & NERVOUS)
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speech_problem_flag = 1
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@@ -601,31 +610,32 @@
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//Body temperature is too hot.
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fire_alert = max(fire_alert, 1)
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if(status_flags & GODMODE) return 1 //godmode
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if(bodytemperature < species.heat_level_2)
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take_overall_damage(burn=HEAT_DAMAGE_LEVEL_1, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 2)
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else if(bodytemperature < species.heat_level_3)
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take_overall_damage(burn=HEAT_DAMAGE_LEVEL_2, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 2)
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else
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take_overall_damage(burn=HEAT_DAMAGE_LEVEL_3, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 2)
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var/burn_dam = 0
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switch(bodytemperature)
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if(species.heat_level_1 to species.heat_level_2)
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burn_dam = HEAT_DAMAGE_LEVEL_1
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if(species.heat_level_2 to species.heat_level_3)
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burn_dam = HEAT_DAMAGE_LEVEL_2
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if(species.heat_level_3 to INFINITY)
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burn_dam = HEAT_DAMAGE_LEVEL_3
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take_overall_damage(burn=burn_dam, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 2)
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else if(bodytemperature <= species.cold_level_1)
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fire_alert = max(fire_alert, 1)
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if(status_flags & GODMODE) return 1 //godmode
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if(!istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
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if(bodytemperature > species.cold_level_2)
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take_overall_damage(burn=COLD_DAMAGE_LEVEL_1, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 1)
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else if(bodytemperature > species.cold_level_3)
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take_overall_damage(burn=COLD_DAMAGE_LEVEL_2, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 1)
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else
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take_overall_damage(burn=COLD_DAMAGE_LEVEL_3, used_weapon = "High Body Temperature")
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fire_alert = max(fire_alert, 1)
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var/burn_dam = 0
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switch(bodytemperature)
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if(-INFINITY to species.cold_level_3)
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burn_dam = COLD_DAMAGE_LEVEL_1
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if(species.cold_level_3 to species.cold_level_2)
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burn_dam = COLD_DAMAGE_LEVEL_2
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if(species.cold_level_2 to species.cold_level_1)
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burn_dam = COLD_DAMAGE_LEVEL_3
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take_overall_damage(burn=burn_dam, used_weapon = "Low Body Temperature")
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fire_alert = max(fire_alert, 1)
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// Account for massive pressure differences. Done by Polymorph
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// Made it possible to actually have something that can protect against high pressure... Done by Errorage. Polymorph now has an axe sticking from his head for his previous hardcoded nonsense!
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@@ -711,85 +721,25 @@
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//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, UPPER_TORSO, LOWER_TORSO, etc. See setup.dm for the full list)
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/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
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var/thermal_protection_flags = 0
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. = 0
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//Handle normal clothing
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if(head)
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if(head.max_heat_protection_temperature && head.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= head.heat_protection
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if(wear_suit)
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if(wear_suit.max_heat_protection_temperature && wear_suit.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= wear_suit.heat_protection
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if(w_uniform)
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if(w_uniform.max_heat_protection_temperature && w_uniform.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= w_uniform.heat_protection
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if(shoes)
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if(shoes.max_heat_protection_temperature && shoes.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= shoes.heat_protection
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if(gloves)
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if(gloves.max_heat_protection_temperature && gloves.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= gloves.heat_protection
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if(wear_mask)
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if(wear_mask.max_heat_protection_temperature && wear_mask.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= wear_mask.heat_protection
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return thermal_protection_flags
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/mob/living/carbon/human/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
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var/thermal_protection_flags = get_heat_protection_flags(temperature)
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var/thermal_protection = 0.0
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if(thermal_protection_flags)
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if(thermal_protection_flags & HEAD)
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thermal_protection += THERMAL_PROTECTION_HEAD
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if(thermal_protection_flags & UPPER_TORSO)
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thermal_protection += THERMAL_PROTECTION_UPPER_TORSO
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if(thermal_protection_flags & LOWER_TORSO)
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thermal_protection += THERMAL_PROTECTION_LOWER_TORSO
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if(thermal_protection_flags & LEG_LEFT)
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thermal_protection += THERMAL_PROTECTION_LEG_LEFT
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if(thermal_protection_flags & LEG_RIGHT)
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thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
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if(thermal_protection_flags & FOOT_LEFT)
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thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
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if(thermal_protection_flags & FOOT_RIGHT)
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thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
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if(thermal_protection_flags & ARM_LEFT)
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thermal_protection += THERMAL_PROTECTION_ARM_LEFT
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if(thermal_protection_flags & ARM_RIGHT)
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thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
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if(thermal_protection_flags & HAND_LEFT)
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thermal_protection += THERMAL_PROTECTION_HAND_LEFT
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if(thermal_protection_flags & HAND_RIGHT)
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thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
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return min(1,thermal_protection)
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for(var/obj/item/clothing/C in list(head,wear_suit,w_uniform,shoes,gloves,wear_mask))
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if(C)
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if(C.max_heat_protection_temperature && C.max_heat_protection_temperature >= temperature)
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. |= C.heat_protection
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//See proc/get_heat_protection_flags(temperature) for the description of this proc.
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/mob/living/carbon/human/proc/get_cold_protection_flags(temperature)
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var/thermal_protection_flags = 0
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. = 0
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//Handle normal clothing
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for(var/obj/item/clothing/C in list(head,wear_suit,w_uniform,shoes,gloves,wear_mask))
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if(C)
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if(C.min_cold_protection_temperature && C.min_cold_protection_temperature <= temperature)
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. |= C.cold_protection
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if(head)
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if(head.min_cold_protection_temperature && head.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= head.cold_protection
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if(wear_suit)
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if(wear_suit.min_cold_protection_temperature && wear_suit.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= wear_suit.cold_protection
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if(w_uniform)
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if(w_uniform.min_cold_protection_temperature && w_uniform.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= w_uniform.cold_protection
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if(shoes)
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if(shoes.min_cold_protection_temperature && shoes.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= shoes.cold_protection
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if(gloves)
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if(gloves.min_cold_protection_temperature && gloves.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= gloves.cold_protection
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if(wear_mask)
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if(wear_mask.min_cold_protection_temperature && wear_mask.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= wear_mask.cold_protection
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return thermal_protection_flags
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/mob/living/carbon/human/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
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var/thermal_protection_flags = get_heat_protection_flags(temperature)
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return get_thermal_protection(thermal_protection_flags)
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/mob/living/carbon/human/get_cold_protection(temperature)
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if(COLD_RESISTANCE in mutations)
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@@ -797,33 +747,34 @@
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temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
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var/thermal_protection_flags = get_cold_protection_flags(temperature)
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return get_thermal_protection(thermal_protection_flags)
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var/thermal_protection = 0.0
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if(thermal_protection_flags)
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if(thermal_protection_flags & HEAD)
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thermal_protection += THERMAL_PROTECTION_HEAD
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if(thermal_protection_flags & UPPER_TORSO)
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thermal_protection += THERMAL_PROTECTION_UPPER_TORSO
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if(thermal_protection_flags & LOWER_TORSO)
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thermal_protection += THERMAL_PROTECTION_LOWER_TORSO
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if(thermal_protection_flags & LEG_LEFT)
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thermal_protection += THERMAL_PROTECTION_LEG_LEFT
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if(thermal_protection_flags & LEG_RIGHT)
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thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
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if(thermal_protection_flags & FOOT_LEFT)
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thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
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if(thermal_protection_flags & FOOT_RIGHT)
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thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
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if(thermal_protection_flags & ARM_LEFT)
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thermal_protection += THERMAL_PROTECTION_ARM_LEFT
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if(thermal_protection_flags & ARM_RIGHT)
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thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
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if(thermal_protection_flags & HAND_LEFT)
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thermal_protection += THERMAL_PROTECTION_HAND_LEFT
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if(thermal_protection_flags & HAND_RIGHT)
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thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
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return min(1,thermal_protection)
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/mob/living/carbon/human/proc/get_thermal_protection(var/flags)
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.=0
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if(flags)
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if(flags & HEAD)
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. += THERMAL_PROTECTION_HEAD
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if(flags & UPPER_TORSO)
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. += THERMAL_PROTECTION_UPPER_TORSO
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if(flags & LOWER_TORSO)
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. += THERMAL_PROTECTION_LOWER_TORSO
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if(flags & LEG_LEFT)
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. += THERMAL_PROTECTION_LEG_LEFT
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if(flags & LEG_RIGHT)
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. += THERMAL_PROTECTION_LEG_RIGHT
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if(flags & FOOT_LEFT)
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. += THERMAL_PROTECTION_FOOT_LEFT
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if(flags & FOOT_RIGHT)
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. += THERMAL_PROTECTION_FOOT_RIGHT
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if(flags & ARM_LEFT)
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. += THERMAL_PROTECTION_ARM_LEFT
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if(flags & ARM_RIGHT)
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. += THERMAL_PROTECTION_ARM_RIGHT
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if(flags & HAND_LEFT)
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. += THERMAL_PROTECTION_HAND_LEFT
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if(flags & HAND_RIGHT)
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. += THERMAL_PROTECTION_HAND_RIGHT
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return min(1,.)
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/mob/living/carbon/human/handle_chemicals_in_body()
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