mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-15 04:32:14 +00:00
See changelog.
This commit is contained in:
@@ -23,119 +23,119 @@
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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proc/activate() //What the device does when turned on
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return
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/obj/item/device/assembly/proc/activate() //What the device does when turned on
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return
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proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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return
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/obj/item/device/assembly/proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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return
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proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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return
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/obj/item/device/assembly/proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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return
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proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
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return
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/obj/item/device/assembly/proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
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return
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proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
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return
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/obj/item/device/assembly/proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
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return
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proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
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return
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/obj/item/device/assembly/proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
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return
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proc/holder_movement() //Called when the holder is moved
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return
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/obj/item/device/assembly/proc/holder_movement() //Called when the holder is moved
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return
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interact(mob/user as mob) //Called when attack_self is called
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return
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/obj/item/device/assembly/interact(mob/user as mob) //Called when attack_self is called
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return
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process_cooldown()
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cooldown--
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if(cooldown <= 0) return 0
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spawn(10)
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process_cooldown()
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return 1
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/obj/item/device/assembly/process_cooldown()
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cooldown--
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if(cooldown <= 0) return 0
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spawn(10)
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process_cooldown()
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return 1
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pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return 1
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/obj/item/device/assembly/pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return 1
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pulse(var/radio = 0)
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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/obj/item/device/assembly/pulse(var/radio = 0)
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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// if(radio && (wires & WIRE_RADIO_PULSE))
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//Not sure what goes here quite yet send signal?
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//Not sure what goes here quite yet send signal?
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return 1
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/obj/item/device/assembly/activate()
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if(!secured || (cooldown > 0)) return 0
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cooldown = 2
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spawn(10)
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process_cooldown()
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return 1
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/obj/item/device/assembly/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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/obj/item/device/assembly/attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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if(holder.attach(A,src,user))
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to_chat(user, "<span class='notice'>You attach \the [A] to \the [src]!</span>")
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return 1
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return 0
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activate()
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if(!secured || (cooldown > 0)) return 0
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cooldown = 2
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spawn(10)
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process_cooldown()
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return 1
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toggle_secure()
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secured = !secured
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update_icon()
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return secured
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attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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if(holder.attach(A,src,user))
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user << "\blue You attach \the [A] to \the [src]!"
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return 1
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return 0
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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attach_assembly(A,user)
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return
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if(isscrewdriver(W))
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if(toggle_secure())
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user << "\blue \The [src] is ready!"
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else
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user << "\blue \The [src] can now be attached!"
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/obj/item/device/assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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attach_assembly(A,user)
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return
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..()
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if(isscrewdriver(W))
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if(toggle_secure())
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to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
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else
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to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
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return
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..()
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return
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process()
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processing_objects.Remove(src)
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return
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/obj/item/device/assembly/process()
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processing_objects.Remove(src)
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return
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examine(mob/user)
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..(user)
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if((in_range(src, user) || loc == user))
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if(secured)
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user << "\The [src] is ready!"
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else
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user << "\The [src] can be attached!"
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return
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/obj/item/device/assembly/examine(mob/user)
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..(user)
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if((in_range(src, user) || loc == user))
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if(secured)
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to_chat(user, "\The [src] is ready!")
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else
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to_chat(user, "\The [src] can be attached!")
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return
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attack_self(mob/user as mob)
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if(!user) return 0
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user.set_machine(src)
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interact(user)
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return 1
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/obj/item/device/assembly/attack_self(mob/user as mob)
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if(!user) return 0
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user.set_machine(src)
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interact(user)
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return 1
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interact(mob/user as mob)
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return //HTML MENU FOR WIRES GOES HERE
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/obj/item/device/assembly/interact(mob/user as mob)
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return //HTML MENU FOR WIRES GOES HERE
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/obj/item/device/assembly/nano_host()
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if(istype(loc, /obj/item/device/assembly_holder))
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@@ -14,201 +14,201 @@
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var/obj/item/device/assembly/a_right = null
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var/obj/special_assembly = null
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proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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return
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/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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return
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proc/attach_special(var/obj/O, var/mob/user)
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return
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/obj/item/device/assembly_holder/proc/attach_special(var/obj/O, var/mob/user)
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return
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proc/process_activation(var/obj/item/device/D)
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return
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/obj/item/device/assembly_holder/proc/process_activation(var/obj/item/device/D)
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return
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proc/detached()
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return
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/obj/item/device/assembly_holder/proc/detached()
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return
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IsAssemblyHolder()
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return 1
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/obj/item/device/assembly_holder/IsAssemblyHolder()
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return 1
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attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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if((!D)||(!D2)) return 0
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if((!isassembly(D))||(!isassembly(D2))) return 0
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if((D:secured)||(D2:secured)) return 0
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if(user)
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user.remove_from_mob(D)
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user.remove_from_mob(D2)
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D:holder = src
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D2:holder = src
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D.loc = src
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D2.loc = src
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a_left = D
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a_right = D2
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name = "[D.name]-[D2.name] assembly"
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update_icon()
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usr.put_in_hands(src)
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/obj/item/device/assembly_holder/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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if((!D)||(!D2)) return 0
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if((!isassembly(D))||(!isassembly(D2))) return 0
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if((D:secured)||(D2:secured)) return 0
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if(user)
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user.remove_from_mob(D)
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user.remove_from_mob(D2)
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D:holder = src
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D2:holder = src
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D.loc = src
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D2.loc = src
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a_left = D
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a_right = D2
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name = "[D.name]-[D2.name] assembly"
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update_icon()
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usr.put_in_hands(src)
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return 1
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return 1
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attach_special(var/obj/O, var/mob/user)
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if(!O) return
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if(!O.IsSpecialAssembly()) return 0
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/obj/item/device/assembly_holder/attach_special(var/obj/O, var/mob/user)
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if(!O) return
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if(!O.IsSpecialAssembly()) return 0
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/* if(O:Attach_Holder())
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special_assembly = O
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update_icon()
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src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
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special_assembly = O
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update_icon()
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src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
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*/
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return
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return
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update_icon()
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overlays.Cut()
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if(a_left)
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overlays += "[a_left.icon_state]_left"
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for(var/O in a_left.attached_overlays)
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overlays += "[O]_l"
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if(a_right)
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src.overlays += "[a_right.icon_state]_right"
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for(var/O in a_right.attached_overlays)
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overlays += "[O]_r"
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if(master)
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master.update_icon()
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/obj/item/device/assembly_holder/update_icon()
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overlays.Cut()
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if(a_left)
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overlays += "[a_left.icon_state]_left"
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for(var/O in a_left.attached_overlays)
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overlays += "[O]_l"
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if(a_right)
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src.overlays += "[a_right.icon_state]_right"
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for(var/O in a_right.attached_overlays)
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overlays += "[O]_r"
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if(master)
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master.update_icon()
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/* if(special_assembly)
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special_assembly.update_icon()
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if(special_assembly:small_icon_state)
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src.overlays += special_assembly:small_icon_state
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for(var/O in special_assembly:small_icon_state_overlays)
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src.overlays += O
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special_assembly.update_icon()
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if(special_assembly:small_icon_state)
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src.overlays += special_assembly:small_icon_state
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for(var/O in special_assembly:small_icon_state_overlays)
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src.overlays += O
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*/
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examine(mob/user)
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..(user)
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if ((in_range(src, user) || src.loc == user))
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if (src.secured)
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user << "\The [src] is ready!"
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else
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user << "\The [src] can be attached!"
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return
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/obj/item/device/assembly_holder/examine(mob/user)
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..(user)
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if ((in_range(src, user) || src.loc == user))
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if (src.secured)
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to_chat(user, "\The [src] is ready!")
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else
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to_chat(user, "\The [src] can be attached!")
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return
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|
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HasProximity(atom/movable/AM as mob|obj)
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if(a_left)
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a_left.HasProximity(AM)
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if(a_right)
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a_right.HasProximity(AM)
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if(special_assembly)
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special_assembly.HasProximity(AM)
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/obj/item/device/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
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if(a_left)
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a_left.HasProximity(AM)
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if(a_right)
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a_right.HasProximity(AM)
|
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if(special_assembly)
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special_assembly.HasProximity(AM)
|
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|
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|
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Crossed(atom/movable/AM as mob|obj)
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if(a_left)
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a_left.Crossed(AM)
|
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if(a_right)
|
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a_right.Crossed(AM)
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if(special_assembly)
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special_assembly.Crossed(AM)
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/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
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if(a_left)
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a_left.Crossed(AM)
|
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if(a_right)
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a_right.Crossed(AM)
|
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if(special_assembly)
|
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special_assembly.Crossed(AM)
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|
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|
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on_found(mob/finder as mob)
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if(a_left)
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a_left.on_found(finder)
|
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if(a_right)
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a_right.on_found(finder)
|
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if(special_assembly)
|
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if(istype(special_assembly, /obj/item))
|
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var/obj/item/S = special_assembly
|
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S.on_found(finder)
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/obj/item/device/assembly_holder/on_found(mob/finder as mob)
|
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if(a_left)
|
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a_left.on_found(finder)
|
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if(a_right)
|
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a_right.on_found(finder)
|
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if(special_assembly)
|
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if(istype(special_assembly, /obj/item))
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var/obj/item/S = special_assembly
|
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S.on_found(finder)
|
||||
|
||||
|
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Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
/obj/item/device/assembly_holder/Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
// if(special_assembly)
|
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// special_assembly:holder_movement()
|
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return
|
||||
return
|
||||
|
||||
|
||||
attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
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if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
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// if(special_assembly)
|
||||
// special_assembly:Holder_Movement()
|
||||
..()
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(isscrewdriver(W))
|
||||
if(!a_left || !a_right)
|
||||
user << "\red BUG:Assembly part missing, please report this!"
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
user << "\blue \The [src] is ready!"
|
||||
else
|
||||
user << "\blue \The [src] can now be taken apart!"
|
||||
update_icon()
|
||||
/obj/item/device/assembly_holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(isscrewdriver(W))
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
else if(W.IsSpecialAssembly())
|
||||
attach_special(W, user)
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
|
||||
else
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(W.IsSpecialAssembly())
|
||||
attach_special(W, user)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
user << "\red Assembly part missing!"
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
/obj/item/device/assembly_holder/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return 0
|
||||
if(a_left)
|
||||
a_left:holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right:holder = null
|
||||
a_right.loc = T
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return 0
|
||||
if(a_left)
|
||||
a_left:holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right:holder = null
|
||||
a_right.loc = T
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D) return 0
|
||||
if(!secured)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
/obj/item/device/assembly_holder/process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D) return 0
|
||||
if(!secured)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
// if(special && special_assembly)
|
||||
// if(!special_assembly == D)
|
||||
// special_assembly.dothings()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/language/speaking)
|
||||
@@ -242,36 +242,36 @@
|
||||
|
||||
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
|
||||
detached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
/obj/item/device/assembly_holder/timer_igniterdetached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
|
||||
verb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
/obj/item/device/assembly_holder/timer_igniterverb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
usr << "<span class='notice'>This detonator has no timer.</span>"
|
||||
return
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
|
||||
return
|
||||
|
||||
if(tmr.timing)
|
||||
usr << "<span class='notice'>Clock is ticking already.</span>"
|
||||
else
|
||||
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
|
||||
if (ntime>0 && ntime<1000)
|
||||
tmr.time = ntime
|
||||
name = initial(name) + "([tmr.time] secs)"
|
||||
usr << "<span class='notice'>Timer set to [tmr.time] seconds.</span>"
|
||||
else
|
||||
usr << "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>"
|
||||
if(tmr.timing)
|
||||
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
|
||||
else
|
||||
usr << "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>"
|
||||
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
|
||||
if (ntime>0 && ntime<1000)
|
||||
tmr.time = ntime
|
||||
name = initial(name) + "([tmr.time] secs)"
|
||||
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")
|
||||
|
||||
@@ -2,36 +2,36 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
|
||||
|
||||
secured = 1
|
||||
wires = WIRE_RECEIVE
|
||||
|
||||
/obj/item/device/assembly/igniter/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.prime()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/attack_self(mob/user as mob)
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.prime()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
add_fingerprint(user)
|
||||
return
|
||||
@@ -15,145 +15,141 @@
|
||||
var/visible = 0
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
|
||||
proc
|
||||
trigger_beam()
|
||||
|
||||
|
||||
activate()
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
on = 0
|
||||
if(first) qdel(first)
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
on = 0
|
||||
if(first) qdel(first)
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
overlays += "infrared_on"
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
return secured
|
||||
|
||||
|
||||
process()//Old code
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
overlays += "infrared_on"
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if((!(first) && (secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.set_dir(dir)
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = 0
|
||||
first = I
|
||||
I.vis_spread(visible)
|
||||
spawn(0)
|
||||
if(I)
|
||||
//world << "infra: setting limit"
|
||||
I.limit = 8
|
||||
//world << "infra: processing beam \ref[I]"
|
||||
I.process()
|
||||
return
|
||||
return
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
|
||||
attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
Move()
|
||||
var/t = dir
|
||||
..()
|
||||
set_dir(t)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
|
||||
holder_movement()
|
||||
if(!holder) return 0
|
||||
// set_dir(holder.dir)
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
|
||||
trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user as mob)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>Infrared Laser</B>\n<B>Status</B>: []<BR>\n<B>Visibility</B>: []<BR>\n</TT>", (on ? text("<A href='?src=\ref[];state=0'>On</A>", src) : text("<A href='?src=\ref[];state=1'>Off</A>", src)), (src.visible ? text("<A href='?src=\ref[];visible=0'>Visible</A>", src) : text("<A href='?src=\ref[];visible=1'>Invisible</A>", src)))
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..()) return 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
/obj/item/device/assembly/infra/process()//Old code
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
if((!(first) && (secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.set_dir(dir)
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = 0
|
||||
first = I
|
||||
I.vis_spread(visible)
|
||||
spawn(0)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
if(I)
|
||||
//world << "infra: setting limit"
|
||||
I.limit = 8
|
||||
//world << "infra: processing beam \ref[I]"
|
||||
I.process()
|
||||
return
|
||||
return
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
..()
|
||||
set_dir(t)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder) return 0
|
||||
// set_dir(holder.dir)
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user as mob)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>Infrared Laser</B>\n<B>Status</B>: []<BR>\n<B>Visibility</B>: []<BR>\n</TT>", (on ? text("<A href='?src=\ref[];state=0'>On</A>", src) : text("<A href='?src=\ref[];state=1'>Off</A>", src)), (src.visible ? text("<A href='?src=\ref[];visible=0'>Visible</A>", src) : text("<A href='?src=\ref[];visible=1'>Invisible</A>", src)))
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/Topic(href, href_list, state = deep_inventory_state)
|
||||
if(..()) return 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
|
||||
verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
spawn(0)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
|
||||
set_dir(turn(dir, 90))
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
set_dir(turn(dir, 90))
|
||||
return
|
||||
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
@@ -7,107 +7,107 @@
|
||||
var/armed = 0
|
||||
|
||||
|
||||
examine(mob/user)
|
||||
..(user)
|
||||
if(armed)
|
||||
user << "It looks like it's armed."
|
||||
/obj/item/device/assembly/mousetrap/examine(mob/user)
|
||||
..(user)
|
||||
if(armed)
|
||||
to_chat(user, "It looks like it's armed.")
|
||||
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("\red <b>SPLAT!</b>")
|
||||
M.splat()
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
pulse(0)
|
||||
|
||||
proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(mob/living/user as mob)
|
||||
if(!armed)
|
||||
user << "<span class='notice'>You arm [src].</span>"
|
||||
else
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
var/obj/item/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("\red <b>SPLAT!</b>")
|
||||
M.splat()
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
to_chat(user, "<span class='notice'>You disarm [src].</span>")
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(!armed)
|
||||
user << "<span class='notice'>You arm [src].</span>"
|
||||
else
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
user << "<span class='notice'>You disarm [src].</span>"
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
|
||||
Crossed(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
/obj/item/device/assembly/mousetrap/on_found(mob/living/finder as mob)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
on_found(mob/living/finder as mob)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
@@ -124,4 +124,4 @@
|
||||
return
|
||||
|
||||
layer = TURF_LAYER+0.2
|
||||
usr << "<span class='notice'>You hide [src].</span>"
|
||||
to_chat(usr, "<span class='notice'>You hide [src].</span>")
|
||||
@@ -15,152 +15,147 @@
|
||||
|
||||
var/range = 2
|
||||
|
||||
proc
|
||||
toggle_scan()
|
||||
sense()
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 0
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
scanning = 0
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
scanning = 0
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(!istype(AM))
|
||||
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
|
||||
return
|
||||
if (istype(AM, /obj/effect/beam)) return
|
||||
if (AM.move_speed < 12) sense()
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(!istype(AM))
|
||||
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
|
||||
return
|
||||
if (istype(AM, /obj/effect/beam)) return
|
||||
if (AM.move_speed < 12) sense()
|
||||
return
|
||||
|
||||
|
||||
sense()
|
||||
var/turf/mainloc = get_turf(src)
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
var/turf/mainloc = get_turf(src)
|
||||
// if(scanning && cooldown <= 0)
|
||||
// mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*")
|
||||
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
toggle_scan()
|
||||
time = 10
|
||||
return
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
toggle_scan()
|
||||
time = 10
|
||||
return
|
||||
|
||||
|
||||
dropped()
|
||||
spawn(0)
|
||||
sense()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
toggle_scan()
|
||||
if(!secured) return 0
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "prox_timing"
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
overlays += "prox_scanning"
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
return
|
||||
|
||||
|
||||
Move()
|
||||
..()
|
||||
/obj/item/device/assembly/prox_sensor/dropped()
|
||||
spawn(0)
|
||||
sense()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("\red The [name] is unsecured!")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
|
||||
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
if(!secured) return 0
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "prox_timing"
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
overlays += "prox_scanning"
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Move()
|
||||
..()
|
||||
sense()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("\red The [name] is unsecured!")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
|
||||
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Topic(href, href_list, state = deep_inventory_state)
|
||||
if(..()) return 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..()) return 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["range"])
|
||||
var/r = text2num(href_list["range"])
|
||||
range += r
|
||||
range = min(max(range, 1), 5)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["range"])
|
||||
var/r = text2num(href_list["range"])
|
||||
range += r
|
||||
range = min(max(range, 1), 5)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
|
||||
return
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
status = !status
|
||||
user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -17,171 +17,171 @@
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/deadman = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(40)
|
||||
set_frequency(frequency)
|
||||
return
|
||||
/obj/item/device/assembly/signaler/New()
|
||||
..()
|
||||
spawn(40)
|
||||
set_frequency(frequency)
|
||||
return
|
||||
|
||||
|
||||
activate()
|
||||
if(cooldown > 0) return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(cooldown > 0) return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
signal()
|
||||
return 1
|
||||
signal()
|
||||
return 1
|
||||
|
||||
update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
interact(mob/user as mob, flag1)
|
||||
var/t1 = "-------"
|
||||
/obj/item/device/assembly/signaler/interact(mob/user as mob, flag1)
|
||||
var/t1 = "-------"
|
||||
// if ((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Topic(href, href_list, state = deep_inventory_state)
|
||||
if(..()) return 1
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
|
||||
new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
|
||||
set_frequency(new_frequency)
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..()) return 1
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
|
||||
new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
|
||||
set_frequency(new_frequency)
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
return
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/device/assembly/signaler/signaler2 = W
|
||||
if(secured && signaler2.secured)
|
||||
code = signaler2.code
|
||||
frequency = signaler2.frequency
|
||||
to_chat(user, "You transfer the frequency and code of [signaler2] to [src].")
|
||||
else
|
||||
..()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection) return
|
||||
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/device/assembly/signaler/signaler2 = W
|
||||
if(secured && signaler2.secured)
|
||||
code = signaler2.code
|
||||
frequency = signaler2.frequency
|
||||
user << "You transfer the frequency and code of [signaler2] to [src]"
|
||||
else
|
||||
..()
|
||||
|
||||
proc/signal()
|
||||
if(!radio_connection) return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
return
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
return
|
||||
/*
|
||||
for(var/obj/item/device/assembly/signaler/S in world)
|
||||
if(!S) continue
|
||||
if(S == src) continue
|
||||
if((S.frequency == src.frequency) && (S.code == src.code))
|
||||
spawn(0)
|
||||
if(S) S.pulse(0)
|
||||
return 0*/
|
||||
for(var/obj/item/device/assembly/signaler/S in world)
|
||||
if(!S) continue
|
||||
if(S == src) continue
|
||||
if((S.frequency == src.frequency) && (S.code == src.code))
|
||||
spawn(0)
|
||||
if(S) S.pulse(0)
|
||||
return 0*/
|
||||
|
||||
|
||||
pulse(var/radio = 0)
|
||||
if(src.connected && src.wires)
|
||||
connected.Pulse(src)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
else
|
||||
..(radio)
|
||||
return 1
|
||||
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
|
||||
if(src.connected && src.wires)
|
||||
connected.Pulse(src)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
else
|
||||
..(radio)
|
||||
return 1
|
||||
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal) return 0
|
||||
if(signal.encryption != code) return 0
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
|
||||
pulse(1)
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal) return 0
|
||||
if(signal.encryption != code) return 0
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
|
||||
pulse(1)
|
||||
|
||||
if(!holder)
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
|
||||
if(!holder)
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
|
||||
proc/set_frequency(new_frequency)
|
||||
if(!frequency)
|
||||
return
|
||||
if(!radio_controller)
|
||||
sleep(20)
|
||||
if(!radio_controller)
|
||||
return
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
if(!radio_controller)
|
||||
sleep(20)
|
||||
if(!radio_controller)
|
||||
return
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
return
|
||||
|
||||
process()
|
||||
if(!deadman)
|
||||
processing_objects.Remove(src)
|
||||
var/mob/M = src.loc
|
||||
if(!M || !ismob(M))
|
||||
if(prob(5))
|
||||
signal()
|
||||
deadman = 0
|
||||
processing_objects.Remove(src)
|
||||
else if(prob(5))
|
||||
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
|
||||
return
|
||||
/obj/item/device/assembly/signaler/process()
|
||||
if(!deadman)
|
||||
processing_objects.Remove(src)
|
||||
var/mob/M = src.loc
|
||||
if(!M || !ismob(M))
|
||||
if(prob(5))
|
||||
signal()
|
||||
deadman = 0
|
||||
processing_objects.Remove(src)
|
||||
else if(prob(5))
|
||||
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
|
||||
return
|
||||
|
||||
verb/deadman_it()
|
||||
set src in usr
|
||||
set name = "Threaten to push the button!"
|
||||
set desc = "BOOOOM!"
|
||||
deadman = 1
|
||||
processing_objects.Add(src)
|
||||
log_and_message_admins("is threatening to trigger a signaler deadman's switch")
|
||||
usr.visible_message("\red [usr] moves their finger over [src]'s signal button...")
|
||||
/obj/item/device/assembly/signaler/verb/deadman_it()
|
||||
set src in usr
|
||||
set name = "Threaten to push the button!"
|
||||
set desc = "BOOOOM!"
|
||||
deadman = 1
|
||||
processing_objects.Add(src)
|
||||
log_and_message_admins("is threatening to trigger a signaler deadman's switch")
|
||||
usr.visible_message("\red [usr] moves their finger over [src]'s signal button...")
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(radio_controller)
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
@@ -12,97 +12,94 @@
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
proc
|
||||
timer_end()
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
timing = !timing
|
||||
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
timer_end()
|
||||
if(!secured) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(timing && (time > 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = 10
|
||||
return
|
||||
|
||||
timing = !timing
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "timer_timing"
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if(!secured) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing && (time > 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = 10
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "timer_timing"
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/interact(mob/user as mob)//TODO: Have this use the wires
|
||||
if(!secured)
|
||||
user.show_message("\red The [name] is unsecured!")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Timing Unit</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Timing</A>", src) : text("<A href='?src=\ref[];time=1'>Not Timing</A>", src)), minute, second, src, src, src, src)
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=timer")
|
||||
onclose(user, "timer")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/Topic(href, href_list, state = deep_inventory_state)
|
||||
if(..()) return 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
interact(mob/user as mob)//TODO: Have this use the wires
|
||||
if(!secured)
|
||||
user.show_message("\red The [name] is unsecured!")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Timing Unit</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Timing</A>", src) : text("<A href='?src=\ref[];time=1'>Not Timing</A>", src)), minute, second, src, src, src, src)
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=timer")
|
||||
onclose(user, "timer")
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..()) return 1
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user