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Mapping - minor airlock and other details
Finishes main medical decals (adds light blue and light yellow corner colours), adds various touch ups to mining and incinerator airlock, science and security blast doors. Makes the science bomb test range airless. Removes SS13 placard. Adds privacy curtains to the medical ward and dorms.
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@@ -6,7 +6,7 @@ var/list/floor_decals = list()
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/obj/effect/floor_decal
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name = "floor decal"
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icon = 'icons/turf/flooring/decals.dmi'
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layer = TURF_LAYER + 0.1
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layer = TURF_LAYER
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/obj/effect/floor_decal/initialize()
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var/turf/simulated/floor/F = get_turf(src)
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@@ -34,6 +34,13 @@ var/list/floor_decals = list()
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/obj/effect/floor_decal/corner/blue/full
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icon_state = "corner_blue_full"
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/obj/effect/floor_decal/corner/paleblue
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name = "pale blue corner"
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icon_state = "corner_paleblue"
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/obj/effect/floor_decal/corner/paleblue/full
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icon_state = "corner_paleblue_full"
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/obj/effect/floor_decal/corner/green
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name = "green corner"
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icon_state = "corner_green"
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@@ -56,6 +63,13 @@ var/list/floor_decals = list()
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name = "yellow corner"
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icon_state = "corner_yellow_full"
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/obj/effect/floor_decal/corner/beige
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name = "beige corner"
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icon_state = "corner_beige"
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/obj/effect/floor_decal/corner/beige/full
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icon_state = "corner_beige_full"
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/obj/effect/floor_decal/corner/red
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name = "red corner"
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icon_state = "corner_red"
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@@ -82,6 +96,13 @@ var/list/floor_decals = list()
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name = "purple corner"
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icon_state = "corner_purple_full"
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/obj/effect/floor_decal/corner/mauve
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name = "mauve corner"
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icon_state = "corner_mauve"
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/obj/effect/floor_decal/corner/mauve/full
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icon_state = "corner_mauve_full"
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/obj/effect/floor_decal/corner/orange
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name = "orange corner"
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icon_state = "corner_orange"
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