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Fixes disarm not working due to armour.
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@@ -47,7 +47,7 @@
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if(STUN)
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Stun((effect - (min(effect*getarmor(null, "laser"), effect*(0.75 + (blocked*0.05))))))
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if(WEAKEN)
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Weaken((effect - (min(effect*getarmor(null, "laser"), effect*(0.75 + (blocked*0.05))))))
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Weaken(effect/(blocked+1))
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if(PARALYZE)
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Paralyse(effect/(blocked+1))
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if(IRRADIATE)
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