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in-hand sprites and fire cabinets
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@@ -1,7 +1,6 @@
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/obj/item/grenade/chem_grenade
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name = "grenade casing"
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icon_state = "chemg"
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item_state = "grenade"
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desc = "A hand made chemical grenade."
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w_class = ITEMSIZE_SMALL
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force = 2.0
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@@ -193,6 +192,7 @@
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name = "large chem grenade"
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desc = "An oversized grenade that affects a larger area."
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icon_state = "large_grenade"
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item_state = "largechemg"
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allowed_containers = list(/obj/item/reagent_containers/glass)
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
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affected_area = 4
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@@ -305,4 +305,4 @@
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beakers += B1
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beakers += B2
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icon_state = initial(icon_state) +"_locked"
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icon_state = initial(icon_state) +"_locked"
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@@ -20,6 +20,7 @@
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name = "low yield emp grenade"
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desc = "A weaker variant of the EMP grenade"
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icon_state = "lyemp"
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item_state = "lyemp"
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origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3)
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emp_heavy = 1
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emp_med = 2
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