- Categorized invisibility stuff into #defines. If any errors appear - let me know.

- Hopefully addressed the concerns about the ultra-darkness. Night vision, mesons, thermals and material scanners now make you see through darkness. (Lighting code does not affect you)
- Ghosts get a "toggle darkness" verb, which changes their see_invisibility. When the toggle is enabled, ghosts cannot see other ghosts. This is due to invisibility.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4235 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-07-30 16:24:45 +00:00
parent 67bf7af39c
commit 1873aa6607
31 changed files with 93 additions and 61 deletions

View File

@@ -26,6 +26,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "unknown"
layer = 10
mouse_opacity = 0
invisibility = INVISIBILITY_LIGHTING
var/lightswitch = 1
var/area_lights_luminosity = 9 //This gets assigned at area creation. It is used to determine how bright the lights in an area should be. At the time of writing the value that it gets assigned is rand(6,9) - only used for light tubes

View File

@@ -6,3 +6,4 @@
var/now_pushing = null
var/cameraFollow = null
var/tod = null // Time of death
see_invisible = SEE_INVISIBLE_LIVING