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- Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -154,7 +154,8 @@
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w_class = 1
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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attack_self(mob/user as mob)
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var/dat = "<TT><B>TagMaster 2.2</B><BR><BR>"
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