From 194f73ad9814ba3e33352f8ec1c6bf4af0dd095e Mon Sep 17 00:00:00 2001 From: Novacat <35587478+Novacat@users.noreply.github.com> Date: Tue, 28 Apr 2020 09:31:05 -0400 Subject: [PATCH] Fixes conflict --- code/game/objects/items/devices/radio/radio.dm | 5 ----- 1 file changed, 5 deletions(-) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 679b03bb5b..e9a74b87c7 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -523,13 +523,8 @@ var/global/list/default_medbay_channels = list( //Nothing handled any sort of remote radio-ing and returned before now, just squawk on this zlevel. return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote), -<<<<<<< refs/remotes/origin/master - src, message_pieces, displayname, jobname, real_name, M.voice_name, - filter_type, signal.data["compression"], using_map.get_map_levels(pos_z), connection.frequency, verb) -======= src, message_pieces, displayname, jobname, real_name, M.voice_name, filter_type, signal.data["compression"], using_map.get_map_levels(pos_z), connection.frequency, verb) ->>>>>>> Various fixes while waiting on PR /obj/item/device/radio/hear_talk(mob/M, list/message_pieces, verb)