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Directional Signs Update (#7792)
* cabinets * Update large_crate.dmi * directional signs update * atmos, eva, bar, minor fixes * icon + grammar cleanup, more locations * missed two designs, enforced some consistency, disabled a proc * consistency, more depts * two more I forgot * cleaning up, a few more signs added morgue, cloning, resleeving, AI core, janitor, dock * style pass, added a couple more new signs I forgot everything either now uses shiny white or medical blue to cut down on the number of seperate assets I have to maintain. also added gym+pool+recreation. * oops a couple more + subtyping * Update decals_directions.dmi
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@@ -320,59 +320,344 @@
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desc = "A warning sign which reads XENOBIOLOGY."
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icon_state = "xenobio3"
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//direction signs presented by the order they appear in the dmi
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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desc = "A direction sign, claiming to know the way to... somewhere?"
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icon_state = "direction"
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icon = 'icons/obj/decals_directions.dmi'
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//TODO: set up overlay systems, inc. interactions (e.g. vines clear w/ plantbgone or fire, snow can be brushed off or melted, and so on)
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//disabled this proc, it serves no purpose except to overwrite the description that already exists. may have been intended for making your own signs?
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//seems to defeat the point of having a generic directional sign that mappers could edit and use in POIs? left it here in case something breaks.
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/*
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/obj/structure/sign/directions/New()
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..()
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desc = "A direction sign, pointing out which way \the [src] is."
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/obj/structure/sign/directions/science
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name = "\improper Science department"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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desc = "A direction sign, pointing out the way to \the [src]."
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*/
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//engineering signs
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/obj/structure/sign/directions/engineering
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name = "\improper Engineering department"
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desc = "A direction sign, pointing out which way the Engineering department is."
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name = "\improper Engineering Department"
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desc = "A direction sign, pointing out the way to the Engineering Department."
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icon_state = "direction_eng"
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/obj/structure/sign/directions/engineering/reactor
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name = "\improper Reactor"
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desc = "A direction sign, pointing out the way to the Reactor."
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icon_state = "direction_core"
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/obj/structure/sign/directions/engineering/solars
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name = "\improper Solar Array"
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desc = "A direction sign, pointing out the way to the nearest Solar Array."
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icon_state = "direction_solar"
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/obj/structure/sign/directions/engineering/atmospherics
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name = "\improper Atmospherics Department"
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desc = "A direction sign, pointing out the way to the Atmospherics Department."
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icon_state = "direction_atmos"
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/obj/structure/sign/directions/engineering/gravgen
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name = "\improper Gravity Generator"
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desc = "A direction sign, pointing out the way to the Artificial Gravity Generator."
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icon_state = "direction_grav"
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/obj/structure/sign/directions/engineering/engeqp
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name = "\improper Engineering Equipment Storage"
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desc = "A direction sign, pointing out the way to Engineering Equipment Storage."
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icon_state = "direction_engeqp"
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//security signs
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/obj/structure/sign/directions/security
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name = "\improper Security department"
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desc = "A direction sign, pointing out which way the Security department is."
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name = "\improper Security Department"
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desc = "A direction sign, pointing out the way to the Security Department."
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icon_state = "direction_sec"
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/obj/structure/sign/directions/security/armory
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name = "\improper Armory"
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desc = "A direction sign, pointing out the way to the Armory."
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icon_state = "direction_armory"
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/obj/structure/sign/directions/security/brig
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name = "\improper Brig"
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desc = "A direction sign, pointing out the way to the Brig."
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icon_state = "direction_brig"
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/obj/structure/sign/directions/security/seceqp
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name = "\improper Security Equipment Storage"
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desc = "A direction sign, pointing out the way to Security Equipment Storage."
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icon_state = "direction_seceqp"
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/obj/structure/sign/directions/security/internal_affairs
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name = "\improper Internal Affairs Office"
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desc = "A direction sign, pointing out the way to the Internal Affairs Office."
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icon_state = "direction_intaff"
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/obj/structure/sign/directions/security/forensics
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name = "\improper Forensics Lab"
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desc = "A direction sign, pointing out the way to the Forensics Lab."
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icon_state = "direction_forensics"
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/obj/structure/sign/directions/security/forensics/alt
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icon_state = "direction_lab"
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/obj/structure/sign/directions/security/interrogation
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name = "\improper Interrogations"
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desc = "A direction sign, pointing out the way to Interrogations."
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icon_state = "direction_interrogation"
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//science signs
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/obj/structure/sign/directions/science
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name = "\improper Science Department"
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desc = "A direction sign, pointing out the way to the Science Department."
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icon_state = "direction_sci"
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/obj/structure/sign/directions/science/rnd
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name = "\improper Research & Development"
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desc = "A direction sign, pointing out the way to Research & Development."
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icon_state = "direction_rnd"
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/obj/structure/sign/directions/science/toxins
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name = "\improper Toxins Lab"
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desc = "A direction sign, pointing out the way to the Toxins Lab."
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icon_state = "direction_sci"
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/obj/structure/sign/directions/science/robotics
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name = "\improper Robotics Workshop"
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desc = "A direction sign, pointing out the way to the Robotics Workshop."
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icon_state = "direction_robotics"
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/obj/structure/sign/directions/science/xenoarch
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name = "\improper Xenoarchaeology Lab"
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desc = "A direction sign, pointing out the way to the Xenoarchaeology Lab."
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icon_state = "direction_xenoarch"
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/obj/structure/sign/directions/science/xenobiology
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name = "\improper Xenobiology Lab"
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desc = "A direction sign, pointing out the way to the Xenobiology Lab."
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icon_state = "direction_xbio"
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/obj/structure/sign/directions/science/xenoflora
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name = "\improper Xenoflora Lab"
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desc = "A direction sign, pointing out the way to the Xenoflora Lab."
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icon_state = "direction_xflora"
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/obj/structure/sign/directions/science/exploration
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name = "\improper Exploration Department"
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desc = "A direction sign, pointing out the way to the Exploration Department."
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icon_state = "direction_explo"
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//medical signs
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/obj/structure/sign/directions/medical
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name = "\improper Medical Bay"
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desc = "A direction sign, pointing out which way the Medical Bay is."
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desc = "A direction sign, pointing out the way to the Medical Bay."
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icon_state = "direction_med"
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/obj/structure/sign/directions/medical/chemlab
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name = "\improper Chemistry Lab"
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desc = "A direction sign, pointing out the way to the Chemistry Lab."
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icon_state = "direction_med"
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/obj/structure/sign/directions/medical/surgery
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name = "\improper Surgery"
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desc = "A direction sign, pointing out the way to Surgery."
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icon_state = "direction_surgery"
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/obj/structure/sign/directions/medical/operating_1
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name = "\improper Operating Theatre 1"
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desc = "A direction sign, pointing out the way to Operating Theatre 1."
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icon_state = "direction_op1"
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/obj/structure/sign/directions/medical/operating_2
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name = "\improper Operating Theatre 2"
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desc = "A direction sign, pointing out the way to Operating Theatre 2."
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icon_state = "direction_op2"
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/obj/structure/sign/directions/medical/virology
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name = "\improper Virology"
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desc = "A direction sign, pointing out the way to the Virology Lab."
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icon_state = "direction_viro"
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/obj/structure/sign/directions/medical/medeqp
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name = "\improper Medical Equipment Storage"
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desc = "A direction sign, pointing out the way to Medical Equipment Storage."
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icon_state = "direction_medeqp"
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/obj/structure/sign/directions/medical/morgue
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name = "\improper Morgue"
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desc = "A direction sign, pointing out the way to the Morgue."
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icon_state = "direction_morgue"
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/obj/structure/sign/directions/medical/cloning
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name = "\improper Cloning Lab"
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desc = "A direction sign, pointing out the way to the Cloning Lab."
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icon_state = "direction_cloning"
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/obj/structure/sign/directions/medical/resleeving
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name = "\improper Resleeving Lab"
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desc = "A direction sign, pointing out the way to the Resleeving Lab."
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icon_state = "direction_resleeve"
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//special signs
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/obj/structure/sign/directions/evac
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name = "\improper Evacuation"
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desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
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desc = "A direction sign, pointing out the way to the Escape Shuttle Dock."
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icon_state = "direction_evac"
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/obj/structure/sign/directions/eva
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name = "\improper Extra-Vehicular Activity"
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desc = "A direction sign, pointing out the way to the EVA Bay."
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icon_state = "direction_eva"
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//command signs
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/obj/structure/sign/directions/ai_core
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name = "\improper AI Core"
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desc = "A direction sign, pointing out the way to the AI Core."
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icon_state = "direction_ai_core"
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/obj/structure/sign/directions/bridge
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name = "\improper Bridge"
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desc = "A direction sign, pointing out the way to the Bridge."
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icon_state = "direction_bridge"
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/obj/structure/sign/directions/command
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name = "\improper Command"
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desc = "A direction sign, pointing out the way to the Command Center."
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icon_state = "direction_command"
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/obj/structure/sign/directions/teleporter
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name = "\improper Teleporter"
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desc = "A direction sign, pointing out the way to the Teleporter."
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icon_state = "direction_teleport"
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/obj/structure/sign/directions/telecomms
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name = "\improper Telecommunications Hub"
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desc = "A direction sign, pointing out the way to the Telecommunications Hub."
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icon_state = "direction_tcomms"
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//cargonia signs
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/obj/structure/sign/directions/cargo
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name = "\improper Cargo department"
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desc = "A direction sign, pointing out which way the Cargo department is."
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name = "\improper Cargo Department"
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desc = "A direction sign, pointing out the way to the Cargo Department."
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icon_state = "direction_crg"
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/obj/structure/sign/directions/cryo
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name = "\improper Cryogenic Storage"
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desc = "A direction sign, pointing out which way cryogenic storage is."
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icon_state = "direction_cry"
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/obj/structure/sign/directions/cargo/mining
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name = "\improper Mining Department"
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desc = "A direction sign, pointing out the way to the Mining Department."
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icon_state = "direction_mining"
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/obj/structure/sign/directions/cargo/refinery
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name = "\improper Refinery"
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desc = "A direction sign, pointing out the way to the Refinery."
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icon_state = "direction_refinery"
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//civilian/misc signs
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/obj/structure/sign/directions/roomnum
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name = "room number"
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desc = "A sign detailing the number of the room beside it."
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icon_state = "roomnum"
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/obj/structure/sign/directions/cryo
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name = "\improper Cryogenic Storage"
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desc = "A direction sign, pointing out the way to Cryogenic Storage."
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icon_state = "direction_cry"
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/obj/structure/sign/directions/elevator
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name = "\improper Elevator"
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desc = "A direction sign, pointing out the way to the nearest elevator."
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icon_state = "direction_elv"
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/obj/structure/sign/directions/bar
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name = "\improper Bar"
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desc = "A direction sign, pointing out the way to the nearest watering hole."
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icon_state = "direction_bar"
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/obj/structure/sign/directions/kitchen
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name = "\improper Kitchen"
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desc = "A pictographic direction sign with a knife, plate, and fork, pointing out the way to the nearest dining establishment."
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icon_state = "direction_kitchen"
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/obj/structure/sign/directions/tram
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name = "\improper Public Transit Station"
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desc = "A direction sign, pointing out the way to the nearest public transit station."
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icon_state = "direction_tram"
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/obj/structure/sign/directions/janitor
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name = "\improper Custodial Closet"
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desc = "A direction sign, pointing out the way to the Custodial Closet."
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icon_state = "direction_janitor"
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/obj/structure/sign/directions/chapel
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name = "\improper Chapel"
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desc = "A direction sign, pointing out the way to the Chapel."
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icon_state = "direction_chapel"
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/obj/structure/sign/directions/dorms
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name = "\improper Dormitories"
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desc = "A direction sign, pointing out the way to the Dormitories."
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icon_state = "direction_dorms"
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/obj/structure/sign/directions/library
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name = "\improper Library"
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desc = "A direction sign, pointing out the way to the Library."
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icon_state = "direction_library"
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/obj/structure/sign/directions/dock
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name = "\improper Dock"
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desc = "A direction sign, pointing out the way to the nearest docking area."
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icon_state = "direction_dock"
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/obj/structure/sign/directions/gym
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name = "\improper Gym"
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desc = "A direction sign, pointing out the way to the Gym."
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icon_state = "direction_gym"
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/obj/structure/sign/directions/pool
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name = "\improper Pool"
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desc = "A direction sign, pointing out the way to the Pool."
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icon_state = "direction_pool"
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/obj/structure/sign/directions/recreation
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name = "\improper Recreation Area"
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desc = "A direction sign, pointing out the way to the nearest Recreation Area."
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icon_state = "direction_recreation"
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/obj/structure/sign/directions/stairwell
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name = "\improper Stairwell"
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desc = "A direction sign with stairs and a door, pointing out the way to the nearest stairwell."
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icon_state = "stairwell"
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/obj/structure/sign/directions/stairs_up
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name = "\improper Stairs Up"
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desc = "A direction sign with stairs and an upward-slanted arrow, pointing out the way to the nearest set of stairs that go up."
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icon_state = "stairs_up"
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/obj/structure/sign/directions/stairs_down
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name = "\improper Stairs Down"
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desc = "A direction sign with stairs and a downward-slanted arrow, pointing out the way to the nearest set of stairs that go down."
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icon_state = "stairs_down"
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/obj/structure/sign/directions/ladderwell
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name = "\improper Access Shaft"
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desc = "A direction sign with a ladder and a door, pointing out the way to the nearest access shaft."
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icon_state = "ladderwell"
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/obj/structure/sign/directions/ladder_up
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name = "\improper Ladder Up"
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desc = "A direction sign with a ladder and an upward arrow, pointing out the way to the nearest ladder that goes up."
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icon_state = "ladder_up"
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/obj/structure/sign/directions/ladder_down
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name = "\improper Ladder Down"
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desc = "A direction sign with a ladder and a downward arrow, pointing out the way to the nearest ladder that goes down."
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icon_state = "ladder_down"
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/obj/structure/sign/directions/exit
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name = "\improper Emergency Exit"
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desc = "A lurid green sign that unmistakably identifies that the door it's next to as an emergency exit route."
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icon_state = "exit_sign"
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//OTHER STUFF
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/obj/structure/sign/christmas/lights
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name = "Christmas lights"
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desc = "Flashy and pretty."
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Block a user