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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-29 11:31:51 +00:00
Cosmetic fixups.
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@@ -47,7 +47,7 @@
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/obj/machinery/optable/attack_hand(mob/user as mob)
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if (HULK in usr.mutations)
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visible_message("<span class='danger'>\The [usr] destroys the operating table!</span>")
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visible_message("<span class='danger'>\The [usr] destroys \the [src]!</span>")
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src.density = 0
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qdel(src)
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return
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@@ -86,9 +86,9 @@
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/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
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if (C == user)
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user.visible_message("[user] climbs on the operating table.","You climb on the operating table.")
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user.visible_message("[user] climbs on \the [src].","You climb on \the [src].")
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else
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visible_message("<span class='notice'>\The [C] has been laid on the operating table by [user].</span>", 3)
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visible_message("<span class='notice'>\The [C] has been laid on \the [src] by [user].</span>", 3)
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if (C.client)
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C.client.perspective = EYE_PERSPECTIVE
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C.client.eye = src
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@@ -135,9 +135,9 @@
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/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
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check_victim()
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if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
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usr << "<span class='notice'>The table is already occupied!</span>"
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usr << "<span class='warning'>\the [src] is already occupied!</span>"
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return 0
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if(patient.buckled)
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usr << "<span class='notice'>Unbuckle first!</span>"
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usr << "<span class='notice'>Unbuckle \the [patient] first!</span>"
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return 0
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return 1
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@@ -73,15 +73,15 @@
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \
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"\blue You bandage [W.desc] on [M]'s [affecting.name]." )
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user.visible_message("<span class='notice'>\The [user] bandages [W.desc] on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You bandage [W.desc] on [M]'s [affecting.name].</span>" )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \
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"\blue You place a bruise patch over [W.desc] on [M]'s [affecting.name]." )
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user.visible_message("<span class='notice'>\The [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You place a bruise patch over [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message( "\blue [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \
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"\blue You place a bandaid over [W.desc] on [M]'s [affecting.name]." )
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user.visible_message("<span class='notice'>\The [user] places a bandaid over [W.desc] on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You place a bandaid over [W.desc] on [M]'s [affecting.name].</span>" )
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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@@ -271,7 +271,7 @@
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for(var/obj/item/organ/external/affecting in H.organs)
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if(affecting.hidden == card)
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affecting.take_damage(rand(30,50))
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H.visible_message("<span class='danger'>\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in shower of gore" : ""]!</span>")
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H.visible_message("<span class='danger'>\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in a shower of gore" : ""]!</span>")
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break
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holder.drop_from_inventory(card)
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else if(istype(card.loc,/obj/item/device/pda))
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