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Fixes #4322
* There's probably a much more "modular" way of doing this, but, eh
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@@ -70,7 +70,7 @@
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flick("e_flash", M.flash)
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if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
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if(user.mind && user.mind in ticker.mode.head_revolutionaries)
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if(user.mind && user.mind in ticker.mode.head_revolutionaries && ticker.mode.name == "revolution")
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var/revsafe = 0
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for(var/obj/item/weapon/implant/loyalty/L in M)
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if(L && L.implanted)
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@@ -86,7 +86,7 @@
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user << "<span class='warning'>Something seems to be blocking the flash!</span>"
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else
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user << "<span class='warning'>This mind seems resistant to the flash!</span>"
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user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
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user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
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else
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flashfail = 1
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