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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 05:02:18 +00:00
Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
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@@ -350,7 +350,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(hsbitem)
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for(var/atom/O in world)
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if(istype(O, hsbitem))
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del(O)
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qdel(O)
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log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
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message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
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feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -420,7 +420,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/mob/adminmob = src.mob
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M.ckey = src.ckey
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if( isobserver(adminmob) )
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del(adminmob)
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qdel(adminmob)
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feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -555,7 +555,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for (var/obj/item/I in M)
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if (istype(I, /obj/item/weapon/implant))
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continue
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del(I)
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qdel(I)
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switch(dresscode)
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if ("strip")
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//do nothing
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@@ -614,7 +614,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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var/obj/item/weapon/storage/backpack/backpack = new(M)
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for(var/obj/item/I in backpack)
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del(I)
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qdel(I)
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M.equip_to_slot_or_del(backpack, slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
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@@ -705,7 +705,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
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for(var/obj/item/briefcase_item in sec_briefcase)
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del(briefcase_item)
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qdel(briefcase_item)
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for(var/i=3, i>0, i--)
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sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
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@@ -929,7 +929,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(G.anchored)
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var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
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spawn(0)
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del(G)
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qdel(G)
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S.energy = 1750
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S.current_size = 7
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S.icon = 'icons/effects/224x224.dmi'
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