From 172d0730306cf26ec5a99be756318df08d084bf0 Mon Sep 17 00:00:00 2001 From: Cerebulon Date: Tue, 4 Oct 2022 12:46:38 +0100 Subject: [PATCH] Fixed showers not appearing to turn off --- code/game/objects/structures/watercloset.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 16e0f8bf52..3ffeff16d5 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -154,7 +154,7 @@ /obj/machinery/shower name = "shower" - desc = "The HS-451. Installed in the 2550s by the Hygiene Division." + desc = "The HS-451. Graciously provided by the Hygiene Division." icon = 'icons/obj/watercloset.dmi' icon_state = "shower" density = 0 @@ -214,7 +214,7 @@ add_fingerprint(user) /obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up - cut_overlay() //once it's been on for a while, in addition to handling the water overlay. + cut_overlays() //once it's been on for a while, in addition to handling the water overlay. if(mymist) qdel(mymist) mymist = null