mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-04 14:33:30 +00:00
Ports Bay's outfit system
This commit is contained in:
3
code/datums/outfits/_defines.dm
Normal file
3
code/datums/outfits/_defines.dm
Normal file
@@ -0,0 +1,3 @@
|
||||
#define OUTFIT_HAS_JETPACK 1
|
||||
#define OUTFIT_HAS_BACKPACK 2
|
||||
#define OUTFIT_EXTENDED_SURVIVAL 4
|
||||
61
code/datums/outfits/horror_killers.dm
Normal file
61
code/datums/outfits/horror_killers.dm
Normal file
@@ -0,0 +1,61 @@
|
||||
/decl/hierarchy/outfit/tunnel_clown
|
||||
name = "Tunnel clown"
|
||||
uniform = /obj/item/clothing/under/rank/clown
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
head = /obj/item/clothing/head/chaplain_hood
|
||||
l_ear = /obj/item/device/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/monocle
|
||||
suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie
|
||||
r_pocket = /obj/item/weapon/bikehorn
|
||||
r_hand = /obj/item/weapon/material/twohanded/fireaxe
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/syndicate/station_access
|
||||
id_pda_assignment = "Tunnel Clown!"
|
||||
|
||||
/decl/hierarchy/outfit/masked_killer
|
||||
name = "Masked killer"
|
||||
uniform = /obj/item/clothing/under/overalls
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
gloves = /obj/item/clothing/gloves/sterile/latex
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
head = /obj/item/clothing/head/welding
|
||||
l_ear = /obj/item/device/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/monocle
|
||||
suit = /obj/item/clothing/suit/storage/apron
|
||||
l_pocket = /obj/item/weapon/material/hatchet/tacknife
|
||||
r_pocket = /obj/item/weapon/surgical/scalpel
|
||||
r_hand = /obj/item/weapon/material/twohanded/fireaxe
|
||||
|
||||
/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
|
||||
var/victim = get_mannequin(H.ckey)
|
||||
for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
|
||||
carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd
|
||||
|
||||
/decl/hierarchy/outfit/professional
|
||||
name = "Professional"
|
||||
uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
l_ear = /obj/item/device/radio/headset
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_pocket = /obj/item/weapon/melee/energy/sword
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/syndicate/station_access
|
||||
pda_slot = slot_belt
|
||||
pda_type = /obj/item/device/pda/heads
|
||||
|
||||
/decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H)
|
||||
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(H)
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
qdel(briefcase_item)
|
||||
for(var/i=3, i>0, i--)
|
||||
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
||||
sec_briefcase.contents += new /obj/item/ammo_magazine/s357
|
||||
sec_briefcase.contents += new /obj/item/weapon/plastique
|
||||
H.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
||||
1
code/datums/outfits/jobs/_defines.dm
Normal file
1
code/datums/outfits/jobs/_defines.dm
Normal file
@@ -0,0 +1 @@
|
||||
#define OUTFIT_JOB_NAME(job_name) ("Job - " + job_name)
|
||||
28
code/datums/outfits/jobs/cargo.dm
Normal file
28
code/datums/outfits/jobs/cargo.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
/decl/hierarchy/outfit/job/cargo
|
||||
l_ear = /obj/item/device/radio/headset/headset_cargo
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/cargo
|
||||
|
||||
/decl/hierarchy/outfit/job/cargo/qm
|
||||
name = OUTFIT_JOB_NAME("Cargo")
|
||||
uniform = /obj/item/clothing/under/rank/cargo
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_hand = /obj/item/weapon/clipboard
|
||||
id_type = /obj/item/weapon/card/id/cargo/head
|
||||
pda_type = /obj/item/device/pda/quartermaster
|
||||
|
||||
/decl/hierarchy/outfit/job/cargo/cargo_tech
|
||||
name = OUTFIT_JOB_NAME("Cargo technician")
|
||||
uniform = /obj/item/clothing/under/rank/cargotech
|
||||
id_type = /obj/item/weapon/card/id/cargo/cargo_tech
|
||||
pda_type = /obj/item/device/pda/cargo
|
||||
|
||||
/decl/hierarchy/outfit/job/cargo/mining
|
||||
name = OUTFIT_JOB_NAME("Shaft miner")
|
||||
uniform = /obj/item/clothing/under/rank/miner
|
||||
backpack = /obj/item/weapon/storage/backpack/industrial
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/eng
|
||||
id_type = /obj/item/weapon/card/id/cargo/mining
|
||||
pda_type = /obj/item/device/pda/shaftminer
|
||||
backpack_contents = list(/obj/item/weapon/crowbar = 1, /obj/item/weapon/storage/bag/ore = 1)
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
63
code/datums/outfits/jobs/civilian.dm
Normal file
63
code/datums/outfits/jobs/civilian.dm
Normal file
@@ -0,0 +1,63 @@
|
||||
/decl/hierarchy/outfit/job/assistant
|
||||
name = OUTFIT_JOB_NAME("Assistant")
|
||||
|
||||
/decl/hierarchy/outfit/job/service
|
||||
l_ear = /obj/item/device/radio/headset/headset_service
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/service
|
||||
|
||||
/decl/hierarchy/outfit/job/service/bartender
|
||||
name = OUTFIT_JOB_NAME("Bartender")
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
id_type = /obj/item/weapon/card/id/civilian/bartender
|
||||
pda_type = /obj/item/device/pda/bar
|
||||
|
||||
/decl/hierarchy/outfit/job/service/chef
|
||||
name = OUTFIT_JOB_NAME("Chef")
|
||||
uniform = /obj/item/clothing/under/rank/chef
|
||||
suit = /obj/item/clothing/suit/chef
|
||||
head = /obj/item/clothing/head/chefhat
|
||||
id_type = /obj/item/weapon/card/id/civilian/chef
|
||||
pda_type = /obj/item/device/pda/chef
|
||||
|
||||
/decl/hierarchy/outfit/job/service/gardener
|
||||
name = OUTFIT_JOB_NAME("Gardener")
|
||||
uniform = /obj/item/clothing/under/rank/hydroponics
|
||||
suit = /obj/item/clothing/suit/storage/apron
|
||||
gloves = /obj/item/clothing/gloves/botanic_leather
|
||||
r_pocket = /obj/item/device/analyzer/plant_analyzer
|
||||
backpack = /obj/item/weapon/storage/backpack/hydroponics
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
|
||||
id_type = /obj/item/weapon/card/id/civilian/botanist
|
||||
pda_type = /obj/item/device/pda/botanist
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
|
||||
|
||||
/decl/hierarchy/outfit/job/service/janitor
|
||||
name = OUTFIT_JOB_NAME("Janitor")
|
||||
uniform = /obj/item/clothing/under/rank/janitor
|
||||
id_type = /obj/item/weapon/card/id/civilian/janitor
|
||||
pda_type = /obj/item/device/pda/janitor
|
||||
|
||||
/decl/hierarchy/outfit/job/librarian
|
||||
name = OUTFIT_JOB_NAME("Librarian")
|
||||
uniform = /obj/item/clothing/under/suit_jacket/red
|
||||
l_hand = /obj/item/weapon/barcodescanner
|
||||
id_type = /obj/item/weapon/card/id/civilian/librarian
|
||||
pda_type = /obj/item/device/pda/librarian
|
||||
|
||||
/decl/hierarchy/outfit/job/internal_affairs_agent
|
||||
name = OUTFIT_JOB_NAME("Internal affairs agent")
|
||||
l_ear = /obj/item/device/radio/headset/ia
|
||||
uniform = /obj/item/clothing/under/rank/internalaffairs
|
||||
suit = /obj/item/clothing/suit/storage/toggle/internalaffairs
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/big
|
||||
l_hand = /obj/item/weapon/storage/briefcase
|
||||
id_type = /obj/item/weapon/card/id/civilian/internal_affairs_agent
|
||||
pda_type = /obj/item/device/pda/lawyer
|
||||
|
||||
/decl/hierarchy/outfit/job/chaplain
|
||||
name = OUTFIT_JOB_NAME("Chaplain")
|
||||
uniform = /obj/item/clothing/under/rank/chaplain
|
||||
l_hand = /obj/item/weapon/storage/bible
|
||||
id_type = /obj/item/weapon/card/id/civilian/chaplain
|
||||
pda_type = /obj/item/device/pda/chaplain
|
||||
35
code/datums/outfits/jobs/command.dm
Normal file
35
code/datums/outfits/jobs/command.dm
Normal file
@@ -0,0 +1,35 @@
|
||||
/decl/hierarchy/outfit/job/captain
|
||||
name = OUTFIT_JOB_NAME("Captain")
|
||||
head = /obj/item/clothing/head/caphat
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/rank/captain
|
||||
l_ear = /obj/item/device/radio/headset/heads/captain
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
backpack = /obj/item/weapon/storage/backpack/captain
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/cap
|
||||
id_type = /obj/item/weapon/card/id/gold/captain
|
||||
pda_type = /obj/item/device/pda/captain
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/com
|
||||
|
||||
/decl/hierarchy/outfit/job/captain/post_equip(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
if(H.age>49)
|
||||
// Since we can have something other than the default uniform at this
|
||||
// point, check if we can actually attach the medal
|
||||
var/obj/item/clothing/uniform = H.w_uniform
|
||||
if(uniform)
|
||||
var/obj/item/clothing/accessory/medal/gold/captain/medal = new()
|
||||
if(uniform.can_attach_accessory(medal))
|
||||
uniform.attach_accessory(null, medal)
|
||||
else
|
||||
qdel(medal)
|
||||
|
||||
/decl/hierarchy/outfit/job/hop
|
||||
name = OUTFIT_JOB_NAME("Head of Personnel")
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
l_ear = /obj/item/device/radio/headset/heads/hop
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
id_type = /obj/item/weapon/card/id/silver/hop
|
||||
pda_type = /obj/item/device/pda/heads/hop
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
|
||||
34
code/datums/outfits/jobs/engineering.dm
Normal file
34
code/datums/outfits/jobs/engineering.dm
Normal file
@@ -0,0 +1,34 @@
|
||||
/decl/hierarchy/outfit/job/engineering
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/engineering
|
||||
belt = /obj/item/weapon/storage/belt/utility/full
|
||||
l_ear = /obj/item/device/radio/headset/headset_eng
|
||||
shoes = /obj/item/clothing/shoes/boots/workboots
|
||||
backpack = /obj/item/weapon/storage/backpack/industrial
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/eng
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/engi
|
||||
pda_slot = slot_l_store
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
|
||||
/decl/hierarchy/outfit/job/engineering/chief_engineer
|
||||
name = OUTFIT_JOB_NAME("Chief engineer")
|
||||
head = /obj/item/clothing/head/hardhat/white
|
||||
uniform = /obj/item/clothing/under/rank/chief_engineer
|
||||
l_ear = /obj/item/device/radio/headset/heads/ce
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
id_type = /obj/item/weapon/card/id/engineering/head
|
||||
pda_type = /obj/item/device/pda/heads/ce
|
||||
|
||||
/decl/hierarchy/outfit/job/engineering/engineer
|
||||
name = OUTFIT_JOB_NAME("Engineer")
|
||||
head = /obj/item/clothing/head/hardhat
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
r_pocket = /obj/item/device/t_scanner
|
||||
id_type = /obj/item/weapon/card/id/engineering/engineer
|
||||
pda_type = /obj/item/device/pda/engineering
|
||||
|
||||
/decl/hierarchy/outfit/job/engineering/atmos
|
||||
name = OUTFIT_JOB_NAME("Atmospheric technician")
|
||||
uniform = /obj/item/clothing/under/rank/atmospheric_technician
|
||||
belt = /obj/item/weapon/storage/belt/utility/atmostech
|
||||
id_type = /obj/item/weapon/card/id/engineering/atmos
|
||||
pda_type = /obj/item/device/pda/atmos
|
||||
21
code/datums/outfits/jobs/job.dm
Normal file
21
code/datums/outfits/jobs/job.dm
Normal file
@@ -0,0 +1,21 @@
|
||||
/decl/hierarchy/outfit/job
|
||||
name = "Standard Gear"
|
||||
hierarchy_type = /decl/hierarchy/outfit/job
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
l_ear = /obj/item/device/radio/headset
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/civilian
|
||||
pda_slot = slot_belt
|
||||
pda_type = /obj/item/device/pda
|
||||
|
||||
flags = OUTFIT_HAS_BACKPACK
|
||||
|
||||
/decl/hierarchy/outfit/job/equip_id(mob/living/carbon/human/H)
|
||||
var/obj/item/weapon/card/id/C = ..()
|
||||
if(H.mind)
|
||||
if(H.mind.initial_account)
|
||||
C.associated_account_number = H.mind.initial_account.account_number
|
||||
return C
|
||||
105
code/datums/outfits/jobs/medical.dm
Normal file
105
code/datums/outfits/jobs/medical.dm
Normal file
@@ -0,0 +1,105 @@
|
||||
/decl/hierarchy/outfit/job/medical
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/medical
|
||||
l_ear = /obj/item/device/radio/headset/headset_med
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
pda_type = /obj/item/device/pda/medical
|
||||
pda_slot = slot_l_store
|
||||
backpack = /obj/item/weapon/storage/backpack/medic
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/med
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/med
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/cmo
|
||||
name = OUTFIT_JOB_NAME("Chief Medical Officer")
|
||||
l_ear =/obj/item/device/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
l_hand = /obj/item/weapon/storage/firstaid/adv
|
||||
r_pocket = /obj/item/device/flashlight/pen
|
||||
id_type = /obj/item/weapon/card/id/medical/head
|
||||
pda_type = /obj/item/device/pda/heads/cmo
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor
|
||||
name = OUTFIT_JOB_NAME("Medical Doctor")
|
||||
uniform = /obj/item/clothing/under/rank/medical
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat
|
||||
l_hand = /obj/item/weapon/storage/firstaid/adv
|
||||
r_pocket = /obj/item/device/flashlight/pen
|
||||
id_type = /obj/item/weapon/card/id/medical/doctor
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor/emergency_physician
|
||||
name = OUTFIT_JOB_NAME("Emergency physician")
|
||||
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor/surgeon
|
||||
name = OUTFIT_JOB_NAME("Surgeon")
|
||||
uniform = /obj/item/clothing/under/rank/medical/scrubs
|
||||
head = /obj/item/clothing/head/surgery/blue
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor/virologist
|
||||
name = OUTFIT_JOB_NAME("Virologist")
|
||||
uniform = /obj/item/clothing/under/rank/virologist
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/virologist
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
backpack = /obj/item/weapon/storage/backpack/virology
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/vir
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor/nurse
|
||||
name = OUTFIT_JOB_NAME("Nurse")
|
||||
suit = null
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/doctor/nurse/pre_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
if(H.gender == FEMALE)
|
||||
if(prob(50))
|
||||
uniform = /obj/item/clothing/under/rank/nursesuit
|
||||
else
|
||||
uniform = /obj/item/clothing/under/rank/nurse
|
||||
head = /obj/item/clothing/head/nursehat
|
||||
else
|
||||
uniform = /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||
head = null
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/chemist
|
||||
name = OUTFIT_JOB_NAME("Chemist")
|
||||
uniform = /obj/item/clothing/under/rank/chemist
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/chemist
|
||||
backpack = /obj/item/weapon/storage/backpack/chemistry
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/chem
|
||||
id_type = /obj/item/weapon/card/id/medical/chemist
|
||||
pda_type = /obj/item/device/pda/chemist
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/geneticist
|
||||
name = OUTFIT_JOB_NAME("Geneticist")
|
||||
uniform = /obj/item/clothing/under/rank/geneticist
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/genetics
|
||||
backpack = /obj/item/weapon/storage/backpack/genetics
|
||||
r_pocket = /obj/item/device/flashlight/pen
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/gen
|
||||
id_type = /obj/item/weapon/card/id/medical/geneticist
|
||||
pda_type = /obj/item/device/pda/geneticist
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/psychiatrist
|
||||
name = OUTFIT_JOB_NAME("Psychiatrist")
|
||||
uniform = /obj/item/clothing/under/rank/psych
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id_type = /obj/item/weapon/card/id/medical/psychiatrist
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/psychiatrist/psychologist
|
||||
name = OUTFIT_JOB_NAME("Psychologist")
|
||||
uniform = /obj/item/clothing/under/rank/psych/turtleneck
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/paramedic
|
||||
name = OUTFIT_JOB_NAME("Paramedic")
|
||||
uniform = /obj/item/clothing/under/rank/medical/scrubs/black
|
||||
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
l_hand = /obj/item/weapon/storage/firstaid/adv
|
||||
belt = /obj/item/weapon/storage/belt/medical/emt
|
||||
id_type = /obj/item/weapon/card/id/medical/paramedic
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/paramedic/emt
|
||||
name = OUTFIT_JOB_NAME("Emergency medical technician")
|
||||
uniform = /obj/item/clothing/under/rank/medical/paramedic
|
||||
11
code/datums/outfits/jobs/misc.dm
Normal file
11
code/datums/outfits/jobs/misc.dm
Normal file
@@ -0,0 +1,11 @@
|
||||
/decl/hierarchy/outfit/job/silicon
|
||||
head = /obj/item/clothing/head/cardborg
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/silicon
|
||||
|
||||
/decl/hierarchy/outfit/job/silicon/ai
|
||||
name = OUTFIT_JOB_NAME("AI")
|
||||
suit = /obj/item/clothing/suit/straight_jacket
|
||||
|
||||
/decl/hierarchy/outfit/job/silicon/cyborg
|
||||
name = OUTFIT_JOB_NAME("Cyborg")
|
||||
suit = /obj/item/clothing/suit/cardborg
|
||||
41
code/datums/outfits/jobs/science.dm
Normal file
41
code/datums/outfits/jobs/science.dm
Normal file
@@ -0,0 +1,41 @@
|
||||
/decl/hierarchy/outfit/job/science
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/science
|
||||
l_ear = /obj/item/device/radio/headset/headset_sci
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
pda_type = /obj/item/device/pda/science
|
||||
backpack = /obj/item/weapon/storage/backpack/toxins
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/tox
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/tox
|
||||
|
||||
/decl/hierarchy/outfit/job/science/rd
|
||||
name = OUTFIT_JOB_NAME("Research Director")
|
||||
l_ear = /obj/item/device/radio/headset/heads/rd
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
l_hand = /obj/item/weapon/clipboard
|
||||
id_type = /obj/item/weapon/card/id/science/head
|
||||
pda_type = /obj/item/device/pda/heads/rd
|
||||
|
||||
/decl/hierarchy/outfit/job/science/scientist
|
||||
name = OUTFIT_JOB_NAME("Scientist")
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
id_type = /obj/item/weapon/card/id/science/scientist
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
|
||||
/decl/hierarchy/outfit/job/science/xenobiologist
|
||||
name = OUTFIT_JOB_NAME("Xenobiologist")
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
id_type = /obj/item/weapon/card/id/science/xenobiologist
|
||||
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
|
||||
/decl/hierarchy/outfit/job/science/roboticist
|
||||
name = OUTFIT_JOB_NAME("Roboticist")
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
belt = /obj/item/weapon/storage/belt/utility/full
|
||||
id_type = /obj/item/weapon/card/id/science/roboticist
|
||||
pda_slot = slot_r_store
|
||||
pda_type = /obj/item/device/pda/roboticist
|
||||
backpack = /obj/item/weapon/storage/backpack
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
|
||||
52
code/datums/outfits/jobs/security.dm
Normal file
52
code/datums/outfits/jobs/security.dm
Normal file
@@ -0,0 +1,52 @@
|
||||
/decl/hierarchy/outfit/job/security
|
||||
hierarchy_type = /decl/hierarchy/outfit/job/security
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/sechud
|
||||
l_ear = /obj/item/device/radio/headset/headset_sec
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
backpack = /obj/item/weapon/storage/backpack/security
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/sec
|
||||
backpack_contents = list(/obj/item/weapon/handcuffs = 1)
|
||||
messenger_bag = /obj/item/weapon/storage/backpack/messenger/sec
|
||||
|
||||
/decl/hierarchy/outfit/job/security/hos
|
||||
name = OUTFIT_JOB_NAME("Head of security")
|
||||
l_ear = /obj/item/device/radio/headset/heads/hos
|
||||
uniform = /obj/item/clothing/under/rank/head_of_security
|
||||
id_type = /obj/item/weapon/card/id/security/head
|
||||
pda_type = /obj/item/device/pda/heads/hos
|
||||
backpack_contents = list(/obj/item/weapon/handcuffs = 1)
|
||||
|
||||
/decl/hierarchy/outfit/job/security/warden
|
||||
name = OUTFIT_JOB_NAME("Warden")
|
||||
uniform = /obj/item/clothing/under/rank/warden
|
||||
l_pocket = /obj/item/device/flash
|
||||
id_type = /obj/item/weapon/card/id/security //warden
|
||||
pda_type = /obj/item/device/pda/warden
|
||||
|
||||
/decl/hierarchy/outfit/job/security/detective
|
||||
name = OUTFIT_JOB_NAME("Detective")
|
||||
head = /obj/item/clothing/head/det
|
||||
uniform = /obj/item/clothing/under/det
|
||||
suit = /obj/item/clothing/suit/storage/det_trench
|
||||
l_pocket = /obj/item/weapon/flame/lighter/zippo
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
r_hand = /obj/item/weapon/storage/briefcase/crimekit
|
||||
id_type = /obj/item/weapon/card/id/security //detective
|
||||
pda_type = /obj/item/device/pda/detective
|
||||
backpack = /obj/item/weapon/storage/backpack
|
||||
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/evidence = 1)
|
||||
|
||||
/decl/hierarchy/outfit/job/security/detective/forensic
|
||||
name = OUTFIT_JOB_NAME("Forensic technician")
|
||||
head = null
|
||||
suit = /obj/item/clothing/suit/storage/forensics/blue
|
||||
|
||||
/decl/hierarchy/outfit/job/security/officer
|
||||
name = OUTFIT_JOB_NAME("Security Officer")
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
l_pocket = /obj/item/device/flash
|
||||
r_pocket = /obj/item/weapon/handcuffs
|
||||
id_type = /obj/item/weapon/card/id/security
|
||||
pda_type = /obj/item/device/pda/security
|
||||
55
code/datums/outfits/misc.dm
Normal file
55
code/datums/outfits/misc.dm
Normal file
@@ -0,0 +1,55 @@
|
||||
/decl/hierarchy/outfit/standard_space_gear
|
||||
name = "Standard space gear"
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
head = /obj/item/clothing/head/helmet/space
|
||||
suit = /obj/item/clothing/suit/space
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
flags = OUTFIT_HAS_JETPACK
|
||||
|
||||
/decl/hierarchy/outfit/emergency_space_gear
|
||||
name = "Emergency space gear"
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
head = /obj/item/clothing/head/helmet/space/emergency
|
||||
suit = /obj/item/clothing/suit/space/emergency
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
back = /obj/item/weapon/tank/oxygen
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
|
||||
/decl/hierarchy/outfit/soviet_soldier
|
||||
name = "Soviet soldier"
|
||||
uniform = /obj/item/clothing/under/soviet
|
||||
shoes = /obj/item/clothing/shoes/boots/combat
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
back = /obj/item/weapon/storage/backpack/satchel
|
||||
belt = /obj/item/weapon/gun/projectile/revolver/mateba
|
||||
|
||||
/decl/hierarchy/outfit/soviet_soldier/admiral
|
||||
name = "Soviet admiral"
|
||||
head = /obj/item/clothing/head/hgpiratecap
|
||||
l_ear = /obj/item/device/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
|
||||
suit = /obj/item/clothing/suit/hgpirate
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/centcom //station
|
||||
id_pda_assignment = "Admiral"
|
||||
|
||||
/decl/hierarchy/outfit/merchant
|
||||
name = "Merchant"
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
l_ear = /obj/item/device/radio/headset
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/civilian //merchant
|
||||
pda_slot = slot_r_store
|
||||
pda_type = /obj/item/device/pda/chef //cause I like the look
|
||||
id_pda_assignment = "Merchant"
|
||||
|
||||
/decl/hierarchy/outfit/merchant/vox
|
||||
name = "Merchant - Vox"
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
|
||||
uniform = /obj/item/clothing/under/vox/vox_robes
|
||||
suit = /obj/item/clothing/suit/armor/vox_scrap
|
||||
32
code/datums/outfits/nanotrasen.dm
Normal file
32
code/datums/outfits/nanotrasen.dm
Normal file
@@ -0,0 +1,32 @@
|
||||
/decl/hierarchy/outfit/nanotrasen
|
||||
hierarchy_type = /decl/hierarchy/outfit/nanotrasen
|
||||
uniform = /obj/item/clothing/under/rank/centcom
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
gloves = /obj/item/clothing/gloves/white
|
||||
l_ear = /obj/item/device/radio/headset/heads/hop
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/centcom //station
|
||||
pda_slot = slot_r_store
|
||||
pda_type = /obj/item/device/pda/heads
|
||||
|
||||
/decl/hierarchy/outfit/nanotrasen/representative
|
||||
name = "Nanotrasen representative"
|
||||
belt = /obj/item/weapon/clipboard
|
||||
id_pda_assignment = "NanoTrasen Navy Representative"
|
||||
|
||||
/decl/hierarchy/outfit/nanotrasen/officer
|
||||
name = "Nanotrasen officer"
|
||||
head = /obj/item/clothing/head/beret/centcom/officer
|
||||
l_ear = /obj/item/device/radio/headset/heads/captain
|
||||
belt = /obj/item/weapon/gun/energy
|
||||
id_pda_assignment = "NanoTrasen Navy Officer"
|
||||
|
||||
/decl/hierarchy/outfit/nanotrasen/captain
|
||||
name = "Nanotrasen captain"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_captain
|
||||
l_ear = /obj/item/device/radio/headset/heads/captain
|
||||
head = /obj/item/clothing/head/beret/centcom/captain
|
||||
belt = /obj/item/weapon/gun/energy
|
||||
id_pda_assignment = "NanoTrasen Navy Captain"
|
||||
187
code/datums/outfits/outfit.dm
Normal file
187
code/datums/outfits/outfit.dm
Normal file
@@ -0,0 +1,187 @@
|
||||
var/list/outfits_decls_
|
||||
var/list/outfits_decls_root_
|
||||
var/list/outfits_decls_by_type_
|
||||
|
||||
/proc/outfit_by_type(var/outfit_type)
|
||||
if(!outfits_decls_root_)
|
||||
init_outfit_decls()
|
||||
return outfits_decls_by_type_[outfit_type]
|
||||
|
||||
/proc/outfits()
|
||||
if(!outfits_decls_root_)
|
||||
init_outfit_decls()
|
||||
return outfits_decls_
|
||||
|
||||
/proc/init_outfit_decls()
|
||||
if(outfits_decls_root_)
|
||||
return
|
||||
outfits_decls_ = list()
|
||||
outfits_decls_by_type_ = list()
|
||||
outfits_decls_root_ = new/decl/hierarchy/outfit()
|
||||
|
||||
/decl/hierarchy/outfit
|
||||
name = "Naked"
|
||||
|
||||
var/uniform = null
|
||||
var/suit = null
|
||||
var/back = null
|
||||
var/belt = null
|
||||
var/gloves = null
|
||||
var/shoes = null
|
||||
var/head = null
|
||||
var/mask = null
|
||||
var/l_ear = null
|
||||
var/r_ear = null
|
||||
var/glasses = null
|
||||
var/id = null
|
||||
var/l_pocket = null
|
||||
var/r_pocket = null
|
||||
var/suit_store = null
|
||||
var/r_hand = null
|
||||
var/l_hand = null
|
||||
var/list/backpack_contents = list() // In the list(path=count,otherpath=count) format
|
||||
|
||||
var/id_type
|
||||
var/id_desc
|
||||
var/id_slot
|
||||
|
||||
var/pda_type
|
||||
var/pda_slot
|
||||
|
||||
var/id_pda_assignment
|
||||
|
||||
var/backpack = /obj/item/weapon/storage/backpack
|
||||
var/satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
|
||||
var/satchel_two = /obj/item/weapon/storage/backpack/satchel
|
||||
var/messenger_bag = /obj/item/weapon/storage/backpack/messenger
|
||||
|
||||
var/flags // Specific flags
|
||||
|
||||
/decl/hierarchy/outfit/New()
|
||||
..()
|
||||
|
||||
if(is_hidden_category())
|
||||
return
|
||||
outfits_decls_by_type_[type] = src
|
||||
dd_insertObjectList(outfits_decls_, src)
|
||||
|
||||
/decl/hierarchy/outfit/proc/pre_equip(mob/living/carbon/human/H)
|
||||
if(flags & OUTFIT_HAS_BACKPACK)
|
||||
switch(H.backbag)
|
||||
if(2) back = backpack
|
||||
if(3) back = satchel_one
|
||||
if(4) back = satchel_two
|
||||
if(5) back = messenger_bag
|
||||
else back = null
|
||||
|
||||
/decl/hierarchy/outfit/proc/post_equip(mob/living/carbon/human/H)
|
||||
if(flags & OUTFIT_HAS_JETPACK)
|
||||
var/obj/item/weapon/tank/jetpack/J = locate(/obj/item/weapon/tank/jetpack) in H
|
||||
if(!J)
|
||||
return
|
||||
J.toggle()
|
||||
J.toggle_valve()
|
||||
|
||||
// A proc for non-human species, specially Unathi and Tajara, since they e.g.
|
||||
// can't normally wear gloves as humans. Correct this issue by trying again, but
|
||||
// apply some changes to the said item.
|
||||
//
|
||||
// Currently checks for gloves
|
||||
//
|
||||
// If you want to add more items that has species restriction, consider follow-
|
||||
// ing the same format as the gloves shown in the code below. Thanks.
|
||||
/decl/hierarchy/outfit/proc/check_and_try_equip_xeno(mob/living/carbon/human/H)
|
||||
var/datum/species/S = H.species
|
||||
if (!S || istype(S, /datum/species/human)) // null failcheck & get out here you damn humans
|
||||
return
|
||||
|
||||
// end of check_and_try_equip_xeno
|
||||
|
||||
/decl/hierarchy/outfit/proc/equip(mob/living/carbon/human/H, var/rank, var/assignment)
|
||||
equip_base(H)
|
||||
|
||||
rank = id_pda_assignment || rank
|
||||
assignment = id_pda_assignment || assignment || rank
|
||||
var/obj/item/weapon/card/id/W = equip_id(H, rank, assignment)
|
||||
if(W)
|
||||
rank = W.rank
|
||||
assignment = W.assignment
|
||||
equip_pda(H, rank, assignment)
|
||||
|
||||
for(var/path in backpack_contents)
|
||||
var/number = backpack_contents[path]
|
||||
for(var/i=0,i<number,i++)
|
||||
H.equip_to_slot_or_del(new path(H), slot_in_backpack)
|
||||
|
||||
post_equip(H)
|
||||
H.regenerate_icons()
|
||||
if(W) // We set ID info last to ensure the ID photo is as correct as possible.
|
||||
H.set_id_info(W)
|
||||
return 1
|
||||
|
||||
/decl/hierarchy/outfit/proc/equip_base(mob/living/carbon/human/H)
|
||||
pre_equip(H)
|
||||
|
||||
//Start with uniform,suit,backpack for additional slots
|
||||
if(uniform)
|
||||
H.equip_to_slot_or_del(new uniform(H),slot_w_uniform)
|
||||
if(suit)
|
||||
H.equip_to_slot_or_del(new suit(H),slot_wear_suit)
|
||||
if(back)
|
||||
H.equip_to_slot_or_del(new back(H),slot_back)
|
||||
if(belt)
|
||||
H.equip_to_slot_or_del(new belt(H),slot_belt)
|
||||
if(gloves)
|
||||
H.equip_to_slot_or_del(new gloves(H),slot_gloves)
|
||||
if(shoes)
|
||||
H.equip_to_slot_or_del(new shoes(H),slot_shoes)
|
||||
if(mask)
|
||||
H.equip_to_slot_or_del(new mask(H),slot_wear_mask)
|
||||
if(head)
|
||||
H.equip_to_slot_or_del(new head(H),slot_head)
|
||||
if(l_ear)
|
||||
H.equip_to_slot_or_del(new l_ear(H),slot_l_ear)
|
||||
if(r_ear)
|
||||
H.equip_to_slot_or_del(new r_ear(H),slot_r_ear)
|
||||
if(glasses)
|
||||
H.equip_to_slot_or_del(new glasses(H),slot_glasses)
|
||||
if(id)
|
||||
H.equip_to_slot_or_del(new id(H),slot_wear_id)
|
||||
if(l_pocket)
|
||||
H.equip_to_slot_or_del(new l_pocket(H),slot_l_store)
|
||||
if(r_pocket)
|
||||
H.equip_to_slot_or_del(new r_pocket(H),slot_r_store)
|
||||
if(suit_store)
|
||||
H.equip_to_slot_or_del(new suit_store(H),slot_s_store)
|
||||
|
||||
if(l_hand)
|
||||
H.put_in_l_hand(new l_hand(H))
|
||||
if(r_hand)
|
||||
H.put_in_r_hand(new r_hand(H))
|
||||
if(H.species)
|
||||
H.species.equip_survival_gear(H, flags&OUTFIT_EXTENDED_SURVIVAL)
|
||||
check_and_try_equip_xeno(H)
|
||||
|
||||
/decl/hierarchy/outfit/proc/equip_id(mob/living/carbon/human/H, rank, assignment)
|
||||
if(!id_slot || !id_type)
|
||||
return
|
||||
var/obj/item/weapon/card/id/W = new id_type(H)
|
||||
if(id_desc)
|
||||
W.desc = id_desc
|
||||
if(rank)
|
||||
W.rank = rank
|
||||
if(assignment)
|
||||
W.assignment = assignment
|
||||
H.set_id_info(W)
|
||||
if(H.equip_to_slot_or_del(W, id_slot))
|
||||
return W
|
||||
|
||||
/decl/hierarchy/outfit/proc/equip_pda(mob/living/carbon/human/H, assignment)
|
||||
if(!pda_slot || !pda_type)
|
||||
return
|
||||
var/obj/item/device/pda/heads/pda = new pda_type(H)
|
||||
if(H.equip_to_slot_or_del(pda, pda_slot))
|
||||
return pda
|
||||
|
||||
/decl/hierarchy/outfit/dd_SortValue()
|
||||
return name
|
||||
17
code/datums/outfits/pirates.dm
Normal file
17
code/datums/outfits/pirates.dm
Normal file
@@ -0,0 +1,17 @@
|
||||
/decl/hierarchy/outfit/pirate
|
||||
hierarchy_type = /decl/hierarchy/outfit/pirate
|
||||
name = "Pirate"
|
||||
uniform = /obj/item/clothing/under/pirate
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
head = /obj/item/clothing/head/bandana
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
l_hand = /obj/item/weapon/melee/energy/sword/pirate
|
||||
|
||||
/decl/hierarchy/outfit/pirate/norm
|
||||
|
||||
/decl/hierarchy/outfit/pirate/space
|
||||
name = "Pirate - Space"
|
||||
head = /obj/item/clothing/head/helmet/space
|
||||
suit = /obj/item/clothing/suit/pirate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
flags = OUTFIT_HAS_JETPACK
|
||||
69
code/datums/outfits/spec_op.dm
Normal file
69
code/datums/outfits/spec_op.dm
Normal file
@@ -0,0 +1,69 @@
|
||||
/decl/hierarchy/outfit/spec_op_officer
|
||||
name = "Special ops - Officer"
|
||||
uniform = /obj/item/clothing/under/syndicate/combat
|
||||
suit = /obj/item/clothing/suit/armor/swat/officer
|
||||
l_ear = /obj/item/device/radio/headset/ert
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
|
||||
mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
|
||||
head = /obj/item/clothing/head/beret //deathsquad
|
||||
belt = /obj/item/weapon/gun/energy/pulse_rifle/M1911
|
||||
back = /obj/item/weapon/storage/backpack/satchel
|
||||
shoes = /obj/item/clothing/shoes/boots/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/centcom/ERT
|
||||
id_desc = "Special operations ID."
|
||||
id_pda_assignment = "Special Operations Officer"
|
||||
|
||||
/decl/hierarchy/outfit/spec_op_officer/space
|
||||
name = "Special ops - Officer in space"
|
||||
suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
mask = /obj/item/clothing/mask/gas/swat
|
||||
|
||||
flags = OUTFIT_HAS_JETPACK
|
||||
|
||||
/decl/hierarchy/outfit/ert
|
||||
name = "Spec ops - Emergency response team"
|
||||
uniform = /obj/item/clothing/under/ert
|
||||
shoes = /obj/item/clothing/shoes/boots/swat
|
||||
gloves = /obj/item/clothing/gloves/swat
|
||||
l_ear = /obj/item/device/radio/headset/ert
|
||||
belt = /obj/item/weapon/gun/energy/gun
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
back = /obj/item/weapon/storage/backpack/satchel
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/centcom/ERT
|
||||
|
||||
/decl/hierarchy/outfit/death_command
|
||||
name = "Spec ops - Death commando"
|
||||
|
||||
/decl/hierarchy/outfit/death_command/equip(var/mob/living/carbon/human/H)
|
||||
deathsquad.equip(H)
|
||||
return 1
|
||||
|
||||
/decl/hierarchy/outfit/syndicate_command
|
||||
name = "Spec ops - Syndicate commando"
|
||||
|
||||
/decl/hierarchy/outfit/syndicate_command/equip(var/mob/living/carbon/human/H)
|
||||
commandos.equip(H)
|
||||
return 1
|
||||
|
||||
/decl/hierarchy/outfit/mercenary
|
||||
name = "Spec ops - Mercenary"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
shoes = /obj/item/clothing/shoes/boots/combat
|
||||
l_ear = /obj/item/device/radio/headset/syndicate
|
||||
belt = /obj/item/weapon/storage/belt/security
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
gloves = /obj/item/clothing/gloves/swat
|
||||
|
||||
l_pocket = /obj/item/weapon/reagent_containers/pill/cyanide
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/weapon/card/id/syndicate
|
||||
id_pda_assignment = "Mercenary"
|
||||
|
||||
flags = OUTFIT_HAS_BACKPACK
|
||||
49
code/datums/outfits/tournament.dm
Normal file
49
code/datums/outfits/tournament.dm
Normal file
@@ -0,0 +1,49 @@
|
||||
/decl/hierarchy/outfit/tournament_gear
|
||||
hierarchy_type = /decl/hierarchy/outfit/tournament_gear
|
||||
head = /obj/item/clothing/head/helmet/thunderdome
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
l_hand = /obj/item/weapon/material/knife
|
||||
r_hand = /obj/item/weapon/gun/energy/pulse_rifle/destroyer
|
||||
r_pocket = /obj/item/weapon/grenade/smokebomb
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
|
||||
/decl/hierarchy/outfit/tournament_gear/red
|
||||
name = "Tournament - Red"
|
||||
uniform = /obj/item/clothing/under/color/red
|
||||
|
||||
/decl/hierarchy/outfit/tournament_gear/green
|
||||
name = "Tournament gear - Green"
|
||||
uniform = /obj/item/clothing/under/color/green
|
||||
|
||||
/decl/hierarchy/outfit/tournament_gear/gangster
|
||||
name = "Tournament gear - Gangster"
|
||||
head = /obj/item/clothing/head/det
|
||||
uniform = /obj/item/clothing/under/det
|
||||
suit_store = /obj/item/clothing/suit/storage/det_trench
|
||||
glasses = /obj/item/clothing/glasses/thermal/plain/monocle
|
||||
r_hand = /obj/item/weapon/gun/projectile/revolver
|
||||
l_pocket = /obj/item/ammo_magazine/s357
|
||||
|
||||
/decl/hierarchy/outfit/tournament_gear/chef
|
||||
name = "Tournament gear - Chef"
|
||||
head = /obj/item/clothing/head/chefhat
|
||||
uniform = /obj/item/clothing/under/rank/chef
|
||||
suit = /obj/item/clothing/suit/chef
|
||||
r_hand = /obj/item/weapon/material/kitchen/rollingpin
|
||||
l_pocket = /obj/item/weapon/material/hatchet/tacknife
|
||||
r_pocket = /obj/item/weapon/material/hatchet/tacknife
|
||||
|
||||
/decl/hierarchy/outfit/tournament_gear/janitor
|
||||
name = "Tournament gear - Janitor"
|
||||
uniform = /obj/item/clothing/under/rank/janitor
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
r_hand = /obj/item/weapon/mop
|
||||
l_hand = /obj/item/weapon/reagent_containers/glass/bucket
|
||||
l_pocket = /obj/item/weapon/grenade/chem_grenade/cleaner
|
||||
r_pocket = /obj/item/weapon/grenade/chem_grenade/cleaner
|
||||
backpack_contents = list(/obj/item/stack/tile/floor = 6)
|
||||
|
||||
/decl/hierarchy/outfit/tournament_gear/janitor/post_equip(var/mob/living/carbon/human/H)
|
||||
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = locate(/obj/item/weapon/reagent_containers/glass/bucket) in H
|
||||
if(bucket)
|
||||
bucket.reagents.add_reagent(/datum/reagent/water, 70)
|
||||
26
code/datums/outfits/wizardry.dm
Normal file
26
code/datums/outfits/wizardry.dm
Normal file
@@ -0,0 +1,26 @@
|
||||
/decl/hierarchy/outfit/wizard
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
shoes = /obj/item/clothing/shoes/sandal
|
||||
l_ear = /obj/item/device/radio/headset
|
||||
r_pocket = /obj/item/weapon/teleportation_scroll
|
||||
l_hand = /obj/item/weapon/staff
|
||||
r_hand = /obj/item/weapon/spellbook
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
backpack_contents = list(/obj/item/weapon/storage/box = 1)
|
||||
hierarchy_type = /decl/hierarchy/outfit/wizard
|
||||
|
||||
/decl/hierarchy/outfit/wizard/blue
|
||||
name = "Wizard - Blue"
|
||||
head = /obj/item/clothing/head/wizard
|
||||
suit = /obj/item/clothing/suit/wizrobe
|
||||
|
||||
/decl/hierarchy/outfit/wizard/red
|
||||
name = "Wizard - Red"
|
||||
head = /obj/item/clothing/head/wizard/red
|
||||
suit = /obj/item/clothing/suit/wizrobe/red
|
||||
|
||||
/decl/hierarchy/outfit/wizard/marisa
|
||||
name = "Wizard - Marisa"
|
||||
head = /obj/item/clothing/head/wizard/marisa
|
||||
suit = /obj/item/clothing/suit/wizrobe/marisa
|
||||
shoes = /obj/item/clothing/shoes/sandal/marisa
|
||||
Reference in New Issue
Block a user