Added ability to bash people against the windows

This commit is contained in:
Chinsky
2013-01-04 08:36:41 +04:00
parent 76efcdb254
commit 1bb6a7bdb1

View File

@@ -209,6 +209,30 @@
/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!istype(W)) return//I really wish I did not need this
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W
if (istype(G.affecting, /mob/living))
var/mob/living/M = G.affecting
var/state = G.state
del(W) //gotta delete it here because if window breaks, it won't get deleted
switch (state)
if(1)
M.apply_damage(10)
hit(10)
visible_message("\red [user] slams [M] against \the [src]!")
if(2)
M.Weaken(2)
M.apply_damage(15)
hit(25)
visible_message("\red <b>[user] bashes [M] against \the [src]!</b>")
if(3)
M.Weaken(10)
M.apply_damage(25)
hit(50)
visible_message("\red <big><b>[user] crushes [M] against \the [src]!</b></big>")
return
if (istype(W, /obj/item/weapon/screwdriver))
if(reinf && state >= 1)
state = 3 - state
@@ -438,4 +462,4 @@
/obj/structure/window/reinforced/tinted/frosted
icon_state = "fwindow"
name = "frosted window"
name = "frosted window"