Sprite updates:

Miner Cyborg looks better.
Better jackhammer (I like it at least).
New sink for kitchen
Few sprite fixes for the emergency oxygen tanks
Cyborg's RED eyes, will not work now.


Code Stuffs:
Adding some code for mining so I can eventually make the top tier mining items work for radius mining.
Showers are in their begining stages.
Tool boxes give weapons research bonus, of 1 (lol, tool boxers).

Map Stuffs:
Added a few more hazard signs.
Added enclose the engine (still airless).
Kitchen has new sink.
I desided the dispencer should be a water dispencer in the mine station.
Barely worked on the wizard's lair, just added lights I guess.
More colored clothing lockers in locker room/ arrivals shuttle. Now expect to see green wearing assitants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1315 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-03-31 02:01:47 +00:00
parent 5226b39e3e
commit 1c8a3539c4
11 changed files with 7872 additions and 7818 deletions

View File

@@ -776,6 +776,12 @@ proc/move_mining_shuttle()
if (!( istype(T, /turf) ))
return
if (istype(W, /obj/item/weapon/pickaxe/radius))
var/turf/T = user.loc
if (!( istype(T, /turf) ))
return
user << "\red You start picking."
playsound(user, 'Genhit.ogg', 20, 1)
@@ -2523,7 +2529,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
throwforce = 4.0
item_state = "pickaxe"
w_class = 4.0
m_amt = 50
m_amt = 3000 //amking them on par with the require materials to make silver, gold, and diamond picks
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
silver
@@ -2542,13 +2548,6 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
jackhammer
name = "Jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 30
desc = "You've dig what you dug. Look out for giant lizards."
diamond
name = "Diamond Pickaxe"
icon_state = "dpickaxe"
@@ -2565,6 +2564,25 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
origin_tech = "materials=6, plasma=3"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
/obj/item/weapon/pickaxe/radius // For the side project to make radius cutting devices
hammer
name = "Mining Sledge Hammer"
desc = "You feel like smashing your boss in the face with this."
jackhammer
name = "Jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 30
desc = "You've dig what you dug. Look out for giant lizards."
drill
name = "Giga Drill"
digspeed = 10
desc = "Yours is the drill that will pierce the heavens!"
/*****************************Shovel********************************/
/obj/item/weapon/shovel