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https://github.com/PolarisSS13/Polaris.git
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Sprite updates:
Miner Cyborg looks better. Better jackhammer (I like it at least). New sink for kitchen Few sprite fixes for the emergency oxygen tanks Cyborg's RED eyes, will not work now. Code Stuffs: Adding some code for mining so I can eventually make the top tier mining items work for radius mining. Showers are in their begining stages. Tool boxes give weapons research bonus, of 1 (lol, tool boxers). Map Stuffs: Added a few more hazard signs. Added enclose the engine (still airless). Kitchen has new sink. I desided the dispencer should be a water dispencer in the mine station. Barely worked on the wizard's lair, just added lights I guess. More colored clothing lockers in locker room/ arrivals shuttle. Now expect to see green wearing assitants. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1315 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -776,6 +776,12 @@ proc/move_mining_shuttle()
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if (!( istype(T, /turf) ))
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return
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if (istype(W, /obj/item/weapon/pickaxe/radius))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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user << "\red You start picking."
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playsound(user, 'Genhit.ogg', 20, 1)
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@@ -2523,7 +2529,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throwforce = 4.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 50
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m_amt = 3000 //amking them on par with the require materials to make silver, gold, and diamond picks
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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silver
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@@ -2542,13 +2548,6 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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origin_tech = "materials=4"
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desc = "This makes no metallurgic sense."
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jackhammer
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name = "Jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 30
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desc = "You've dig what you dug. Look out for giant lizards."
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diamond
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name = "Diamond Pickaxe"
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icon_state = "dpickaxe"
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@@ -2565,6 +2564,25 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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origin_tech = "materials=6, plasma=3"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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/obj/item/weapon/pickaxe/radius // For the side project to make radius cutting devices
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hammer
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name = "Mining Sledge Hammer"
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desc = "You feel like smashing your boss in the face with this."
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jackhammer
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name = "Jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 30
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desc = "You've dig what you dug. Look out for giant lizards."
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drill
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name = "Giga Drill"
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digspeed = 10
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desc = "Yours is the drill that will pierce the heavens!"
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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