some balance and mechanic adjustments

This commit is contained in:
Greenjoe12345
2022-04-04 02:37:16 +01:00
parent a19ddfce0e
commit 1cf1e48416
2 changed files with 17 additions and 11 deletions
@@ -200,16 +200,18 @@
base_icon = "halberd"
name = "halberd"
desc = "A sharp axe mounted on the top of a long spear."
force = 10
force = 6
applies_material_colour = 0
unwielded_force_divisor = 0.4
force_divisor = 0.6
force_divisor = 0.5
sharp = 1
edge = 1
reach = 2
attack_verb = list("attacked", "poked", "jabbed","gored", "chopped", "cleaved", "torn", "cut", "stabbed")
slot_flags = SLOT_BACK
drop_sound = 'sound/items/drop/woodweapon.ogg'
pickup_sound = 'sound/items/pickup/woodweapon.ogg'
can_cleave = TRUE
/obj/item/weapon/material/twohanded/pike/pitchfork
@@ -235,11 +237,7 @@
edge = 1
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
default_material = "steel"
/obj/item/weapon/material/twohanded/zweihander/pre_attack(var/mob/living/target, var/mob/living/user)
if(!wielded && istype(target))
cleave(user, target)
..()
can_cleave = TRUE
/obj/item/weapon/material/twohanded/zweihander/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(10))