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https://github.com/PolarisSS13/Polaris.git
synced 2026-08-31 00:59:16 +01:00
some balance and mechanic adjustments
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@@ -200,16 +200,18 @@
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base_icon = "halberd"
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name = "halberd"
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desc = "A sharp axe mounted on the top of a long spear."
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force = 10
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force = 6
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applies_material_colour = 0
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unwielded_force_divisor = 0.4
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force_divisor = 0.6
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force_divisor = 0.5
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sharp = 1
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edge = 1
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reach = 2
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attack_verb = list("attacked", "poked", "jabbed","gored", "chopped", "cleaved", "torn", "cut", "stabbed")
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slot_flags = SLOT_BACK
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drop_sound = 'sound/items/drop/woodweapon.ogg'
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pickup_sound = 'sound/items/pickup/woodweapon.ogg'
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can_cleave = TRUE
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/obj/item/weapon/material/twohanded/pike/pitchfork
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@@ -235,11 +237,7 @@
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edge = 1
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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default_material = "steel"
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/obj/item/weapon/material/twohanded/zweihander/pre_attack(var/mob/living/target, var/mob/living/user)
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if(!wielded && istype(target))
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cleave(user, target)
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..()
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can_cleave = TRUE
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/obj/item/weapon/material/twohanded/zweihander/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(unique_parry_check(user, attacker, damage_source) && prob(10))
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