mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-15 12:42:50 +00:00
some balance and mechanic adjustments
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@@ -18,7 +18,7 @@
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icon = 'icons/obj/weapons.dmi'
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icon_state = "hardlight"
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item_state = "bolt"
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throwforce = 10
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throwforce = 6
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w_class = ITEMSIZE_NORMAL
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sharp = 1
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edge = 1
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@@ -42,7 +42,7 @@
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icon_state = "bow"
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item_state = "bow"
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fire_sound = 'sound/weapons/punchmiss.ogg' // TODO: Decent THWOK noise.
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fire_sound_text = "a solid thunk"
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fire_sound_text = "a light swoosh of air"
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fire_delay = 25
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slot_flags = SLOT_BACK
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release_speed = 15
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@@ -106,11 +106,14 @@
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user.visible_message("<b>[user]</b> draws the string on [src] back fully!", "You draw the string on [src] back fully!")
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update_icon()
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/obj/item/weapon/gun/launcher/crossbow/bow/handle_click_empty(mob/user)
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return
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/obj/item/weapon/gun/launcher/crossbow/bow/attackby(obj/item/W as obj, mob/user)
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if(!bolt && istype(W,/obj/item/weapon/arrow/wood))
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user.drop_from_inventory(W, src)
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bolt = W
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user.visible_message("[user] slides [bolt] into [src].","You slide [bolt] into [src].")
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user.visible_message("[user] nocks [bolt] in [src].","You nock [bolt] in [src].")
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update_icon()
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/obj/item/weapon/gun/launcher/crossbow/bow/update_icon()
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@@ -121,13 +124,18 @@
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else
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icon_state = "[initial(icon_state)]"
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/obj/item/weapon/gun/launcher/crossbow/bow/dropped(mob/user)
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if(drawn)
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to_chat(user, "<span class='warning'>\The [src]'s tension is relaxed as you let go of it!</span>")
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drawn = FALSE
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update_icon()
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/obj/item/weapon/gun/launcher/crossbow/bow/hardlight
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name = "hardlight bow"
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icon_state = "bow_hardlight"
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item_state = "bow_hardlight"
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desc = "An energy bow, capable of producing arrows from an internal power supply."
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desc = "A modern twist on an ancient weapon, generating arrows from energy!"
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drop_sound = 'sound/items/drop/gun.ogg'
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pickup_sound = 'sound/items/pickup/gun.ogg'
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