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synced 2025-12-25 17:42:26 +00:00
Rounds no longer end on antag death
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@@ -7,5 +7,5 @@
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required_players = 2
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required_players_secret = 10
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required_enemies = 1
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end_on_antag_death = 1
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end_on_antag_death = 0
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antag_scaling_coeff = 10
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@@ -6,5 +6,5 @@
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required_players = 5
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required_players_secret = 15
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required_enemies = 3
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end_on_antag_death = 1
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end_on_antag_death = 0
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antag_tag = MODE_CULTIST
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@@ -12,7 +12,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
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required_players_secret = 25
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required_enemies = 4
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round_description = "An unidentified bluespace signature has slipped past the Icarus and is approaching the station!"
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end_on_antag_death = 1
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end_on_antag_death = 0
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/datum/game_mode/heist/check_finished()
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if(!..())
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@@ -7,7 +7,7 @@
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config_tag = "meteor"
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required_players = 0
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votable = 0
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deny_respawn = 1
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deny_respawn = 0
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var/next_wave = METEOR_DELAY
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/datum/game_mode/meteor/post_setup()
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@@ -7,4 +7,4 @@
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required_players = 1
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required_players_secret = 10
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required_enemies = 1
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end_on_antag_death = 1
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end_on_antag_death = 0
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@@ -11,7 +11,7 @@ var/list/nuke_disks = list()
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required_players = 15
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required_players_secret = 25 // 25 players - 5 players to be the nuke ops = 20 players remaining
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required_enemies = 1
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end_on_antag_death = 1
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end_on_antag_death = 0
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antag_tag = MODE_MERCENARY
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var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
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@@ -7,7 +7,7 @@
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required_players_secret = 15
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required_enemies = 3
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auto_recall_shuttle = 0 //NO THANKS
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end_on_antag_death = 1
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end_on_antag_death = 0
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shuttle_delay = 3
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antag_tag = MODE_REVOLUTIONARY
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@@ -5,6 +5,6 @@
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config_tag = "traitor"
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required_players = 0
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required_enemies = 1
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end_on_antag_death = 1
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end_on_antag_death = 0
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antag_scaling_coeff = 10
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antag_tag = MODE_TRAITOR
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@@ -6,5 +6,5 @@
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required_players = 1
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required_players_secret = 10
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required_enemies = 1
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end_on_antag_death = 1
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end_on_antag_death = 0
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antag_tag = MODE_WIZARD
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