AI's that do not name themselves after 20 seconds will default to their starting name.

Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on.
Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs.
Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-05-11 02:01:30 +00:00
parent eee1da7cd9
commit 1d8dea2337
29 changed files with 409 additions and 210 deletions

View File

@@ -1409,7 +1409,7 @@
set category = "Fun"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
var/obj/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") in spells
var/obj/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") in spells
T.spell_list += new S
/client/proc/make_sound(var/obj/O in world) // -- TLE