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AI's that do not name themselves after 20 seconds will default to their starting name.
Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on. Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs. Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1409,7 +1409,7 @@
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set category = "Fun"
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set name = "Give Spell"
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set desc = "Gives a spell to a mob."
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var/obj/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") in spells
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var/obj/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") in spells
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T.spell_list += new S
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/client/proc/make_sound(var/obj/O in world) // -- TLE
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