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Merge pull request #8820 from Cerebulon/newbasicssecurity
Basic Uniform Polish: Security
This commit is contained in:
@@ -128,7 +128,7 @@
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//Forensics
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/obj/item/clothing/suit/storage/forensics
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name = "jacket"
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name = "forensics windbreaker"
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desc = "A forensics technician jacket."
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body_parts_covered = UPPER_TORSO|ARMS
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flags_inv = HIDEHOLSTER
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@@ -138,24 +138,24 @@
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/forensics/red
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name = "red jacket"
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name = "red forensics windbreaker"
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desc = "A red forensics technician jacket."
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icon_state = "forensics_red"
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item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
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/obj/item/clothing/suit/storage/forensics/red/long
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name = "long red jacket"
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name = "long red forensics windbreaker"
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desc = "A long red forensics technician jacket."
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icon_state = "forensics_red_long"
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/obj/item/clothing/suit/storage/forensics/blue
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name = "blue jacket"
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name = "blue forensics windbreaker"
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desc = "A blue forensics technician jacket."
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icon_state = "forensics_blue"
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item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
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/obj/item/clothing/suit/storage/forensics/blue/long
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name = "long blue jacket"
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name = "long blue forensics windbreaker."
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desc = "A long blue forensics technician jacket."
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icon_state = "forensics_blue_long"
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@@ -8,15 +8,6 @@
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/*
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* Security
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*/
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/obj/item/clothing/under/rank/warden
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
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name = "warden's jumpsuit"
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icon_state = "warden"
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item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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@@ -33,14 +24,12 @@
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rolled_down = -1
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rolled_sleeves = -1
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/obj/item/clothing/under/rank/dispatch
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name = "dispatcher's uniform"
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desc = "A dress shirt and khakis with a security patch sewn on."
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icon_state = "dispatch"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
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siemens_coefficient = 0.9
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/obj/item/clothing/under/rank/security/navyblue
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name = "security officer's uniform"
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desc = "The latest in fashionable security outfits."
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icon_state = "officerblueclothes"
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item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/security2
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name = "security officer's uniform"
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@@ -56,20 +45,6 @@
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item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/warden/corp
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icon_state = "warden_corporate"
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item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
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rolled_sleeves = 0
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/obj/item/clothing/under/tactical
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name = "tactical jumpsuit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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icon_state = "swatunder"
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item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
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armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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rolled_sleeves = -1
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/*
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* Detective
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*/
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@@ -82,17 +57,6 @@
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rolled_sleeves = 0
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starting_accessories = list(/obj/item/clothing/accessory/tie/blue_clip)
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/*
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/obj/item/clothing/under/det/verb/rollup()
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set name = "Roll Suit Sleeves"
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set category = "Object"
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set src in usr
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var/unrolled = item_state_slots[slot_w_uniform_str] == initial(worn_state)
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item_state_slots[slot_w_uniform_str] = unrolled ? "[worn_state]_r" : initial(worn_state)
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var/mob/living/carbon/human/H = loc
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H.update_inv_w_uniform(1)
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to_chat(H, "<span class='notice'>You roll the sleeves of your shirt [unrolled ? "up" : "down"]</span>")
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*/
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/obj/item/clothing/under/det/grey
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icon_state = "detective2"
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desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks."
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@@ -114,6 +78,7 @@
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icon_state = "det_corporate"
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item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
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desc = "A more modern uniform for corporate investigators."
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starting_accessories = null
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/obj/item/clothing/under/det/waistcoat
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icon_state = "detective"
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@@ -131,6 +96,10 @@
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desc = "A serious-looking white blouse paired with a formal black pencil skirt."
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item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
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/obj/item/clothing/under/rank/security/forensics
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name = "forensic technician's jumpsuit"
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icon_state = "forensicsred"
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/*
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* Head of Security
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*/
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@@ -148,6 +117,13 @@
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item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/head_of_security/navyblue
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desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
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name = "head of security's uniform"
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icon_state = "hosblueclothes"
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item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
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rolled_sleeves = 0
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//Jensen cosplay gear
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/obj/item/clothing/under/rank/head_of_security/jensen
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desc = "You never asked for anything that stylish."
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@@ -156,25 +132,47 @@
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rolled_sleeves = -1
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/*
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* Navy uniforms
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* Warden
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*/
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/obj/item/clothing/under/rank/security/navyblue
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name = "security officer's uniform"
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desc = "The latest in fashionable security outfits."
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icon_state = "officerblueclothes"
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item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
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/obj/item/clothing/under/rank/warden
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
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name = "warden's jumpsuit"
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icon_state = "warden"
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item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/head_of_security/navyblue
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desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
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name = "head of security's uniform"
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icon_state = "hosblueclothes"
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item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
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/obj/item/clothing/under/rank/warden/corp
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icon_state = "warden_corporate"
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item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/warden/navyblue
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desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
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name = "warden's uniform"
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icon_state = "wardenblueclothes"
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item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
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rolled_sleeves = 0
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/*
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* Other
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*/
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/obj/item/clothing/under/rank/dispatch
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name = "dispatcher's uniform"
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desc = "A dress shirt and khakis with a security patch sewn on."
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icon_state = "dispatch"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
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siemens_coefficient = 0.9
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/obj/item/clothing/under/tactical
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name = "tactical jumpsuit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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icon_state = "swatunder"
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item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
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armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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rolled_sleeves = -1
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