Merge pull request #8820 from Cerebulon/newbasicssecurity

Basic Uniform Polish: Security
This commit is contained in:
Spookerton
2022-11-13 12:15:20 +00:00
committed by GitHub
15 changed files with 60 additions and 64 deletions
+5 -5
View File
@@ -128,7 +128,7 @@
//Forensics
/obj/item/clothing/suit/storage/forensics
name = "jacket"
name = "forensics windbreaker"
desc = "A forensics technician jacket."
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
@@ -138,24 +138,24 @@
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/forensics/red
name = "red jacket"
name = "red forensics windbreaker"
desc = "A red forensics technician jacket."
icon_state = "forensics_red"
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
/obj/item/clothing/suit/storage/forensics/red/long
name = "long red jacket"
name = "long red forensics windbreaker"
desc = "A long red forensics technician jacket."
icon_state = "forensics_red_long"
/obj/item/clothing/suit/storage/forensics/blue
name = "blue jacket"
name = "blue forensics windbreaker"
desc = "A blue forensics technician jacket."
icon_state = "forensics_blue"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
/obj/item/clothing/suit/storage/forensics/blue/long
name = "long blue jacket"
name = "long blue forensics windbreaker."
desc = "A long blue forensics technician jacket."
icon_state = "forensics_blue_long"
+52 -54
View File
@@ -8,15 +8,6 @@
/*
* Security
*/
/obj/item/clothing/under/rank/warden
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpsuit"
icon_state = "warden"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
rolled_sleeves = 0
/obj/item/clothing/under/rank/security
name = "security officer's jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
@@ -33,14 +24,12 @@
rolled_down = -1
rolled_sleeves = -1
/obj/item/clothing/under/rank/dispatch
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
siemens_coefficient = 0.9
/obj/item/clothing/under/rank/security/navyblue
name = "security officer's uniform"
desc = "The latest in fashionable security outfits."
icon_state = "officerblueclothes"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
rolled_sleeves = 0
/obj/item/clothing/under/rank/security2
name = "security officer's uniform"
@@ -56,20 +45,6 @@
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
rolled_sleeves = 0
/obj/item/clothing/under/rank/warden/corp
icon_state = "warden_corporate"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
rolled_sleeves = 0
/obj/item/clothing/under/tactical
name = "tactical jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "swatunder"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
rolled_sleeves = -1
/*
* Detective
*/
@@ -82,17 +57,6 @@
rolled_sleeves = 0
starting_accessories = list(/obj/item/clothing/accessory/tie/blue_clip)
/*
/obj/item/clothing/under/det/verb/rollup()
set name = "Roll Suit Sleeves"
set category = "Object"
set src in usr
var/unrolled = item_state_slots[slot_w_uniform_str] == initial(worn_state)
item_state_slots[slot_w_uniform_str] = unrolled ? "[worn_state]_r" : initial(worn_state)
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform(1)
to_chat(H, "<span class='notice'>You roll the sleeves of your shirt [unrolled ? "up" : "down"]</span>")
*/
/obj/item/clothing/under/det/grey
icon_state = "detective2"
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks."
@@ -114,6 +78,7 @@
icon_state = "det_corporate"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
desc = "A more modern uniform for corporate investigators."
starting_accessories = null
/obj/item/clothing/under/det/waistcoat
icon_state = "detective"
@@ -131,6 +96,10 @@
desc = "A serious-looking white blouse paired with a formal black pencil skirt."
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
/obj/item/clothing/under/rank/security/forensics
name = "forensic technician's jumpsuit"
icon_state = "forensicsred"
/*
* Head of Security
*/
@@ -148,6 +117,13 @@
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
rolled_sleeves = 0
/obj/item/clothing/under/rank/head_of_security/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's uniform"
icon_state = "hosblueclothes"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
rolled_sleeves = 0
//Jensen cosplay gear
/obj/item/clothing/under/rank/head_of_security/jensen
desc = "You never asked for anything that stylish."
@@ -156,25 +132,47 @@
rolled_sleeves = -1
/*
* Navy uniforms
* Warden
*/
/obj/item/clothing/under/rank/security/navyblue
name = "security officer's uniform"
desc = "The latest in fashionable security outfits."
icon_state = "officerblueclothes"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
/obj/item/clothing/under/rank/warden
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpsuit"
icon_state = "warden"
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
rolled_sleeves = 0
/obj/item/clothing/under/rank/head_of_security/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's uniform"
icon_state = "hosblueclothes"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
/obj/item/clothing/under/rank/warden/corp
icon_state = "warden_corporate"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
rolled_sleeves = 0
/obj/item/clothing/under/rank/warden/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
name = "warden's uniform"
icon_state = "wardenblueclothes"
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
rolled_sleeves = 0
/*
* Other
*/
/obj/item/clothing/under/rank/dispatch
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
siemens_coefficient = 0.9
/obj/item/clothing/under/tactical
name = "tactical jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "swatunder"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
rolled_sleeves = -1