Industrial Expansion (#7811)

* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
This commit is contained in:
Mechoid
2021-01-27 19:28:13 -09:00
committed by GitHub
parent 8ce61742c0
commit 1de8bc1c40
65 changed files with 713 additions and 250 deletions
@@ -27,7 +27,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
show_messages = 1
origin_tech = list(TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BLUESPACE = 2, TECH_DATA = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10, MAT_COPPER = 10)
var/video_range = 4
var/obj/machinery/camera/communicator/video_source // Their camera
@@ -131,10 +131,10 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
// Description: Shows all the voice mobs inside the device, and their status.
/obj/item/device/communicator/examine(mob/user)
. = ..()
for(var/mob/living/voice/voice in contents)
. += "<span class='notice'>On the screen, you can see a image feed of [voice].</span>"
if(voice && voice.key)
switch(voice.stat)
if(CONSCIOUS)
@@ -6,7 +6,7 @@
item_state = "pen"
var/pointer_icon_state
slot_flags = SLOT_BELT
matter = list("glass" = 500,"metal" = 500)
matter = list("glass" = 500,"metal" = 500, MAT_COPPER = 10)
w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
var/turf/pointer_loc
+1 -1
View File
@@ -17,7 +17,7 @@
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20, MAT_COPPER = 10)
var/mode_index = 1
var/toolmode = MULTITOOL_MODE_STANDARD
@@ -11,7 +11,7 @@
slot_flags = SLOT_BACK
w_class = ITEMSIZE_HUGE
matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 2500)
matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 2500, MAT_COPPER = 1550)
var/code = 2
@@ -58,7 +58,7 @@ var/global/list/default_medbay_channels = list(
var/bs_tx_preload_id
var/bs_rx_preload_id
matter = list("glass" = 25,DEFAULT_WALL_MATERIAL = 75)
matter = list("glass" = 25, DEFAULT_WALL_MATERIAL = 75, MAT_COPPER = 15)
var/const/FREQ_LISTENING = 1
var/list/internal_channels
+1 -1
View File
@@ -20,7 +20,7 @@ HALOGEN COUNTER - Radcount on mobs
w_class = ITEMSIZE_SMALL
throw_speed = 5
throw_range = 10
matter = list(DEFAULT_WALL_MATERIAL = 200)
matter = list(DEFAULT_WALL_MATERIAL = 200, MAT_COPPER = 25)
origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1)
var/mode = 1;
var/advscan = 0
+2
View File
@@ -14,6 +14,8 @@
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
color = "#666666"
/obj/item/stack/rods/cyborg
name = "metal rod synthesizer"
desc = "A device that makes metal rods."
@@ -23,6 +23,8 @@
drop_sound = 'sound/items/drop/device.ogg'
pickup_sound = 'sound/items/pickup/device.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
//Called when the circuitboard is used to contruct a new machine.
/obj/item/weapon/circuitboard/proc/construct(var/obj/machinery/M)
if(istype(M, build_path))
@@ -10,37 +10,37 @@
name = T_BOARD("guestpass console")
build_path = /obj/machinery/computer/guestpass
board_type = new /datum/frame/frame_types/guest_pass_console
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/status_display
name = T_BOARD("status display")
build_path = /obj/machinery/status_display
board_type = new /datum/frame/frame_types/display
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/ai_status_display
name = T_BOARD("ai status display")
build_path = /obj/machinery/ai_status_display
board_type = new /datum/frame/frame_types/display
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/newscaster
name = T_BOARD("newscaster")
build_path = /obj/machinery/newscaster
board_type = new /datum/frame/frame_types/newscaster
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/atm
name = T_BOARD("atm")
build_path = /obj/machinery/atm
board_type = new /datum/frame/frame_types/atm
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/request
name = T_BOARD("request console")
build_path = /obj/machinery/requests_console
board_type = new /datum/frame/frame_types/supply_request_console
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
//Alarm
@@ -48,25 +48,25 @@
name = T_BOARD("fire alarm")
build_path = /obj/machinery/firealarm
board_type = new /datum/frame/frame_types/fire_alarm
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/airalarm
name = T_BOARD("air alarm")
build_path = /obj/machinery/alarm
board_type = new /datum/frame/frame_types/air_alarm
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/intercom
name = T_BOARD("intercom")
build_path = /obj/item/device/radio/intercom
board_type = new /datum/frame/frame_types/intercom
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/keycard_auth
name = T_BOARD("keycard authenticator")
build_path = /obj/machinery/keycard_auth
board_type = new /datum/frame/frame_types/keycard_authenticator
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
//Computer
@@ -74,7 +74,7 @@
name = T_BOARD("holopad")
build_path = /obj/machinery/hologram/holopad
board_type = new /datum/frame/frame_types/holopad
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/scanner_console
name = T_BOARD("body scanner console")
@@ -94,7 +94,7 @@
name = T_BOARD("photocopier")
build_path = /obj/machinery/photocopier
board_type = new /datum/frame/frame_types/photocopier
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/motor = 1,
@@ -105,7 +105,7 @@
name = T_BOARD("fax")
build_path = /obj/machinery/photocopier/faxmachine
board_type = new /datum/frame/frame_types/fax
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
/obj/item/weapon/stock_parts/motor = 1,
@@ -116,6 +116,7 @@
name = T_BOARD("conveyor")
build_path = /obj/machinery/conveyor
board_type = new /datum/frame/frame_types/conveyor
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/gear = 2,
/obj/item/weapon/stock_parts/motor = 2,
@@ -125,6 +126,7 @@
name = T_BOARD("recharger")
build_path = /obj/machinery/recharger
board_type = new /datum/frame/frame_types/recharger
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5)
@@ -138,6 +140,7 @@
name = T_BOARD("heavy-duty cell charger")
build_path = /obj/machinery/cell_charger
board_type = new /datum/frame/frame_types/cell_charger
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5)
@@ -146,7 +149,7 @@
name = T_BOARD("washing machine")
build_path = /obj/machinery/washing_machine
board_type = new /datum/frame/frame_types/washing_machine
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/motor = 1,
/obj/item/weapon/stock_parts/gear = 2)
@@ -155,6 +158,7 @@
name = T_BOARD("reagent grinder")
build_path = /obj/machinery/reagentgrinder
board_type = new /datum/frame/frame_types/grinder
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/motor = 1,
/obj/item/weapon/stock_parts/gear = 1,
@@ -163,6 +167,7 @@
/obj/item/weapon/circuitboard/distiller
build_path = /obj/machinery/portable_atmospherics/powered/reagent_distillery
board_type = new /datum/frame/frame_types/reagent_distillery
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
@@ -173,6 +178,7 @@
name = T_BOARD("teleporter hub")
build_path = /obj/machinery/teleport/hub
board_type = "teleporter_hub"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
// origin_tech = list(TECH_DATA = 2, TECH_BLUESPACE = 4)
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 4,
@@ -183,6 +189,7 @@
name = T_BOARD("teleporter station")
build_path = /obj/machinery/teleport/station
board_type = "teleporter_station"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
// origin_tech = list(TECH_DATA = 2, TECH_BLUESPACE = 3)
req_components = list(
/obj/item/weapon/stock_parts/console_screen = 1,
@@ -194,6 +201,7 @@
build_path = /obj/machinery/bodyscanner
board_type = new /datum/frame/frame_types/medical_pod
origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 3,
/obj/item/stack/material/glass/reinforced = 2)
@@ -202,6 +210,7 @@
name = T_BOARD("sleeper")
build_path = /obj/machinery/sleeper
board_type = new /datum/frame/frame_types/medical_pod
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
req_components = list(
/obj/item/weapon/stock_parts/manipulator = 1,
@@ -214,6 +223,7 @@
name = T_BOARD("VR sleeper")
build_path = /obj/machinery/vr_sleeper
board_type = new /datum/frame/frame_types/medical_pod
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 1,
@@ -223,6 +233,7 @@
name = T_BOARD("dna analyzer")
build_path = /obj/machinery/dnaforensics
board_type = new /datum/frame/frame_types/dna_analyzer
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
origin_tech = list(TECH_MAGNET = 4, TECH_BIO = 2, TECH_DATA = 2)
req_components = list(
/obj/item/weapon/stock_parts/scanning_module = 2,
@@ -233,6 +244,7 @@
name = T_BOARD("mass driver")
build_path = /obj/machinery/mass_driver
board_type = new /datum/frame/frame_types/mass_driver
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
req_components = list(
/obj/item/weapon/stock_parts/gear = 2,
/obj/item/weapon/stock_parts/motor = 2,
@@ -8,6 +8,7 @@
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
board_type = "other"
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
/obj/item/weapon/circuitboard/mecha/ripley
origin_tech = list(TECH_DATA = 3)