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Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore * Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use. Fix Fix. * Reset map to master. * Add copper to Robotics, R&D, Engineering, and EVA.
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@@ -64,6 +64,13 @@
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T.resources["hydrogen"] = 0
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T.resources["verdantium"] = 0
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T.resources["lead"] = 0
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T.resources["copper"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX)
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T.resources["tin"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX)
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T.resources["bauxite"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["rutile"] = 0
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T.resources["void opal"] = 0
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T.resources["quartz"] = 0
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T.resources["painite"] = 0
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else if(current_cell < deep_val) // Rare metals.
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T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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@@ -76,6 +83,13 @@
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T.resources["diamond"] = 0
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T.resources["hematite"] = 0
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T.resources["marble"] = 0
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T.resources["copper"] = 0
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T.resources["tin"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["bauxite"] = 0
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T.resources["rutile"] = rand(RESOURCE_LOW_MIN, RESOURCE_MID_MAX)
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T.resources["void opal"] = 0
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T.resources["quartz"] = 0
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T.resources["painite"] = 0
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else // Deep metals.
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T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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@@ -88,6 +102,13 @@
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T.resources["hematite"] = 0
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T.resources["gold"] = 0
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T.resources["silver"] = 0
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T.resources["copper"] = 0
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T.resources["tin"] = 0
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T.resources["bauxite"] = 0
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T.resources["rutile"] = rand(RESOURCE_MID_MIN, RESOURCE_HIGH_MAX)
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T.resources["void opal"] = 0
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T.resources["quartz"] = 0
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T.resources["painite"] = 0
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return
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/datum/random_map/noise/ore/get_map_char(var/value)
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