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Adds a metric assload of sounds.
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@@ -83,6 +83,7 @@
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switch(handle_casings)
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if(EJECT_CASINGS) //eject casing onto ground.
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chambered.loc = get_turf(src)
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playsound(src.loc, "casing", 50, 1)
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if(CYCLE_CASINGS) //cycle the casing back to the end.
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if(ammo_magazine)
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ammo_magazine.stored_ammo += chambered
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@@ -24,7 +24,7 @@
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open(user)
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/obj/item/weapon/reagent_containers/food/drinks/proc/open(mob/user)
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playsound(loc,'sound/effects/canopen.ogg', rand(10,50), 1)
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playsound(loc,"canopen", rand(10,50), 1)
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user << "<span class='notice'>You open [src] with an audible pop!</span>"
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flags |= OPENCONTAINER
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