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Department and Round Goals (#7369)
* Baseline work for Department Goals. Implements round-end stats, based in 3 categories of roughly-more-interesting to less interesting. * Active Goal Separation. * Map. * Actually does the second half of this in this PR instead of a different one.
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@@ -554,6 +554,8 @@ turf/simulated/mineral/floor/light_corner
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for (var/i = 1 to mineral.result_amount - mined_ore)
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DropMineral()
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GLOB.rocks_drilled_roundstat++
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//destroyed artifacts have weird, unpleasant effects
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//make sure to destroy them before changing the turf though
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if(artifact_find && artifact_fail)
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