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Department and Round Goals (#7369)
* Baseline work for Department Goals. Implements round-end stats, based in 3 categories of roughly-more-interesting to less interesting. * Active Goal Separation. * Map. * Actually does the second half of this in this PR instead of a different one.
This commit is contained in:
7
code/datums/roundstats/_defines_local.dm
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7
code/datums/roundstats/_defines_local.dm
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@@ -0,0 +1,7 @@
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#define GOAL_GENERAL "Common Goal"
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#define GOAL_MEDICAL "Medical Goal"
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#define GOAL_SECURITY "Security Goal"
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#define GOAL_ENGINEERING "Engineering Goal"
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#define GOAL_CARGO "Cargo Goal"
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#define GOAL_RESEARCH "Research Goal"
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99
code/datums/roundstats/departmentgoal.dm
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99
code/datums/roundstats/departmentgoal.dm
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@@ -0,0 +1,99 @@
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GLOBAL_LIST(department_goals)
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GLOBAL_LIST(active_department_goals)
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/hook/startup/proc/initializeDepartmentGoals()
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GLOB.department_goals = list(GOAL_GENERAL, GOAL_MEDICAL, GOAL_SECURITY, GOAL_ENGINEERING, GOAL_CARGO, GOAL_RESEARCH)
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GLOB.active_department_goals = list(GOAL_GENERAL, GOAL_MEDICAL, GOAL_SECURITY, GOAL_ENGINEERING, GOAL_CARGO, GOAL_RESEARCH)
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for(var/category in GLOB.department_goals)
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GLOB.department_goals[category] = list()
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for(var/subtype in subtypesof(/datum/goal))
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var/datum/goal/SG = new subtype()
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if(SG.name == "goal")
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continue
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if(SG.category == category)
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GLOB.department_goals[category] |= SG
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for(var/category in GLOB.active_department_goals)
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GLOB.active_department_goals[category] = list()
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var/list/cat_goals = GLOB.department_goals[category]
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var/goal_count = rand(2,4)
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for(var/count = 1 to goal_count)
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var/datum/goal/G
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if(LAZYLEN(cat_goals))
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G = pick(cat_goals)
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if(G)
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G.active_goal = TRUE
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cat_goals -= G
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GLOB.active_department_goals[category] |= G
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/hook/roundend/proc/checkDepartmentGoals()
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for(var/category in GLOB.active_department_goals)
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var/list/cat_goals = GLOB.active_department_goals[category]
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to_world("<span class='filter_system'><b>[category]</b></span>")
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if(!LAZYLEN(cat_goals))
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to_world("<span class='filter_system'>There were no assigned goals!</span>")
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else
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for(var/datum/goal/G in cat_goals)
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var/success = G.check_completion()
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to_world("<span class='filter_system'>[success ? "<span class='notice'>[G.name]</span>" : "<span class='warning'>[G.name]</span>"]</span>")
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to_world("<span class='filter_system'>[G.goal_text]</span>")
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/datum/goal
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var/name = "goal"
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var/goal_text = "Do nothing! Congratulations."
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var/active_goal = FALSE
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var/category = GOAL_GENERAL
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/datum/goal/proc/check_completion()
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return FALSE
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/datum/goal/common
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name = "goal"
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goal_text = "Congratulations, you still do nothing."
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/datum/goal/medical
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name = "goal"
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goal_text = "Congratulations, you still do nothing."
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category = GOAL_MEDICAL
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/datum/goal/security
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name = "goal"
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goal_text = "Congratulations, you still do nothing."
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category = GOAL_SECURITY
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/datum/goal/engineering
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name = "goal"
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goal_text = "Congratulations, you still do nothing."
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category = GOAL_ENGINEERING
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/datum/goal/cargo
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name = "goal"
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goal_text = "Congratulations, you still do nothing."
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category = GOAL_CARGO
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/datum/goal/research
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name = "goal"
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goal_text = "Congratulations, you still do nothing."
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category = GOAL_RESEARCH
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57
code/datums/roundstats/roundstats.dm
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57
code/datums/roundstats/roundstats.dm
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@@ -0,0 +1,57 @@
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/*
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* lbnesquik - Github
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* Provided massive components of this. Polaris PR #5720.
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*/
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//This is for the round end stats system.
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//roundstat is used for easy finding of the variables, if you ever want to delete all of this,
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//just search roundstat and you'll find everywhere this thing reaches into.
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//It used to be bazinga but it only fly with microwaves.
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GLOBAL_VAR_INIT(cans_opened_roundstat, 0)
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GLOBAL_VAR_INIT(lights_switched_on_roundstat, 0)
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GLOBAL_VAR_INIT(turbo_lift_floors_moved_roundstat, 0)
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GLOBAL_VAR_INIT(lost_limbs_shift_roundstat, 0)
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GLOBAL_VAR_INIT(seed_planted_shift_roundstat, 0)
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GLOBAL_VAR_INIT(step_taken_shift_roundstat, 0)
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GLOBAL_VAR_INIT(destroyed_research_items_roundstat, 0)
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GLOBAL_VAR_INIT(items_sold_shift_roundstat, 0)
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GLOBAL_VAR_INIT(disposals_flush_shift_roundstat, 0)
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GLOBAL_VAR_INIT(rocks_drilled_roundstat, 0)
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GLOBAL_VAR_INIT(mech_destroyed_roundstat, 0)
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/hook/roundend/proc/RoundTrivia()//bazinga
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var/list/valid_stats_list = list() //This is to be populated with the good shit
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if(GLOB.lost_limbs_shift_roundstat > 1)
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valid_stats_list.Add("[GLOB.lost_limbs_shift_roundstat] limbs left their owners bodies this shift, oh no!")
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else if(GLOB.destroyed_research_items_roundstat > 13)
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valid_stats_list.Add("[GLOB.destroyed_research_items_roundstat] objects were destroyed in the name of Science! Keep it up!")
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else if(GLOB.mech_destroyed_roundstat > 1)
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valid_stats_list.Add("[GLOB.mech_destroyed_roundstat] mechs were destroyed this shift. What did you do?")
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else if(GLOB.seed_planted_shift_roundstat > 20)
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valid_stats_list.Add("[GLOB.seed_planted_shift_roundstat] were planted according to our sensors this shift.")
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if(GLOB.rocks_drilled_roundstat > 80)
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valid_stats_list.Add("Our strong miners pulverized a whole [GLOB.rocks_drilled_roundstat] piles of pathetic rubble.")
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else if(GLOB.items_sold_shift_roundstat > 15)
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valid_stats_list.Add("The vending machines sold [GLOB.items_sold_shift_roundstat] items today.")
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else if(GLOB.step_taken_shift_roundstat > 900)
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valid_stats_list.Add("The employees walked a total of [GLOB.step_taken_shift_roundstat] steps for this shift! It should put them on the road to fitness!")
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if(GLOB.cans_opened_roundstat > 0)
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valid_stats_list.Add("[GLOB.cans_opened_roundstat] cans were drank today!")
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else if(GLOB.lights_switched_on_roundstat > 0)
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valid_stats_list.Add("[GLOB.lights_switched_on_roundstat] light switches were flipped today!")
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else if(GLOB.turbo_lift_floors_moved_roundstat > 20)
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valid_stats_list.Add("The elevator moved up [GLOB.turbo_lift_floors_moved_roundstat] floors today!")
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else if(GLOB.disposals_flush_shift_roundstat > 40)
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valid_stats_list.Add("The disposal system flushed a whole [GLOB.disposals_flush_shift_roundstat] times for this shift. We should really invest in waste treatement.")
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if(LAZYLEN(valid_stats_list))
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to_world("<B>Shift trivia!</B>")
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for(var/body in valid_stats_list)
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to_world("[body]")
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@@ -67,6 +67,7 @@
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L.updateicon()
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area.power_change()
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GLOB.lights_switched_on_roundstat++
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/obj/machinery/light_switch/power_change()
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@@ -513,6 +513,8 @@
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visible_message("<span class='notice'>\The [src] clunks as it vends an additional item.</span>")
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playsound(src, "sound/[vending_sound]", 100, 1, 1)
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GLOB.items_sold_shift_roundstat++
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status_message = ""
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status_error = 0
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vend_ready = 1
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@@ -324,6 +324,8 @@
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if(smoke_possible) //Just making sure nothing is running.
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qdel(smoke_system)
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GLOB.mech_destroyed_roundstat++
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QDEL_NULL(pr_int_temp_processor)
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QDEL_NULL(pr_inertial_movement)
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QDEL_NULL(pr_give_air)
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@@ -43,6 +43,7 @@
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/obj/item/weapon/reagent_containers/food/drinks/proc/open(mob/user)
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playsound(src,"canopen", rand(10,50), 1)
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GLOB.cans_opened_roundstat++
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to_chat(user, "<span class='notice'>You open [src] with an audible pop!</span>")
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flags |= OPENCONTAINER
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@@ -16,10 +16,10 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/Initialize(var/mapload, var/planttype)
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. = ..()
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if(!dried_type)
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dried_type = type
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pixel_x = rand(-5.0, 5)
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pixel_y = rand(-5.0, 5)
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@@ -293,6 +293,7 @@
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if(seed.get_trait(TRAIT_SPREAD) > 0)
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to_chat(user, "<span class='notice'>You plant the [src.name].</span>")
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new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed)
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GLOB.seed_planted_shift_roundstat++
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qdel(src)
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return
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@@ -196,6 +196,8 @@
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qdel(S)
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GLOB.seed_planted_shift_roundstat++
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check_health()
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update_icon()
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@@ -554,6 +554,8 @@ turf/simulated/mineral/floor/light_corner
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for (var/i = 1 to mineral.result_amount - mined_ore)
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DropMineral()
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GLOB.rocks_drilled_roundstat++
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//destroyed artifacts have weird, unpleasant effects
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//make sure to destroy them before changing the turf though
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if(artifact_find && artifact_fail)
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@@ -227,6 +227,7 @@
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return
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var/S = pick(footstep_sounds)
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GLOB.step_taken_shift_roundstat++
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if(!S) return
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// Play every 20 steps while walking, for the sneak
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@@ -840,6 +840,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(disintegrate == DROPLIMB_EDGE && nonsolid)
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disintegrate = DROPLIMB_BLUNT //splut
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GLOB.lost_limbs_shift_roundstat++
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switch(disintegrate)
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if(DROPLIMB_EDGE)
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if(!clean)
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@@ -31,7 +31,7 @@
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// find the attached trunk (if present) and init gas resvr.
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/obj/machinery/disposal/Initialize()
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. = ..()
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trunk = locate() in loc
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if(!trunk)
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mode = 0
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@@ -481,6 +481,7 @@
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playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
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last_sound = world.time
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sleep(5) // wait for animation to finish
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GLOB.disposals_flush_shift_roundstat++
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H.init(src, air_contents) // copy the contents of disposer to holder
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@@ -103,6 +103,8 @@
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doors_closing = 0 // The doors weren't open, so they are done closing
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GLOB.turbo_lift_floors_moved_roundstat++
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var/area/turbolift/origin = locate(current_floor.area_ref)
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if(target_floor == current_floor)
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@@ -359,6 +359,9 @@
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#include "code\datums\repositories\decls.dm"
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#include "code\datums\repositories\repository.dm"
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#include "code\datums\repositories\unique.dm"
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#include "code\datums\roundstats\_defines_local.dm"
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#include "code\datums\roundstats\departmentgoal.dm"
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#include "code\datums\roundstats\roundstats.dm"
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#include "code\datums\supplypacks\atmospherics.dm"
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#include "code\datums\supplypacks\contraband.dm"
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#include "code\datums\supplypacks\costumes.dm"
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