diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index 9b8bdb9a3d..252f335dc8 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -23,7 +23,7 @@ id = "ripley_torso" build_path = /obj/item/mecha_parts/part/ripley_torso time = 20 - materials = list(MAT_STEEL = 30000, "glass" = 11250) + materials = list(MAT_STEEL = 30000, MAT_GLASS = 11250) /datum/design/item/mechfab/ripley/left_arm name = "Ripley Left Arm" @@ -75,7 +75,7 @@ id = "odysseus_head" build_path = /obj/item/mecha_parts/part/odysseus_head time = 10 - materials = list(MAT_STEEL = 1500, "glass" = 7500) + materials = list(MAT_STEEL = 1500, MAT_GLASS = 7500) /datum/design/item/mechfab/odysseus/left_arm name = "Odysseus Left Arm" @@ -112,7 +112,7 @@ name = "Serenity Chassis" id = "serenity_chassis" build_path = /obj/item/mecha_parts/chassis/serenity - materials = list(MAT_STEEL = 18750, "phoron" = 4000) + materials = list(MAT_STEEL = 18750, MAT_PHORON = 4000) /datum/design/item/mechfab/gygax/chassis name = "Gygax Chassis" @@ -126,14 +126,14 @@ id = "gygax_torso" build_path = /obj/item/mecha_parts/part/gygax_torso time = 30 - materials = list(MAT_STEEL = 37500, "glass" = 15000) + materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000) /datum/design/item/mechfab/gygax/head name = "Gygax Head" id = "gygax_head" build_path = /obj/item/mecha_parts/part/gygax_head time = 20 - materials = list(MAT_STEEL = 15000, "glass" = 7500) + materials = list(MAT_STEEL = 15000, MAT_GLASS = 7500) /datum/design/item/mechfab/gygax/left_arm name = "Gygax Left Arm" @@ -168,7 +168,7 @@ id = "gygax_armour" build_path = /obj/item/mecha_parts/part/gygax_armour time = 60 - materials = list(MAT_STEEL = 37500, "diamond" = 7500) + materials = list(MAT_STEEL = 37500, MAT_DIAMOND = 7500) /datum/design/item/mechfab/durand category = "Durand" @@ -185,49 +185,49 @@ id = "durand_torso" build_path = /obj/item/mecha_parts/part/durand_torso time = 30 - materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, "silver" = 7500) + materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, MAT_SILVER = 7500) /datum/design/item/mechfab/durand/head name = "Durand Head" id = "durand_head" build_path = /obj/item/mecha_parts/part/durand_head time = 20 - materials = list(MAT_STEEL = 18750, "glass" = 7500, "silver" = 2250) + materials = list(MAT_STEEL = 18750, MAT_GLASS = 7500, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/left_arm name = "Durand Left Arm" id = "durand_left_arm" build_path = /obj/item/mecha_parts/part/durand_left_arm time = 20 - materials = list(MAT_STEEL = 26250, "silver" = 2250) + materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/right_arm name = "Durand Right Arm" id = "durand_right_arm" build_path = /obj/item/mecha_parts/part/durand_right_arm time = 20 - materials = list(MAT_STEEL = 26250, "silver" = 2250) + materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/left_leg name = "Durand Left Leg" id = "durand_left_leg" build_path = /obj/item/mecha_parts/part/durand_left_leg time = 20 - materials = list(MAT_STEEL = 30000, "silver" = 2250) + materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/right_leg name = "Durand Right Leg" id = "durand_right_leg" build_path = /obj/item/mecha_parts/part/durand_right_leg time = 20 - materials = list(MAT_STEEL = 30000, "silver" = 2250) + materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/armour name = "Durand Armour Plates" id = "durand_armour" build_path = /obj/item/mecha_parts/part/durand_armour time = 60 - materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, "uranium" = 7500) + materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, MAT_URANIUM = 7500) /datum/design/item/mechfab/janus category = "Janus" @@ -326,7 +326,7 @@ name = "Cable Layer" id = "mech_cable_layer" build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer - materials = list(MAT_STEEL = 7500, "plastic" = 1000) + materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 1000) /datum/design/item/mecha/flaregun name = "Flare Launcher" @@ -338,20 +338,20 @@ name = "Sleeper" id = "mech_sleeper" build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper - materials = list(MAT_STEEL = 3750, "glass" = 7500) + materials = list(MAT_STEEL = 3750, MAT_GLASS = 7500) /datum/design/item/mecha/syringe_gun name = "Syringe Gun" id = "mech_syringe_gun" build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun time = 20 - materials = list(MAT_STEEL = 2250, "glass" = 1500) + materials = list(MAT_STEEL = 2250, MAT_GLASS = 1500) /datum/design/item/mecha/passenger name = "Passenger Compartment" id = "mech_passenger" build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger - materials = list(MAT_STEEL = 3750, "glass" = 3750) + materials = list(MAT_STEEL = 3750, MAT_GLASS = 3750) /datum/design/item/mecha/taser name = "PBT \"Pacifier\" Mounted Taser" @@ -369,7 +369,7 @@ id = "mech_shocker" req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1) build_path = /obj/item/mecha_parts/mecha_equipment/shocker - materials = list(MAT_STEEL = 3500, "gold" = 750, "glass" = 1000) + materials = list(MAT_STEEL = 3500, MAT_GOLD = 750, MAT_GLASS = 1000) /datum/design/item/mecha/lmg name = "Ultra AC 2" @@ -383,7 +383,7 @@ /datum/design/item/mecha/weapon req_tech = list(TECH_COMBAT = 3) - materials = list(MAT_STEEL = 8000, "glass" = 2000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000) // *** Weapon modules /datum/design/item/mecha/weapon/scattershot @@ -391,21 +391,21 @@ id = "mech_scattershot" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - materials = list(MAT_STEEL = 8000, "glass" = 3000, "plastic" = 2000, "silver" = 2500) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000, MAT_SILVER = 2500) /datum/design/item/mecha/weapon/rigged_scattershot name = "Jury-Rigged Shrapnel Cannon" id = "mech_scattershot-r" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged - materials = list(MAT_STEEL = 7000, "glass" = 2000, "plastic" = 2000, "silver" = 2000) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_PLASTIC = 2000, MAT_SILVER = 2000) /datum/design/item/mecha/weapon/laser name = "CH-PS \"Immolator\" Laser" id = "mech_laser" req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser - materials = list(MAT_STEEL = 8000, "glass" = 3000, "plastic" = 2000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_rigged name = "Jury-Rigged Welder-Laser" @@ -419,70 +419,70 @@ id = "mech_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy - materials = list(MAT_STEEL = 10000, "glass" = 3000, "diamond" = 2000, "osmium" = 5000, "plastic" = 2000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 2000, MAT_OSMIUM = 5000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_laser_heavy name = "Jury-Rigged Emitter Cannon" id = "mech_laser_heavy-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged - materials = list(MAT_STEEL = 8000, "glass" = 4000, "diamond" = 1500, "osmium" = 4000, "plastic" = 2000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 4000, MAT_DIAMOND = 1500, MAT_OSMIUM = 4000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_xray name = "CH-XS \"Penetrator\" Laser" id = "mech_laser_xray" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray - materials = list(MAT_STEEL = 9000, "glass" = 3000, "phoron" = 1000, "silver" = 1500, "gold" = 2500, "plastic" = 2000) + materials = list(MAT_STEEL = 9000, MAT_GLASS = 3000, MAT_PHORON = 1000, MAT_SILVER = 1500, MAT_GOLD = 2500, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_laser_xray name = "Jury-Rigged Xray Rifle" id = "mech_laser_xray-r" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged - materials = list(MAT_STEEL = 8500, "glass" = 2500, "phoron" = 1000, "silver" = 1250, "gold" = 2000, "plastic" = 2000) + materials = list(MAT_STEEL = 8500, MAT_GLASS = 2500, MAT_PHORON = 1000, MAT_SILVER = 1250, MAT_GOLD = 2000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/phase name = "NT-PE \"Scorpio\" Phase-Emitter" id = "mech_phase" req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase - materials = list(MAT_STEEL = 6000, "glass" = 3000, "plastic" = 3000) + materials = list(MAT_STEEL = 6000, MAT_GLASS = 3000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/ion name = "MK-IV Ion Heavy Cannon" id = "mech_ion" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion - materials = list(MAT_STEEL = 15000, "uranium" = 2000, "silver" = 2000, "osmium" = 4500, "plastic" = 2000) + materials = list(MAT_STEEL = 15000, MAT_URANIUM = 2000, MAT_SILVER = 2000, MAT_OSMIUM = 4500, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_ion name = "Jury-Rigged Ion Cannon" id = "mech_ion-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged - materials = list(MAT_STEEL = 13000, "uranium" = 1000, "silver" = 1000, "osmium" = 3000, "plastic" = 2000) + materials = list(MAT_STEEL = 13000, MAT_URANIUM = 1000, MAT_SILVER = 1000, MAT_OSMIUM = 3000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/grenade_launcher name = "SGL-6 Grenade Launcher" id = "mech_grenade_launcher" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade - materials = list(MAT_STEEL = 7000, "gold" = 2000, "plastic" = 3000) + materials = list(MAT_STEEL = 7000, MAT_GOLD = 2000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/rigged_grenade_launcher name = "Jury-Rigged Pneumatic Flashlauncher" id = "mech_grenade_launcher-rig" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged - materials = list(MAT_STEEL = 5000, "gold" = 2000, "plastic" = 2000) + materials = list(MAT_STEEL = 5000, MAT_GOLD = 2000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/clusterbang_launcher name = "SOP-6 Grenade Launcher" desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." id = "clusterbang_launcher" req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) - materials = list(MAT_STEEL = 15000, "gold" = 4500, "uranium" = 4500) + materials = list(MAT_STEEL = 15000, MAT_GOLD = 4500, MAT_URANIUM = 4500) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited /datum/design/item/mecha/weapon/conc_grenade_launcher @@ -490,21 +490,21 @@ id = "mech_grenade_launcher_conc" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion - materials = list(MAT_STEEL = 9000, "gold" = 1000, "osmium" = 1000, "plastic" = 3000) + materials = list(MAT_STEEL = 9000, MAT_GOLD = 1000, MAT_OSMIUM = 1000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/frag_grenade_launcher name = "HEP-MI 6 Grenade Launcher" id = "mech_grenade_launcher_frag" req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini - materials = list(MAT_STEEL = 10000, "gold" = 2500, "uranium" = 3000, "osmium" = 3000, "plastic" = 3000) + materials = list(MAT_STEEL = 10000, MAT_GOLD = 2500, MAT_URANIUM = 3000, MAT_OSMIUM = 3000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/flamer name = "CR-3 Mark 8 Flamethrower" desc = "A weapon that violates the CCWC at two hundred gallons per minute." id = "mech_flamer_full" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4) - materials = list(MAT_STEEL = 10000, "gold" = 2000, "uranium" = 3000, "phoron" = 8000) + materials = list(MAT_STEEL = 10000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_PHORON = 8000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer /datum/design/item/mecha/weapon/flamer_rigged @@ -512,7 +512,7 @@ desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute." id = "mech_flamer_rigged" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2) - materials = list(MAT_STEEL = 8000, "gold" = 1500, "silver" = 1500, "uranium" = 2000, "phoron" = 6000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_URANIUM = 2000, MAT_PHORON = 6000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged /datum/design/item/mecha/weapon/flame_mg @@ -520,7 +520,7 @@ desc = "A weapon that violates the CCWC at sixty rounds a minute." id = "mech_lmg_flamer" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1) - materials = list(MAT_STEEL = 8000, "gold" = 2000, "silver" = 1750, "uranium" = 1500, "phoron" = 4000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 1750, MAT_URANIUM = 1500, MAT_PHORON = 4000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary // *** Nonweapon modules @@ -550,7 +550,7 @@ desc = "An exosuit-mounted rapid construction device." id = "mech_rcd" time = 120 - materials = list(MAT_STEEL = 20000, "plastic" = 10000, "phoron" = 18750, "silver" = 15000, "gold" = 15000) + materials = list(MAT_STEEL = 20000, MAT_PLASTIC = 10000, MAT_PHORON = 18750, MAT_SILVER = 15000, MAT_GOLD = 15000) req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4) build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd @@ -566,7 +566,7 @@ desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" id = "mech_repair_droid" req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3) - materials = list(MAT_STEEL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750) + materials = list(MAT_STEEL = 7500, MAT_GOLD = 750, MAT_SILVER = 1500, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid /* These are way too OP to be buildable @@ -575,7 +575,7 @@ desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time." id = "mech_shield_droid" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) - materials = list(MAT_STEEL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield /datum/design/item/mecha/omni_shield @@ -583,7 +583,7 @@ desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles." id = "mech_shield_omni" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) - materials = list(MAT_STEEL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield */ @@ -617,20 +617,20 @@ id = "mech_jetpack" req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter. build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack - materials = list(MAT_STEEL = 7500, "silver" = 300, "glass" = 600) + materials = list(MAT_STEEL = 7500, MAT_SILVER = 300, MAT_GLASS = 600) /datum/design/item/mecha/phoron_generator desc = "Phoron Reactor" id = "mech_phoron_generator" req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2) build_path = /obj/item/mecha_parts/mecha_equipment/generator - materials = list(MAT_STEEL = 7500, "silver" = 375, "glass" = 750) + materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750) /datum/design/item/mecha/energy_relay name = "Energy Relay" id = "mech_energy_relay" req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) - materials = list(MAT_STEEL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500) + materials = list(MAT_STEEL = 7500, MAT_GOLD = 1500, MAT_SILVER = 2250, MAT_GLASS = 1500) build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay /datum/design/item/mecha/ccw_armor @@ -638,7 +638,7 @@ desc = "Exosuit close-combat armor booster." id = "mech_ccw_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) - materials = list(MAT_STEEL = 11250, "silver" = 3750) + materials = list(MAT_STEEL = 11250, MAT_SILVER = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster /datum/design/item/mecha/proj_armor @@ -646,7 +646,7 @@ desc = "Exosuit projectile armor booster." id = "mech_proj_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3) - materials = list(MAT_STEEL = 15000, "gold" = 3750) + materials = list(MAT_STEEL = 15000, MAT_GOLD = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster /datum/design/item/mecha/diamond_drill @@ -654,7 +654,7 @@ desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." id = "mech_diamond_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) - materials = list(MAT_STEEL = 7500, "diamond" = 4875) + materials = list(MAT_STEEL = 7500, MAT_DIAMOND = 4875) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill /datum/design/item/mecha/ground_drill @@ -662,7 +662,7 @@ desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill." id = "mech_ground_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1) - materials = list(MAT_STEEL = 7000, "silver" = 3000, "phoron" = 2000) + materials = list(MAT_STEEL = 7000, MAT_SILVER = 3000, MAT_PHORON = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore /datum/design/item/mecha/orescanner @@ -670,7 +670,7 @@ desc = "A hefty device used to scan for subterranean veins of ore." id = "mech_ore_scanner" req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 4000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner /datum/design/item/mecha/advorescanner @@ -678,7 +678,7 @@ desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore." id = "mech_ore_scanner_adv" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2) - materials = list(MAT_STEEL = 5000, "osmium" = 3000, "silver" = 1000) + materials = list(MAT_STEEL = 5000, MAT_OSMIUM = 3000, MAT_SILVER = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced /datum/design/item/mecha/runningboard @@ -694,7 +694,7 @@ desc = "A large, hydraulic wrench." id = "mech_wrench" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 5000, "plastic" = 2000, "glass" = 1250) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 2000, MAT_GLASS = 1250) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool /datum/design/item/mecha/powercrowbar @@ -702,7 +702,7 @@ desc = "A large, hydraulic prybar." id = "mech_crowbar" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 4000, "osmium" = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar /datum/design/item/mecha/powercutters @@ -710,7 +710,7 @@ desc = "A large, hydraulic cablecutter." id = "mech_wirecutter" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 4000, "osmium" = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter /datum/design/item/mecha/powerscrewdriver @@ -718,7 +718,7 @@ desc = "A large, hydraulic screwdriver." id = "mech_screwdriver" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 4000, "osmium" = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver /datum/design/item/mecha/powerwelder @@ -726,7 +726,7 @@ desc = "A large welding laser." id = "mech_welder" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding /datum/design/item/mecha/inflatables @@ -734,7 +734,7 @@ desc = "A large pneumatic inflatable deployer." id = "mech_inflatables" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, "glass" = 1000) + materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables /datum/design/item/mecha/hardpoint_clamp @@ -750,7 +750,7 @@ desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." id = "mech_generator_nuclear" req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3) - materials = list(MAT_STEEL = 7500, "silver" = 375, "glass" = 750) + materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750) build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear /datum/design/item/mecha/speedboost_ripley @@ -758,7 +758,7 @@ desc = "System enhancements and overdrives to make a mech's legs move faster." id = "mech_speedboost_ripley" req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4) - materials = list(MAT_STEEL = 10000, "silver" = 1000, "gold" = 1000) + materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/speedboost /datum/design/item/synthetic_flash @@ -766,7 +766,7 @@ id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB - materials = list(MAT_STEEL = 562, "glass" = 562) + materials = list(MAT_STEEL = 562, MAT_GLASS = 562) build_path = /obj/item/device/flash/synthetic category = "Misc" @@ -784,7 +784,7 @@ desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_spacebike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3) - materials = list(MAT_STEEL = 12000, "silver" = 3000, "phoron" = 3000, "osmium" = 1000) + materials = list(MAT_STEEL = 12000, MAT_SILVER = 3000, MAT_PHORON = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/weapon/vehicle_assembly/spacebike /datum/design/item/mechfab/vehicle/quadbike_chassis @@ -792,7 +792,7 @@ desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_quadbike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) - materials = list(MAT_STEEL = 15000, "silver" = 3000, "plastic" = 3000, "osmium" = 1000) + materials = list(MAT_STEEL = 15000, MAT_SILVER = 3000, MAT_PLASTIC = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/weapon/vehicle_assembly/quadbike /* @@ -1047,7 +1047,7 @@ build_path = /obj/item/device/uav time = 20 req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6) - materials = list(MAT_STEEL = 10000, "glass" = 6000, "silver" = 4000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 6000, MAT_SILVER = 4000) // Exosuit Internals @@ -1108,7 +1108,7 @@ name = "Armor Plate (Military)" id = "exo_int_armor_durand" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2) - materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, "uranium" = 8000) + materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, MAT_URANIUM = 8000) build_path = /obj/item/mecha_parts/component/armor/military /datum/design/item/mechfab/exointernal/marauder_armour diff --git a/code/modules/research/prosfab_designs.dm b/code/modules/research/prosfab_designs.dm index beebd6d67b..60f2f09055 100644 --- a/code/modules/research/prosfab_designs.dm +++ b/code/modules/research/prosfab_designs.dm @@ -92,7 +92,7 @@ //////////////////// Prosthetics //////////////////// /datum/design/item/prosfab/pros/torso time = 35 - materials = list(MAT_STEEL = 30000, "glass" = 7500) + materials = list(MAT_STEEL = 30000, MAT_GLASS = 7500) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case var/gender = MALE @@ -115,7 +115,7 @@ id = "pros_head" build_path = /obj/item/organ/external/head time = 30 - materials = list(MAT_STEEL = 18750, "glass" = 3750) + materials = list(MAT_STEEL = 18750, MAT_GLASS = 3750) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case /datum/design/item/prosfab/pros/l_arm @@ -182,7 +182,7 @@ id = "pros_cell" build_path = /obj/item/organ/internal/cell time = 15 - materials = list(MAT_STEEL = 7500, "glass" = 3000) + materials = list(MAT_STEEL = 7500, MAT_GLASS = 3000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/eyes @@ -190,7 +190,7 @@ id = "pros_eyes" build_path = /obj/item/organ/internal/eyes/robot time = 15 - materials = list(MAT_STEEL = 5625, "glass" = 5625) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 5625) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/hydraulic @@ -226,7 +226,7 @@ id = "pros_heart" build_path = /obj/item/organ/internal/heart time = 15 - materials = list(MAT_STEEL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/lungs @@ -234,7 +234,7 @@ id = "pros_lung" build_path = /obj/item/organ/internal/lungs time = 15 - materials = list(MAT_STEEL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/liver @@ -242,7 +242,7 @@ id = "pros_liver" build_path = /obj/item/organ/internal/liver time = 15 - materials = list(MAT_STEEL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/kidneys @@ -250,7 +250,7 @@ id = "pros_kidney" build_path = /obj/item/organ/internal/kidneys time = 15 - materials = list(MAT_STEEL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/spleen @@ -394,21 +394,21 @@ name = "Emergency Restart Module" desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." id = "borg_restart_module" - materials = list(MAT_STEEL = 45000, "glass" = 3750) + materials = list(MAT_STEEL = 45000, MAT_GLASS = 3750) build_path = /obj/item/borg/upgrade/restart /datum/design/item/prosfab/robot_upgrade/vtec name = "VTEC Module" desc = "Used to kick in a robot's VTEC systems, increasing their speed." id = "borg_vtec_module" - materials = list(MAT_STEEL = 60000, "glass" = 4500, "gold" = 3750) + materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 3750) build_path = /obj/item/borg/upgrade/vtec /datum/design/item/prosfab/robot_upgrade/tasercooler name = "Rapid Taser Cooling Module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." id = "borg_taser_module" - materials = list(MAT_STEEL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375) + materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 1500, MAT_DIAMOND = 375) build_path = /obj/item/borg/upgrade/tasercooler /datum/design/item/prosfab/robot_upgrade/jetpack @@ -422,7 +422,7 @@ name = "Advanced Health Analyzer Module" desc = "An advanced health analyzer suitable for diagnosing more serious injuries." id = "borg_advhealth_module" - materials = list(MAT_STEEL = 10000, "glass" = 6500, "diamond" = 350) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 6500, MAT_DIAMOND = 350) build_path = /obj/item/borg/upgrade/advhealth /datum/design/item/prosfab/robot_upgrade/syndicate @@ -430,7 +430,7 @@ desc = "Allows for the construction of lethal upgrades for cyborgs." id = "borg_syndicate_module" req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) - materials = list(MAT_STEEL = 7500, "glass" = 11250, "diamond" = 7500) + materials = list(MAT_STEEL = 7500, MAT_GLASS = 11250, MAT_DIAMOND = 7500) build_path = /obj/item/borg/upgrade/syndicate /datum/design/item/prosfab/robot_upgrade/language @@ -438,7 +438,7 @@ desc = "Used to let cyborgs other than clerical or service speak a variety of languages." id = "borg_language_module" req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6) - materials = list(MAT_STEEL = 25000, "glass" = 3000, "gold" = 350) + materials = list(MAT_STEEL = 25000, MAT_GLASS = 3000, MAT_GOLD = 350) build_path = /obj/item/borg/upgrade/language // Synthmorph Bags. @@ -447,42 +447,42 @@ name = "Synthmorph Storage Bag" desc = "Used to store or slowly defragment an FBP." id = "misc_synth_bag" - materials = list(MAT_STEEL = 250, "glass" = 250, "plastic" = 2000) + materials = list(MAT_STEEL = 250, MAT_GLASS = 250, MAT_PLASTIC = 2000) build_path = /obj/item/bodybag/cryobag/robobag /datum/design/item/prosfab/badge_nt name = "NanoTrasen Tag" desc = "Used to identify an empty NanoTrasen FBP." id = "misc_synth_bag_tag_nt" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag /datum/design/item/prosfab/badge_morph name = "Morpheus Tag" desc = "Used to identify an empty Morpheus FBP." id = "misc_synth_bag_tag_morph" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/morpheus /datum/design/item/prosfab/badge_wardtaka name = "Ward-Takahashi Tag" desc = "Used to identify an empty Ward-Takahashi FBP." id = "misc_synth_bag_tag_wardtaka" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/wardtaka /datum/design/item/prosfab/badge_zenghu name = "Zeng-Hu Tag" desc = "Used to identify an empty Zeng-Hu FBP." id = "misc_synth_bag_tag_zenghu" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/zenghu /datum/design/item/prosfab/badge_gilthari name = "Gilthari Tag" desc = "Used to identify an empty Gilthari FBP." id = "misc_synth_bag_tag_gilthari" - materials = list(MAT_STEEL = 1000, "glass" = 500, "gold" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_GOLD = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/gilthari req_tech = list(TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 2) @@ -490,7 +490,7 @@ name = "Vey-Medical Tag" desc = "Used to identify an empty Vey-Medical FBP." id = "misc_synth_bag_tag_veymed" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/veymed req_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 1, TECH_BIO = 4) @@ -498,26 +498,26 @@ name = "Hephaestus Tag" desc = "Used to identify an empty Hephaestus FBP." id = "misc_synth_bag_tag_heph" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/hephaestus /datum/design/item/prosfab/badge_grayson name = "Grayson Tag" desc = "Used to identify an empty Grayson FBP." id = "misc_synth_bag_tag_grayson" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/grayson /datum/design/item/prosfab/badge_xion name = "Xion Tag" desc = "Used to identify an empty Xion FBP." id = "misc_synth_bag_tag_xion" - materials = list(MAT_STEEL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/xion /datum/design/item/prosfab/badge_bishop name = "Bishop Tag" desc = "Used to identify an empty Bishop FBP." id = "misc_synth_bag_tag_bishop" - materials = list(MAT_STEEL = 500, "glass" = 2000, "plastic" = 500) + materials = list(MAT_STEEL = 500, MAT_GLASS = 2000, MAT_PLASTIC = 500) build_path = /obj/item/clothing/accessory/badge/corporate_tag/bishop