From 20b60157ebb9ec322e86a2c64243ff9678ba1320 Mon Sep 17 00:00:00 2001 From: atermonera Date: Tue, 29 Mar 2022 15:54:14 -0800 Subject: [PATCH] Revert "A KNIFE!" This reverts commit 0dabd4a717f4e1def0ee33ea4e4f5bbdcee0f59b. --- code/game/objects/items/weapons/material/knives.dm | 3 --- code/game/objects/items/weapons/material/misc.dm | 3 --- 2 files changed, 6 deletions(-) diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm index f9d1af51a7..957c3f3304 100644 --- a/code/game/objects/items/weapons/material/knives.dm +++ b/code/game/objects/items/weapons/material/knives.dm @@ -68,7 +68,6 @@ origin_tech = list(TECH_MATERIAL = 1) attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") drop_sound = 'sound/items/drop/knife.ogg' - tool_qualities = list(TOOL_WOODCUT = TOOL_QUALITY_POOR, TOOL_KNIFE = TOOL_QUALITY_STANDARD) // These no longer inherit from hatchets. /obj/item/weapon/material/knife/tacknife @@ -140,8 +139,6 @@ attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut") can_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned. slot_flags = SLOT_BELT - tool_qualities = list(TOOL_WOODCUT = TOOL_QUALITY_MEDIOCRE, TOOL_KNIFE = TOOL_QUALITY_STANDARD) - /obj/item/weapon/material/knife/machete/cyborg name = "integrated machete" diff --git a/code/game/objects/items/weapons/material/misc.dm b/code/game/objects/items/weapons/material/misc.dm index 0adf466903..d5adac0da0 100644 --- a/code/game/objects/items/weapons/material/misc.dm +++ b/code/game/objects/items/weapons/material/misc.dm @@ -23,7 +23,6 @@ applies_material_colour = 0 drop_sound = 'sound/items/drop/axe.ogg' pickup_sound = 'sound/items/pickup/axe.ogg' - tool_qualities = list(TOOL_WOODCUT = TOOL_QUALITY_STANDARD, TOOL_KNIFE = TOOL_QUALITY_STANDARD) /obj/item/weapon/material/knife/machete/hatchet/stone name = "sharp rock" @@ -32,7 +31,6 @@ icon_state = "rock" item_state = "rock" attack_verb = list("chopped", "torn", "cut") - tool_qualities = list(TOOL_WOODCUT = TOOL_QUALITY_POOR, TOOL_KNIFE = TOOL_QUALITY_POOR) /obj/item/weapon/material/knife/machete/hatchet/stone/set_material(var/new_material) var/old_name = name @@ -46,7 +44,6 @@ attack_verb = list("ripped", "torn", "cut") can_cleave = FALSE var/hits = 0 - tool_qualities = list(TOOL_WOODCUT = TOOL_QUALITY_POOR, TOOL_KNIFE = TOOL_QUALITY_POOR) /obj/item/weapon/material/knife/machete/hatchet/unathiknife/attack(mob/M as mob, mob/user as mob) if(hits > 0)