diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index d3897f3993..45b31d51e2 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -16,7 +16,8 @@ var/moved_recently = 0 var/mob/pulledby = null var/item_state = null // Used to specify the item state for the on-mob overlays. - var/icon_scale = 1 // Used to scale icons up or down in update_transform(). + var/icon_scale_x = 1 // Used to scale icons up or down horizonally in update_transform(). + var/icon_scale_y = 1 // Used to scale icons up or down vertically in update_transform(). var/icon_rotation = 0 // Used to rotate icons in update_transform() var/old_x = 0 var/old_y = 0 @@ -469,13 +470,16 @@ /atom/movable/proc/update_transform() var/matrix/M = matrix() - M.Scale(icon_scale) + M.Scale(icon_scale_x, icon_scale_y) M.Turn(icon_rotation) src.transform = M // Use this to set the object's scale. -/atom/movable/proc/adjust_scale(new_scale) - icon_scale = new_scale +/atom/movable/proc/adjust_scale(new_scale_x, new_scale_y) + if(isnull(new_scale_y)) + new_scale_y = new_scale_x + icon_scale_x = new_scale_x + icon_scale_y = new_scale_y update_transform() /atom/movable/proc/adjust_rotation(new_rotation) diff --git a/code/game/objects/structures/flora/trees.dm b/code/game/objects/structures/flora/trees.dm index 9136db406f..03657ce45d 100644 --- a/code/game/objects/structures/flora/trees.dm +++ b/code/game/objects/structures/flora/trees.dm @@ -14,11 +14,27 @@ var/product_amount = 10 // How much of a stack you get, if the above is defined. var/is_stump = FALSE // If true, suspends damage tracking and most other effects. var/indestructable = FALSE // If true, the tree cannot die. + var/randomize_size = FALSE // If true, the tree will choose a random scale in the X and Y directions to stretch. /obj/structure/flora/tree/Initialize() icon_state = choose_icon_state() + + if(randomize_size) + icon_scale_x = rand(90, 125) / 100 + icon_scale_y = rand(90, 125) / 100 + + if(prob(50)) + icon_scale_x *= -1 + update_transform() + return ..() +/obj/structure/flora/tree/update_transform() + var/matrix/M = matrix() + M.Scale(icon_scale_x, icon_scale_y) + M.Translate(0, 16*(icon_scale_y-1)) + animate(src, transform = M, time = 10) + // Override this for special icons. /obj/structure/flora/tree/proc/choose_icon_state() return icon_state @@ -57,8 +73,11 @@ /obj/structure/flora/tree/proc/hit_animation() var/init_px = pixel_x var/shake_dir = pick(-1, 1) - animate(src, transform=turn(matrix(), shake_animation_degrees * shake_dir), pixel_x=init_px + 2*shake_dir, time=1) - animate(transform=null, pixel_x=init_px, time=6, easing=ELASTIC_EASING) + var/matrix/M = matrix() + M.Scale(icon_scale_x, icon_scale_y) + M.Translate(0, 16*(icon_scale_y-1)) + animate(src, transform=turn(M, shake_animation_degrees * shake_dir), pixel_x=init_px + 2*shake_dir, time=1) + animate(transform=M, pixel_x=init_px, time=6, easing=ELASTIC_EASING) // Used when the tree gets hurt. /obj/structure/flora/tree/proc/adjust_health(var/amount, var/damage_wood = FALSE) @@ -247,13 +266,19 @@ base_state = "tree_sif" product = /obj/item/stack/material/log/sif catalogue_data = list(/datum/category_item/catalogue/flora/sif_tree) + randomize_size = TRUE + var/light_shift = 0 + +/obj/structure/flora/tree/sif/choose_icon_state() + light_shift = rand(0, 5) + return "[base_state][light_shift]" /obj/structure/flora/tree/sif/Initialize() + . = ..() update_icon() - return ..() /obj/structure/flora/tree/sif/update_icon() - set_light(5, 1, "#33ccff") - var/image/glow = image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[base_state]_glow") + set_light(5 - light_shift, 1, "#33ccff") // 5 variants, missing bulbs. 5th has no bulbs, so no glow. + var/image/glow = image(icon = icon, icon_state = "[base_state][light_shift]_glow") glow.plane = PLANE_LIGHTING_ABOVE overlays = list(glow) diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm index c9731a0568..c94003e9fb 100644 --- a/code/game/objects/structures/loot_piles.dm +++ b/code/game/objects/structures/loot_piles.dm @@ -781,7 +781,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh // Todo: Better loot. /obj/structure/loot_pile/mecha/gygax/dark/adv icon_state = "darkgygax_adv-broken" - icon_scale = 1.5 + icon_scale_x = 1.5 + icon_scale_y = 1.5 pixel_y = 8 /obj/structure/loot_pile/mecha/gygax/medgax diff --git a/code/modules/mob/_modifiers/modifiers.dm b/code/modules/mob/_modifiers/modifiers.dm index 6e738094a1..665ae80617 100644 --- a/code/modules/mob/_modifiers/modifiers.dm +++ b/code/modules/mob/_modifiers/modifiers.dm @@ -42,7 +42,8 @@ var/accuracy // Positive numbers makes hitting things with guns easier, negatives make it harder. var/accuracy_dispersion // Positive numbers make gun firing cover a wider tile range, and therefore more inaccurate. Negatives help negate dispersion penalties. var/metabolism_percent // Adjusts the mob's metabolic rate, which affects reagent processing. Won't affect mobs without reagent processing. - var/icon_scale_percent // Makes the holder's icon get scaled up or down. + var/icon_scale_x_percent // Makes the holder's icon get scaled wider or thinner. + var/icon_scale_y_percent // Makes the holder's icon get scaled taller or shorter. var/attack_speed_percent // Makes the holder's 'attack speed' (click delay) shorter or longer. var/pain_immunity // Makes the holder not care about pain while this is on. Only really useful to human mobs. var/pulse_modifier // Modifier for pulse, will be rounded on application, then added to the normal 'pulse' multiplier which ranges between 0 and 5 normally. Only applied if they're living. @@ -73,7 +74,7 @@ holder.modifiers.Remove(src) if(mob_overlay_state) // We do this after removing ourselves from the list so that the overlay won't remain. holder.update_modifier_visuals() - if(icon_scale_percent) // Correct the scaling. + if(icon_scale_x_percent || icon_scale_y_percent) // Correct the scaling. holder.update_transform() if(client_color) holder.update_client_color() @@ -140,7 +141,7 @@ mod.on_applied() if(mod.mob_overlay_state) update_modifier_visuals() - if(mod.icon_scale_percent) + if(mod.icon_scale_x_percent || mod.icon_scale_y_percent) update_transform() if(mod.client_color) update_client_color() @@ -232,8 +233,11 @@ effects += "Your metabolism is [metabolism_percent > 1.0 ? "faster" : "slower"], \ causing reagents in your body to process, and hunger to occur [multipler_to_percentage(metabolism_percent, TRUE)] [metabolism_percent > 1.0 ? "faster" : "slower"]." - if(!isnull(icon_scale_percent)) - effects += "Your appearance is [multipler_to_percentage(icon_scale_percent, TRUE)] [icon_scale_percent > 1 ? "larger" : "smaller"]." + if(!isnull(icon_scale_x_percent)) + effects += "Your appearance is [multipler_to_percentage(icon_scale_x_percent, TRUE)] [icon_scale_x_percent > 1 ? "wider" : "thinner"]." + + if(!isnull(icon_scale_y_percent)) + effects += "Your appearance is [multipler_to_percentage(icon_scale_y_percent, TRUE)] [icon_scale_y_percent > 1 ? "taller" : "shorter"]." if(!isnull(attack_speed_percent)) effects += "The delay between attacking is [multipler_to_percentage(attack_speed_percent, TRUE)] [disable_duration_percent > 1.0 ? "longer" : "shorter"]." diff --git a/code/modules/mob/_modifiers/modifiers_misc.dm b/code/modules/mob/_modifiers/modifiers_misc.dm index 64be119d7c..c1d51f113e 100644 --- a/code/modules/mob/_modifiers/modifiers_misc.dm +++ b/code/modules/mob/_modifiers/modifiers_misc.dm @@ -56,7 +56,8 @@ the artifact triggers the rage. outgoing_melee_damage_percent = 1.5 // 50% more damage from melee. max_health_percent = 1.5 // More health as a buffer, however the holder might fall into crit after this expires if they're mortally wounded. disable_duration_percent = 0.25 // Disables only last 25% as long. - icon_scale_percent = 1.2 // Look scarier. + icon_scale_x_percent = 1.2 // Look scarier. + icon_scale_y_percent = 1.2 pain_immunity = TRUE // Avoid falling over from shock (at least until it expires). // The less good stuff. diff --git a/code/modules/mob/_modifiers/traits.dm b/code/modules/mob/_modifiers/traits.dm index d0b0abfd89..200f8eabfb 100644 --- a/code/modules/mob/_modifiers/traits.dm +++ b/code/modules/mob/_modifiers/traits.dm @@ -64,25 +64,29 @@ name = "Larger" desc = "Your body is larger than average." - icon_scale_percent = 1.1 + icon_scale_x_percent = 1.1 + icon_scale_y_percent = 1.1 /datum/modifier/trait/large name = "Large" desc = "Your body is a bit larger than average." - icon_scale_percent = 1.05 + icon_scale_x_percent = 1.05 + icon_scale_y_percent = 1.05 /datum/modifier/trait/small name = "Small" desc = "Your body is a bit smaller than average." - icon_scale_percent = 0.95 + icon_scale_x_percent = 0.95 + icon_scale_y_percent = 0.95 /datum/modifier/trait/smaller name = "Smaller" desc = "Your body is smaller than average." - icon_scale_percent = 0.9 + icon_scale_x_percent = 0.9 + icon_scale_y_percent = 0.9 /datum/modifier/trait/colorblind_protanopia name = "Protanopia" diff --git a/code/modules/mob/_modifiers/unholy.dm b/code/modules/mob/_modifiers/unholy.dm index 0eadabc83a..0b6f69a21b 100644 --- a/code/modules/mob/_modifiers/unholy.dm +++ b/code/modules/mob/_modifiers/unholy.dm @@ -14,7 +14,8 @@ disable_duration_percent = 0.25 // Disables only last 25% as long. incoming_damage_percent = 0.5 // 50% incoming damage. - icon_scale_percent = 1.2 // Become a bigger target. + icon_scale_x_percent = 1.2 // Become a bigger target. + icon_scale_y_percent = 1.2 pain_immunity = TRUE slowdown = 2 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 04778faaf2..b264655a0b 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1120,7 +1120,7 @@ if(species.default_language) add_language(species.default_language) - if(species.icon_scale != 1) + if(species.icon_scale_x != 1 || species.icon_scale_y != 1) update_transform() if(species.base_color && default_colour) diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 1ad7ff9267..b2da47c958 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -32,7 +32,8 @@ var/tail_animation // If set, the icon to obtain tail animation states from. var/tail_hair - var/icon_scale = 1 // Makes the icon larger/smaller. + var/icon_scale_x = 1 // Makes the icon wider/thinner. + var/icon_scale_y = 1 // Makes the icon taller/shorter. var/race_key = 0 // Used for mob icon cache string. var/icon/icon_template // Used for mob icon generation for non-32x32 species. diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index b6331abe0d..9039b06f7e 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -121,13 +121,17 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() /mob/living/carbon/human/update_transform() // First, get the correct size. - var/desired_scale = icon_scale + var/desired_scale_x = icon_scale_x + var/desired_scale_y = icon_scale_y - desired_scale *= species.icon_scale + desired_scale_x *= species.icon_scale_x + desired_scale_y *= species.icon_scale_y for(var/datum/modifier/M in modifiers) - if(!isnull(M.icon_scale_percent)) - desired_scale *= M.icon_scale_percent + if(!isnull(M.icon_scale_x_percent)) + desired_scale_x *= M.icon_scale_x_percent + if(!isnull(M.icon_scale_y_percent)) + desired_scale_y *= M.icon_scale_y_percent // Regular stuff again. var/matrix/M = matrix() @@ -139,12 +143,12 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() if(lying && !species.prone_icon) //Only rotate them if we're not drawing a specific icon for being prone. M.Turn(90) - M.Scale(desired_scale) + M.Scale(desired_scale_x, desired_scale_y) M.Translate(1,-6) layer = MOB_LAYER -0.01 // Fix for a byond bug where turf entry order no longer matters else - M.Scale(desired_scale) - M.Translate(0, 16*(desired_scale-1)) + M.Scale(desired_scale_x, desired_scale_y) + M.Translate(0, 16*(desired_scale_y-1)) layer = MOB_LAYER // Fix for a byond bug where turf entry order no longer matters animate(src, transform = M, time = anim_time) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index fe06438c69..0aea5d9c45 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -1115,15 +1115,18 @@ default behaviour is: /mob/living/update_transform() // First, get the correct size. - var/desired_scale = icon_scale + var/desired_scale_x = icon_scale_x + var/desired_scale_y = icon_scale_y for(var/datum/modifier/M in modifiers) - if(!isnull(M.icon_scale_percent)) - desired_scale *= M.icon_scale_percent + if(!isnull(M.icon_scale_x_percent)) + desired_scale_x *= M.icon_scale_x_percent + if(!isnull(M.icon_scale_y_percent)) + desired_scale_y *= M.icon_scale_y_percent // Now for the regular stuff. var/matrix/M = matrix() - M.Scale(desired_scale) - M.Translate(0, 16*(desired_scale-1)) + M.Scale(desired_scale_x, desired_scale_y) + M.Translate(0, 16*(desired_scale_y-1)) animate(src, transform = M, time = 10) // This handles setting the client's color variable, which makes everything look a specific color. diff --git a/code/modules/mob/living/simple_animal/slime/subtypes.dm b/code/modules/mob/living/simple_animal/slime/subtypes.dm index d30bdf0d7d..18b43dc33c 100644 --- a/code/modules/mob/living/simple_animal/slime/subtypes.dm +++ b/code/modules/mob/living/simple_animal/slime/subtypes.dm @@ -217,7 +217,8 @@ the ferocity of other apex predators in this region of Sif. As such, it is a very invasive species." description_info = "This slime makes other entities near it feel much colder, and is more resilient to the cold. It also has learned advanced combat tactics from \ having to endure the harsh world outside its lab. Note that processing this large slime will give six cores." - icon_scale = 2 + icon_scale_x = 2 + icon_scale_y = 2 optimal_combat = TRUE // Gotta be sharp to survive out there. rabid = TRUE rainbow_core_candidate = FALSE diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm index 5e77a57a3c..4042dd30b4 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/bird.dm @@ -57,7 +57,8 @@ icon_state = "commonblackbird" icon_dead = "commonblackbird-dead" tt_desc = "E Turdus merula" - icon_scale = 0.5 + icon_scale_x = 0.5 + icon_scale_y = 0.5 /mob/living/simple_mob/animal/passive/bird/azure_tit name = "azure tit" @@ -65,7 +66,8 @@ icon_state = "azuretit" icon_dead = "azuretit-dead" tt_desc = "E Cyanistes cyanus" - icon_scale = 0.5 + icon_scale_x = 0.5 + icon_scale_y = 0.5 /mob/living/simple_mob/animal/passive/bird/european_robin name = "european robin" @@ -73,7 +75,8 @@ icon_state = "europeanrobin" icon_dead = "europeanrobin-dead" tt_desc = "E Erithacus rubecula" - icon_scale = 0.5 + icon_scale_x = 0.5 + icon_scale_y = 0.5 /mob/living/simple_mob/animal/passive/bird/goldcrest name = "goldcrest" @@ -82,7 +85,8 @@ icon_state = "goldcrest" icon_dead = "goldcrest-dead" tt_desc = "E Regulus regulus" - icon_scale = 0.5 + icon_scale_x = 0.5 + icon_scale_y = 0.5 /mob/living/simple_mob/animal/passive/bird/ringneck_dove name = "ringneck dove" @@ -90,4 +94,5 @@ icon_state = "ringneckdove" icon_dead = "ringneckdove-dead" tt_desc = "E Streptopelia risoria" // This is actually disputed IRL but since we can't tell the future it'll stay the same for 500+ years. - icon_scale = 0.5 + icon_scale_x = 0.5 + icon_scale_y = 0.5 diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm index ca8288e421..32eccb00af 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/hooligan_crab.dm @@ -32,7 +32,8 @@ icon_state = "sif_crab" icon_living = "sif_crab" icon_dead = "sif_crab_dead" - icon_scale = 1.5 + icon_scale_x = 1.5 + icon_scale_y = 1.5 faction = "crabs" diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm b/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm index 50665c90de..5a9c24a873 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/sif/shantak.dm @@ -67,7 +67,8 @@ name = "big shantak" desc = "A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. \ This one seems bigger than the others, and has a commanding presence." - icon_scale = 1.5 + icon_scale_x = 1.5 + icon_scale_y = 1.5 maxHealth = 125 player_msg = "You have the ability to command other shantaks to follow you." diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm index 5e4d877751..bf2e3eb18a 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/ranged_damage.dm @@ -105,7 +105,8 @@ name = "siege engine hivebot" desc = "A large robot capable of delivering long range bombardment." projectiletype = /obj/item/projectile/arc/test - icon_scale = 2 + icon_scale_x = 2 + icon_scale_y = 2 icon_state = "red" icon_living = "red" diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm index 007f190c04..7f4e10f05d 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/tank.dm @@ -39,7 +39,8 @@ desc = "A large robot." maxHealth = 10 LASERS_TO_KILL // 300 health health = 10 LASERS_TO_KILL - icon_scale = 2 + icon_scale_x = 2 + icon_scale_y = 2 player_msg = "You have a very large amount of health." @@ -49,7 +50,8 @@ desc = "A robot clad in heavy armor." maxHealth = 5 LASERS_TO_KILL // 150 health. health = 5 LASERS_TO_KILL - icon_scale = 1.5 + icon_scale_x = 1.5 + icon_scale_y = 1.5 player_msg = "You are heavily armored." // Note that armor effectively makes lasers do about 9 damage instead of 30, // so it has an effective health of ~16.6 LASERS_TO_KILL if regular lasers are used. diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm index 09409b8740..0129e6970a 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/mecha/adv_dark_gygax.dm @@ -77,7 +77,8 @@ catalogue_data = list(/datum/category_item/catalogue/technology/adv_dark_gygax) icon_state = "darkgygax_adv" wreckage = /obj/structure/loot_pile/mecha/gygax/dark/adv - icon_scale = 1.5 + icon_scale_x = 1.5 + icon_scale_y = 1.5 movement_shake_radius = 14 maxHealth = 450 diff --git a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm index 31dfa4d34a..8a56f08ddd 100644 --- a/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm +++ b/code/modules/mob/living/simple_mob/subtypes/occult/constructs/juggernaut.dm @@ -106,7 +106,8 @@ friendly = list("pokes") //Anything nice the Behemoth would do would still Kill the Human. Leave it at poke. attack_sound = 'sound/weapons/heavysmash.ogg' resistance = 10 - icon_scale = 2 + icon_scale_x = 2 + icon_scale_y = 2 var/energy = 0 var/max_energy = 1000 armor = list( diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm index 941d61d28e..5144d22697 100644 --- a/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm +++ b/code/modules/mob/living/simple_mob/subtypes/slime/feral/feral.dm @@ -14,7 +14,8 @@ icon_dead = "slime adult dead" glow_range = 5 glow_intensity = 4 - icon_scale = 2 // Twice as big as the xenobio variant. + icon_scale_x = 2 // Twice as big as the xenobio variant. + icon_scale_y = 2 pixel_y = -10 // Since the base sprite isn't centered properly, the pixel auto-adjustment needs some help. default_pixel_y = -10 // To prevent resetting above var. @@ -63,7 +64,8 @@ check_armour = "melee" armor_penetration = 30 speed = 2 - icon_scale = 2 // It hits like a truck. + icon_scale_x = 2 // It hits like a truck. + icon_scale_y = 2 sharp = TRUE /obj/item/projectile/icicle/on_impact(atom/A) diff --git a/code/modules/projectiles/projectile/arc.dm b/code/modules/projectiles/projectile/arc.dm index 97069db1fb..0c4c9f4caa 100644 --- a/code/modules/projectiles/projectile/arc.dm +++ b/code/modules/projectiles/projectile/arc.dm @@ -162,7 +162,8 @@ /obj/item/projectile/arc/radioactive name = "radiation blast" icon_state = "green_pellet" - icon_scale = 2 + icon_scale_x = 2 + icon_scale_y = 2 var/rad_power = 50 /obj/item/projectile/arc/radioactive/on_impact(turf/T) diff --git a/icons/obj/flora/deadtrees.dmi b/icons/obj/flora/deadtrees.dmi index 7a0b164619..2a3655b0d2 100644 Binary files a/icons/obj/flora/deadtrees.dmi and b/icons/obj/flora/deadtrees.dmi differ