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Adds the gravekeeper lost borg module
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@@ -99,6 +99,18 @@
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/obj/item/weapon/grown
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)
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/obj/item/weapon/gripper/gravekeeper //Used for handling grave things, flowers, etc.
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name = ""
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icon_state = "gripper"
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desc = "A specialized grasping tool used in the preparation and maintenance of graves."
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can_hold = list(
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/obj/item/seeds,
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/obj/item/weapon/grown,
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/obj/item/stack/material,
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/obj/item/weapon/material/gravemarker
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)
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/obj/item/weapon/gripper/no_use/organ
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name = "organ gripper"
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icon_state = "gripper-flesh"
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
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/mob/living/silicon/robot/gravekeeper
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lawupdate = 0
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scrambledcodes = 1
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icon_state = "drone-lost"
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modtype = "Gravekeeper"
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lawchannel = "State"
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braintype = "Drone"
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idcard_type = /obj/item/weapon/card/id
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/mob/living/silicon/robot/gravekeeper/init()
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aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
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mmi = new /obj/item/device/mmi/digital/robot(src) // Explicitly a drone.
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module = new /obj/item/weapon/robot_module/robot/gravekeeper(src)
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overlays.Cut()
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init_id()
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updatename("Gravekeeper")
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if(!cell)
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cell = new /obj/item/weapon/cell/high(src) // 15k cell, as recharging stations are a lot more rare on the Surface.
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playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
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