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Converts move intents to /decl/move_intent (#8993)
* Converts move intents to /decl/move_intent Adds /decl/move_intent/walk and /decl/move_intent/run. Switches all move intent checks to use the new IS_RUNNING and IS_WALKING macros. Renames and refactors /mob/living/proc/set_m_intent() to /mob/living/proc/set_move_intent(decl/move_intent/intent). Removes the unnecessary /mob/var/m_int and associated code. Updates all move intent setters to use set_move_intent(). * Swaps incorrect config values Swaps incorrect move delays since I got them backwards somehow, oopsies. * Adds suggested ?. operator Compactifies two if statements using the ?. operator instead.
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@@ -85,7 +85,7 @@
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if(armed)
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.m_intent == "run")
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if(IS_RUNNING(H))
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
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"<span class='warning'>You accidentally step on [src]</span>")
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@@ -120,4 +120,4 @@
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return
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layer = HIDING_LAYER
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to_chat(usr, "<span class='notice'>You hide [src].</span>")
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to_chat(usr, "<span class='notice'>You hide [src].</span>")
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