mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-07 07:52:29 +00:00
SM in space tile produces rad and hallucination
This commit is contained in:
@@ -96,9 +96,6 @@
|
||||
if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
|
||||
return //Yeah just stop.
|
||||
|
||||
if(istype(L, /turf/space)) // Stop processing this stuff if we've been ejected.
|
||||
return
|
||||
|
||||
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
|
||||
if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
|
||||
var/stability = num2text(round((damage / explosion_point) * 100))
|
||||
@@ -127,65 +124,62 @@
|
||||
explode()
|
||||
|
||||
//Ok, get the air from the turf
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
|
||||
//Remove gas from surrounding area
|
||||
var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles)
|
||||
|
||||
if(!removed || !removed.total_moles)
|
||||
damage += max((power-1600)/10, 0)
|
||||
power = min(power, 1600)
|
||||
return 1
|
||||
|
||||
if (!removed)
|
||||
return 1
|
||||
|
||||
damage_archived = damage
|
||||
damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 )
|
||||
//Ok, 100% oxygen atmosphere = best reaction
|
||||
//Maxes out at 100% oxygen pressure
|
||||
oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
|
||||
|
||||
var/temp_factor = 100
|
||||
|
||||
if(oxygen > 0.8)
|
||||
// with a perfect gas mix, make the power less based on heat
|
||||
icon_state = "[base_icon_state]_glow"
|
||||
else
|
||||
// in normal mode, base the produced energy around the heat
|
||||
temp_factor = 60
|
||||
icon_state = base_icon_state
|
||||
|
||||
power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload
|
||||
|
||||
//We've generated power, now let's transfer it to the collectors for storing/usage
|
||||
transfer_energy()
|
||||
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
|
||||
//To figure out how much temperature to add each tick, consider that at one atmosphere's worth
|
||||
//of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
|
||||
//that the device energy is around 2140. At that stage, we don't want too much heat to be put out
|
||||
//Since the core is effectively "cold"
|
||||
|
||||
//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
|
||||
//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
|
||||
var/datum/gas_mixture/removed = null
|
||||
var/datum/gas_mixture/env = null
|
||||
|
||||
var/thermal_power = THERMAL_RELEASE_MODIFIER
|
||||
if(removed.total_moles < 35) thermal_power += 750 //If you don't add coolant, you are going to have a bad time.
|
||||
if(!istype(L, /turf/space))
|
||||
env = L.return_air()
|
||||
removed = env.remove(gasefficency * env.total_moles) //Remove gas from surrounding area
|
||||
|
||||
removed.temperature += ((device_energy * thermal_power) / max(1, removed.heat_capacity()))
|
||||
|
||||
removed.temperature = max(0, min(removed.temperature, 10000))
|
||||
|
||||
//Calculate how much gas to release
|
||||
removed.phoron += max(device_energy / PHORON_RELEASE_MODIFIER, 0)
|
||||
|
||||
removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
|
||||
|
||||
removed.update_values()
|
||||
|
||||
env.merge(removed)
|
||||
if(!env || !removed || !removed.total_moles)
|
||||
damage += max((power-1600)/10, 0) //exciting the supermatter in a vacuum means the internal energy is mostly locked inside.
|
||||
else
|
||||
damage_archived = damage
|
||||
damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 )
|
||||
//Ok, 100% oxygen atmosphere = best reaction
|
||||
//Maxes out at 100% oxygen pressure
|
||||
oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
|
||||
|
||||
var/temp_factor = 100
|
||||
|
||||
if(oxygen > 0.8)
|
||||
// with a perfect gas mix, make the power less based on heat
|
||||
icon_state = "[base_icon_state]_glow"
|
||||
else
|
||||
// in normal mode, base the produced energy around the heat
|
||||
temp_factor = 60
|
||||
icon_state = base_icon_state
|
||||
|
||||
power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload
|
||||
|
||||
//We've generated power, now let's transfer it to the collectors for storing/usage
|
||||
transfer_energy()
|
||||
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
|
||||
//To figure out how much temperature to add each tick, consider that at one atmosphere's worth
|
||||
//of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
|
||||
//that the device energy is around 2140. At that stage, we don't want too much heat to be put out
|
||||
//Since the core is effectively "cold"
|
||||
|
||||
//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
|
||||
//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
|
||||
|
||||
var/thermal_power = THERMAL_RELEASE_MODIFIER
|
||||
if(removed.total_moles < 35) thermal_power += 750 //If you don't add coolant, you are going to have a bad time.
|
||||
|
||||
removed.temperature += ((device_energy * thermal_power) / max(1, removed.heat_capacity()))
|
||||
|
||||
removed.temperature = max(0, min(removed.temperature, 10000))
|
||||
|
||||
//Calculate how much gas to release
|
||||
removed.phoron += max(device_energy / PHORON_RELEASE_MODIFIER, 0)
|
||||
|
||||
removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
|
||||
|
||||
removed.update_values()
|
||||
|
||||
env.merge(removed)
|
||||
|
||||
for(var/mob/living/carbon/human/l in view(src, min(7, round(power ** 0.25)))) // If they can see it without mesons on. Bad on them.
|
||||
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
|
||||
@@ -195,7 +189,7 @@
|
||||
var/rads = (power / 10) * sqrt( 1 / get_dist(l, src) )
|
||||
l.apply_effect(rads, IRRADIATE)
|
||||
|
||||
power -= (power/500)**3
|
||||
power -= (power/500)**3 //losses due to radiation
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user