Streamline (Facial) Hair & Marking Character Customization

Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.

If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.

For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
This commit is contained in:
KasparoVy
2020-05-21 03:49:41 -04:00
parent fb70d2781e
commit 213b6bba25
2 changed files with 90 additions and 42 deletions
@@ -322,12 +322,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += "<b>Hair</b><br>"
if(has_flag(mob_species, HAS_HAIR_COLOR))
. += "<a href='?src=\ref[src];hair_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><tr><td>__</td></tr></table></font> "
. += " Style: <a href='?src=\ref[src];hair_style=1'>[pref.h_style]</a><br>"
. += " Style: <a href='?src=\ref[src];hair_style_left=[pref.h_style]'><</a> <a href='?src=\ref[src];hair_style_right=[pref.h_style]''>></a> <a href='?src=\ref[src];hair_style=1'>[pref.h_style]</a><br>"
. += "<br><b>Facial</b><br>"
if(has_flag(mob_species, HAS_HAIR_COLOR))
. += "<a href='?src=\ref[src];facial_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><tr><td>__</td></tr></table></font> "
. += " Style: <a href='?src=\ref[src];facial_style=1'>[pref.f_style]</a><br>"
. += " Style: <a href='?src=\ref[src];facial_style_left=[pref.f_style]'><</a> <a href='?src=\ref[src];facial_style_right=[pref.f_style]''>></a> <a href='?src=\ref[src];facial_style=1'>[pref.f_style]</a><br>"
if(has_flag(mob_species, HAS_EYE_COLOR))
. += "<br><b>Eyes</b><br>"
@@ -339,7 +339,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += "<br><a href='?src=\ref[src];marking_style=1'>Body Markings +</a><br>"
for(var/M in pref.body_markings)
. += "[M] [pref.body_markings.len > 1 ? "<a href='?src=\ref[src];marking_up=[M]'>&#708;</a> <a href='?src=\ref[src];marking_down=[M]'>&#709;</a> " : ""]<a href='?src=\ref[src];marking_remove=[M]'>-</a> <a href='?src=\ref[src];marking_color=[M]'>Color</a>"
. += "[M] [pref.body_markings.len > 1 ? "<a href='?src=\ref[src];marking_up=[M]'>&#708;</a> <a href='?src=\ref[src];marking_down=[M]'>&#709;</a> <a href='?src=\ref[src];marking_move=[M]'>mv</a> " : ""]<a href='?src=\ref[src];marking_remove=[M]'>-</a> <a href='?src=\ref[src];marking_color=[M]'>Color</a>"
. += "<font face='fixedsys' size='3' color='[pref.body_markings[M]]'><table style='display:inline;' bgcolor='[pref.body_markings[M]]'><tr><td>__</td></tr></table></font>"
. += "<br>"
@@ -408,16 +408,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.set_biological_gender(mob_species.genders[1])
//grab one of the valid hair styles for the newly chosen species
var/list/valid_hairstyles = list()
for(var/hairstyle in hair_styles_list)
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(pref.biological_gender == MALE && S.gender == FEMALE)
continue
if(pref.biological_gender == FEMALE && S.gender == MALE)
continue
if(!(pref.species in S.species_allowed))
continue
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
var/list/valid_hairstyles = pref.get_valid_hairstyles()
if(valid_hairstyles.len)
pref.h_style = pick(valid_hairstyles)
@@ -426,17 +417,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.h_style = hair_styles_list["Bald"]
//grab one of the valid facial hair styles for the newly chosen species
var/list/valid_facialhairstyles = list()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
if(pref.biological_gender == MALE && S.gender == FEMALE)
continue
if(pref.biological_gender == FEMALE && S.gender == MALE)
continue
if(!(pref.species in S.species_allowed))
continue
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
if(valid_facialhairstyles.len)
pref.f_style = pick(valid_facialhairstyles)
@@ -470,19 +451,35 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["hair_style"])
var/list/valid_hairstyles = list()
for(var/hairstyle in hair_styles_list)
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(!(pref.species in S.species_allowed))
continue
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
var/list/valid_hairstyles = pref.get_valid_hairstyles()
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference", pref.h_style) as null|anything in valid_hairstyles
if(new_h_style && CanUseTopic(user))
pref.h_style = new_h_style
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["hair_style_left"])
var/H = href_list["hair_style_left"]
var/list/valid_hairstyles = pref.get_valid_hairstyles()
var/start = valid_hairstyles.Find(H)
if(start != 1) //If we're not the beginning of the list, become the previous element.
pref.h_style = valid_hairstyles[start-1]
else //But if we ARE, become the final element.
pref.h_style = valid_hairstyles[valid_hairstyles.len]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["hair_style_right"])
var/H = href_list["hair_style_right"]
var/list/valid_hairstyles = pref.get_valid_hairstyles()
var/start = valid_hairstyles.Find(H)
if(start != valid_hairstyles.len) //If we're not the end of the list, become the next element.
pref.h_style = valid_hairstyles[start+1]
else //But if we ARE, become the first element.
pref.h_style = valid_hairstyles[1]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["facial_color"])
if(!has_flag(mob_species, HAS_HAIR_COLOR))
return TOPIC_NOACTION
@@ -522,23 +519,35 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["facial_style"])
var/list/valid_facialhairstyles = list()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
if(pref.biological_gender == MALE && S.gender == FEMALE)
continue
if(pref.biological_gender == FEMALE && S.gender == MALE)
continue
if(!(pref.species in S.species_allowed))
continue
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference", pref.f_style) as null|anything in valid_facialhairstyles
if(new_f_style && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
pref.f_style = new_f_style
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["facial_style_left"])
var/F = href_list["facial_style_left"]
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
var/start = valid_facialhairstyles.Find(F)
if(start != 1) //If we're not the beginning of the list, become the previous element.
pref.f_style = valid_facialhairstyles[start-1]
else //But if we ARE, become the final element.
pref.f_style = valid_facialhairstyles[valid_facialhairstyles.len]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["facial_style_right"])
var/F = href_list["facial_style_right"]
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
var/start = valid_facialhairstyles.Find(F)
if(start != valid_facialhairstyles.len) //If we're not the end of the list, become the next element.
pref.f_style = valid_facialhairstyles[start+1]
else //But if we ARE, become the first element.
pref.f_style = valid_facialhairstyles[1]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["marking_style"])
var/list/usable_markings = pref.body_markings.Copy() ^ body_marking_styles_list.Copy()
for(var/M in usable_markings)
@@ -571,6 +580,19 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
moveElement(pref.body_markings, start, 1)
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["marking_move"])
var/M = href_list["marking_move"]
var/start = pref.body_markings.Find(M)
var/list/move_locs = pref.body_markings - M
if(start != 1)
move_locs -= pref.body_markings[start-1]
var/inject_after = input(user, "Move [M] ahead of...", "Character Preference") as null|anything in move_locs //Move ahead of any marking that isn't the current or previous one.
var/newpos = pref.body_markings.Find(inject_after)
if(newpos)
moveElement(pref.body_markings, start, newpos+1)
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["marking_remove"])
var/M = href_list["marking_remove"]
pref.body_markings -= M