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Allow ghosts to type the parameters to Jump-to-Mob, Follow, and Teleport verbs
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@@ -280,7 +280,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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M.antagHUD = 1
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src << "\blue <B>AntagHUD Enabled</B>"
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/mob/dead/observer/proc/dead_tele()
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/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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@@ -290,8 +290,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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usr.verbs -= /mob/dead/observer/proc/dead_tele
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/A
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A = input("Area to jump to", "BOOYEA", A) as null|anything in ghostteleportlocs
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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@@ -305,14 +303,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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usr.loc = pick(L)
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following = null
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/mob/dead/observer/verb/follow()
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/mob/dead/observer/verb/follow(input in getmobs())
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set category = "Ghost"
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set name = "Follow" // "Haunt"
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set desc = "Follow and haunt a mob."
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var/list/mobs = getmobs()
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var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
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var/mob/target = mobs[input]
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var/target = getmobs()[input]
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if(!target) return
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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@@ -332,32 +329,24 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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loc = T
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sleep(15)
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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dest += getmobs() //Fill list, prompt user with list
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target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = dest[target] //Destination mob
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var/mob/A = src //Source mob
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var/mob/M = getmobs()[target] //Destination mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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A.loc = T
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src.loc = T
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following = null
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else
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A << "This mob is not located in the game world."
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src << "This mob is not located in the game world."
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/*
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/mob/dead/observer/verb/boo()
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set category = "Ghost"
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