Merge pull request #11191 from PsiOmegaDelta/150925-RadioActivity

Makes more sources of radiation respect rad-protection.
This commit is contained in:
mwerezak
2015-09-26 20:10:47 -05:00
10 changed files with 26 additions and 25 deletions

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@@ -41,7 +41,7 @@
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0, var/check_protection = 1)
if(!effect || (blocked >= 2)) return 0
switch(effecttype)
if(STUN)
@@ -53,7 +53,7 @@
if(AGONY)
halloss += effect // Useful for objects that cause "subdual" damage. PAIN!
if(IRRADIATE)
var/rad_protection = getarmor(null, "rad")/100
var/rad_protection = check_protection ? getarmor(null, "rad")/100 : 0
radiation += max((1-rad_protection)*effect/(blocked+1),0)//Rads auto check armor
if(STUTTER)
if(status_flags & CANSTUN) // stun is usually associated with stutter

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@@ -253,7 +253,7 @@
if(prob(5))
M.antibodies |= V.antigen
if(prob(50))
M.radiation += 50 // curing it that way may kill you instead
M.apply_effect(50, IRRADIATE, check_protection = 0) // curing it that way may kill you instead
var/absorbed = 0
var/obj/item/organ/diona/nutrients/rad_organ = locate() in M.internal_organs
if(rad_organ && !rad_organ.is_broken())

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@@ -1166,7 +1166,7 @@
/datum/reagent/ethanol/vodka/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
M.radiation = max(M.radiation - 1 * removed, 0)
M.apply_effect(max(M.radiation - 1 * removed, 0), IRRADIATE, check_protection = 0)
/datum/reagent/ethanol/whiskey
name = "Whiskey"

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@@ -344,7 +344,7 @@
scannable = 1
/datum/reagent/hyronalin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.radiation = max(M.radiation - 30 * removed, 0)
M.apply_effect(max(M.radiation - 30 * removed, 0), IRRADIATE, check_protection = 0)
/datum/reagent/arithrazine
name = "Arithrazine"
@@ -357,7 +357,7 @@
scannable = 1
/datum/reagent/arithrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.radiation = max(M.radiation - 70 * removed, 0)
M.apply_effect(max(M.radiation - 70 * removed, 0), IRRADIATE, check_protection = 0)
M.adjustToxLoss(-10 * removed)
if(prob(60))
M.take_organ_damage(4 * removed, 0)

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@@ -8,13 +8,13 @@
var/weakness = GetAnomalySusceptibility(toucher)
if(iscarbon(toucher) && prob(weakness * 100))
var/mob/living/carbon/C = toucher
C << "\red A painful discharge of energy strikes you!"
C << "<span class='danger'>A painful discharge of energy strikes you!</span>"
C.adjustOxyLoss(rand(5,25) * weakness)
C.adjustToxLoss(rand(5,25) * weakness)
C.adjustBruteLoss(rand(5,25) * weakness)
C.adjustFireLoss(rand(5,25) * weakness)
C.adjustBrainLoss(rand(5,25) * weakness)
C.radiation += 25 * weakness
C.apply_effect(25 * weakness, IRRADIATE)
C.nutrition -= min(50 * weakness, C.nutrition)
C.make_dizzy(6 * weakness)
C.weakened += 6 * weakness
@@ -26,7 +26,7 @@
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
if(prob(10))
C << "\red You feel a painful force radiating from something nearby."
C << "<span class='danger'>You feel a painful force radiating from something nearby.</span>"
C.adjustBruteLoss(1 * weakness)
C.adjustFireLoss(1 * weakness)
C.adjustToxLoss(1 * weakness)
@@ -40,7 +40,7 @@
for (var/mob/living/carbon/C in range(effectrange, T))
var/weakness = GetAnomalySusceptibility(C)
if(prob(weakness * 100))
C << "\red A wave of painful energy strikes you!"
C << "<span class='danger'>A wave of painful energy strikes you!</span>"
C.adjustBruteLoss(3 * weakness)
C.adjustFireLoss(3 * weakness)
C.adjustToxLoss(3 * weakness)

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@@ -98,7 +98,7 @@
maxm = 3
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += (2*multiplier)
mob.apply_effect(2*multiplier, IRRADIATE, check_protection = 0)
/datum/disease2/effect/deaf
name = "Dead Ear Syndrome"