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Bitten to Bit
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@@ -36,7 +36,7 @@
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melee_damage_upper = 10
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base_attack_cooldown = 1 SECOND
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attack_edge = 1 // Razor-edged wings, and 'claws' made for digging through ice.
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attacktext = list("nipped", "bitten", "cut", "clawed")
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attacktext = list("nipped", "bit", "cut", "clawed")
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say_list_type = /datum/say_list/duck
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ai_holder_type = /datum/ai_holder/simple_mob/retaliate/cooperative
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@@ -43,7 +43,7 @@
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melee_damage_lower = 5
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melee_damage_upper = 10
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base_attack_cooldown = 1.5 SECONDS
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attacktext = list("nipped", "bitten", "pinched")
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attacktext = list("nipped", "bit", "pinched")
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projectiletype = /obj/item/projectile/energy/blob/freezing
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@@ -50,7 +50,7 @@
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pass_flags = PASSTABLE
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attacktext = list("bitten", "buffeted", "slashed")
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attacktext = list("bit", "buffeted", "slashed")
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say_list_type = /datum/say_list/glitterfly
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ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/glitterfly
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@@ -45,7 +45,7 @@
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melee_damage_upper = 25
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attack_armor_pen = 40
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base_attack_cooldown = 2 SECONDS
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attacktext = list("gouged", "bitten", "cut", "clawed", "whipped")
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attacktext = list("gouged", "bit", "cut", "clawed", "whipped")
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armor = list(
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"melee" = 30,
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@@ -39,7 +39,7 @@
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melee_damage_lower = 5
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melee_damage_upper = 15
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base_attack_cooldown = 1 SECOND
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attacktext = list("nipped", "bitten", "cut", "clawed")
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attacktext = list("nipped", "bit", "cut", "clawed")
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armor = list(
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"melee" = 15,
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