Merge pull request #6804 from Cerebulon/bigsounds

Big Bastard Incidental Sound Port
This commit is contained in:
Atermonera
2020-03-15 11:38:44 -07:00
committed by GitHub
179 changed files with 363 additions and 31 deletions

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@@ -222,6 +222,7 @@ var/global/list/PDA_Manifest = list()
throwforce = 0.0
throw_speed = 1
throw_range = 20
drop_sound = 'sound/items/drop/rubber.ogg'
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
user.drop_item()

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@@ -35,6 +35,7 @@
throwforce = 0
throw_speed = 4
throw_range = 20
drop_sound = 'sound/misc/slip.ogg'
/obj/item/weapon/soap/nanotrasen
desc = "A NanoTrasen-brand bar of soap. Smells of phoron."
@@ -105,7 +106,7 @@
if(concealed_blade)
user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from [T.his] [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
// Calling drop/put in hands to properly call item drop/pickup procs
playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1)
playsound(user.loc, 'sound/weapons/holster/sheathout.ogg', 50, 1)
user.drop_from_inventory(src)
user.put_in_hands(concealed_blade)
user.put_in_hands(src)
@@ -119,6 +120,7 @@
if(!src.concealed_blade && istype(W))
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='warning'>[user] has sheathed \a [W] into [T.his] [src]!</span>", "You sheathe \the [W] into \the [src].")
playsound(user.loc, 'sound/weapons/holster/sheathin.ogg', 50, 1)
user.drop_from_inventory(W)
W.loc = src
src.concealed_blade = W
@@ -487,6 +489,7 @@
icon = 'icons/obj/stock_parts.dmi'
w_class = ITEMSIZE_SMALL
var/rating = 1
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/weapon/stock_parts/New()
src.pixel_x = rand(-5.0, 5)

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@@ -130,5 +130,6 @@ datum/announcement/proc/Log(message as text, message_title as text)
rank = character.mind.role_alt_title
AnnounceArrivalSimple(character.real_name, rank, join_message)
/proc/AnnounceArrivalSimple(var/name, var/rank = "visitor", var/join_message = "will arrive to the station shortly by shuttle")
/proc/AnnounceArrivalSimple(var/name, var/rank = "visitor", var/join_message = "will arrive to the station shortly by shuttle", new_sound = 'sound/misc/notice3.ogg')
global_announcer.autosay("[name], [rank], [join_message].", "Arrivals Announcement Computer")

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@@ -807,6 +807,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
var/datum/feed_message/important_message = null
var/scribble=""
var/scribble_page = null
drop_sound = 'sound/items/drop/wrapper.ogg'
obj/item/weapon/newspaper/attack_self(mob/user as mob)
if(ishuman(user))

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@@ -26,6 +26,7 @@
var/datum/stored_item/vending_product/currently_vending = null // What we're requesting payment for right now
var/status_message = "" // Status screen messages like "insufficient funds", displayed in NanoUI
var/status_error = 0 // Set to 1 if status_message is an error
var/vending_sound = "machines/vending/vending_drop.ogg"
/*
Variables used to initialize the product list
@@ -508,8 +509,7 @@
sleep(3)
if(R.get_product(get_turf(src)))
visible_message("<span class='notice'>\The [src] clunks as it vends an additional item.</span>")
playsound(src, 'sound/items/vending.ogg', 50, 1, 1)
playsound(src.loc, "sound/[vending_sound]", 100, 1, 1)
status_message = ""
status_error = 0
@@ -739,6 +739,7 @@
req_access = list(access_bar)
req_log_access = access_bar
has_logs = 1
vending_sound = "machines/vending/vending_cans.ogg"
/obj/machinery/vending/assist
products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4,
@@ -758,6 +759,7 @@
products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10)
prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 3, /obj/item/weapon/reagent_containers/food/drinks/tea = 3, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 3)
vending_sound = "machines/vending/vending_coffee.ogg"
/obj/machinery/vending/snack
name = "Getmore Chocolate Corp"
@@ -791,6 +793,7 @@
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea = 1,/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice = 1,
/obj/item/weapon/reagent_containers/food/drinks/cans/gingerale = 1)
idle_power_usage = 211 //refrigerator - believe it or not, this is actually the average power consumption of a refrigerated vending machine according to NRCan.
vending_sound = "machines/vending/vending_cans.ogg"
/obj/machinery/vending/fitness
name = "SweatMAX"
@@ -1053,6 +1056,7 @@
products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up = 30) // TODO Russian soda can
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/cola = 20) // TODO Russian cola can
idle_power_usage = 211 //refrigerator - believe it or not, this is actually the average power consumption of a refrigerated vending machine according to NRCan.
vending_sound = "machines/vending/vending_cans.ogg"
/obj/machinery/vending/tool
name = "YouTool"

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@@ -92,6 +92,8 @@
var/icon/default_worn_icon //Default on-mob icon
var/worn_layer //Default on-mob layer
var/drop_sound = 'sound/items/drop/device.ogg' // drop sound - this is the default
/obj/item/New()
..()
if(embed_chance < 0)
@@ -274,6 +276,11 @@
/obj/item/proc/moved(mob/user as mob, old_loc as turf)
return
/obj/item/throw_impact(atom/hit_atom)
..()
if(drop_sound)
playsound(src, drop_sound, 50, 0, preference = /datum/client_preference/drop_sounds)
// apparently called whenever an item is removed from a slot, container, or anything else.
/obj/item/proc/dropped(mob/user as mob)
..()

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@@ -1053,6 +1053,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/mob/M = loc
M.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
else
id.loc = get_turf(src)
id = null
@@ -1259,6 +1260,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (cartridge.radio)
cartridge.radio.hostpda = null
to_chat(usr, "<span class='notice'>You remove \the [cartridge] from the [name].</span>")
playsound(loc, 'sound/machines/id_swipe.ogg', 100, 1)
cartridge = null
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.

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@@ -10,6 +10,7 @@
var/heal_brute = 0
var/heal_burn = 0
var/apply_sounds
drop_sound = 'sound/items/drop/box.ogg'
var/upgrade_to // The type path this stack can be upgraded to.
@@ -143,6 +144,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
drop_sound = 'sound/items/drop/gloves.ogg'
upgrade_to = /obj/item/stack/medical/advanced/bruise_pack
@@ -212,6 +214,7 @@
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
apply_sounds = list('sound/effects/ointment.ogg')
drop_sound = 'sound/items/drop/herb.ogg'
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -352,6 +355,7 @@
icon_state = "splint"
amount = 5
max_amount = 5
drop_sound = 'sound/items/drop/hat.ogg'
var/list/splintable_organs = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO) //List of organs you can splint, natch.

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@@ -16,6 +16,7 @@
icon_state = "sheet-glass"
var/is_reinforced = 0
default_type = "glass"
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/glass/attack_self(mob/user as mob)
construct_window(user)

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@@ -4,6 +4,7 @@
singular_name = "human skin piece"
icon_state = "sheet-hide"
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/animalhide/human
amount = 50

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@@ -17,6 +17,7 @@
randpixel = 7
w_class = ITEMSIZE_NORMAL
max_amount = 60
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/stack/tile/New()
..()
@@ -37,6 +38,7 @@
flags = 0
origin_tech = list(TECH_BIO = 1)
no_variants = FALSE
drop_sound = 'sound/items/drop/herb.ogg'
/*
* Wood
*/
@@ -51,6 +53,7 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/tile/wood/sif
name = "alien wood tile"
@@ -80,6 +83,7 @@
throw_range = 20
flags = 0
no_variants = FALSE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/tile/carpet/teal
name = "teal carpet"

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@@ -26,6 +26,7 @@
throw_speed = 4
throw_range = 20
force = 0
drop_sound = 'sound/items/drop/gloves.ogg'
/*
@@ -36,6 +37,7 @@
desc = "A translucent balloon. There's nothing in it."
icon = 'icons/obj/toy.dmi'
icon_state = "waterballoon-e"
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/balloon/New()
var/datum/reagents/R = new/datum/reagents(10)
@@ -99,6 +101,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/nanotrasenballoon
name = "criminal balloon"
@@ -110,6 +113,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "ntballoon"
w_class = ITEMSIZE_LARGE
drop_sound = 'sound/items/drop/rubber.ogg'
/*
* Fake telebeacon
@@ -147,6 +151,7 @@
w_class = ITEMSIZE_SMALL
attack_verb = list("attacked", "struck", "hit")
var/bullets = 5
drop_sound = 'sound/items/drop/gun.ogg'
examine(mob/user)
if(..(user, 2) && bullets)
@@ -239,6 +244,7 @@
icon_state = "foamdart"
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
drop_sound = 'sound/items/drop/food.ogg'
/obj/effect/foam_dart_dummy
name = ""
@@ -256,6 +262,7 @@
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
icon = 'icons/obj/weapons.dmi'
icon_state = "esword"
drop_sound = 'sound/items/drop/gun.ogg'
var/lcolor
var/rainbow = FALSE
item_icons = list(
@@ -344,6 +351,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "snappop"
w_class = ITEMSIZE_TINY
drop_sound = null
throw_impact(atom/hit_atom)
..()
@@ -378,6 +386,7 @@
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/device.dmi'
drop_sound = 'sound/items/drop/food.ogg'
icon_state = "sunflower"
item_state = "sunflower"
var/empty = 0
@@ -448,6 +457,7 @@
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
icon = 'icons/obj/toy.dmi'
icon_state = "bosunwhistle"
drop_sound = 'sound/items/drop/card.ogg'
var/cooldown = 0
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS | SLOT_HOLSTER
@@ -465,6 +475,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "ripleytoy"
var/cooldown = 0
drop_sound = 'sound/mecha/mechstep.ogg'
//all credit to skasi for toy mech fun ideas
/obj/item/toy/prize/attack_self(mob/user as mob)
@@ -546,6 +557,7 @@
icon_state = "nuketoy"
var/cooldown = 0
var/toysay = "What the fuck did you do?"
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/toy/figure/New()
..()
@@ -970,6 +982,7 @@
desc = "A small toy plushie. It's very cute."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
drop_sound = 'sound/items/drop/plushie.ogg'
w_class = ITEMSIZE_TINY
var/last_message = 0
var/pokephrase = "Uww!"
@@ -1007,6 +1020,7 @@
user.visible_message("<span class='warning'><b>\The [user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
else
user.visible_message("<span class='notice'><b>\The [user]</b> pokes [src].</span>","<span class='notice'>You poke [src].</span>")
playsound(src, 'sound/items/drop/plushie.ogg', 25, 0)
visible_message("[src] says, \"[pokephrase]\"")
last_message = world.time
@@ -1488,6 +1502,7 @@
icon_state = "inflatable"
icon = 'icons/obj/clothing/belts.dmi'
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/toy/xmastree
name = "Miniature Christmas tree"
@@ -1497,3 +1512,4 @@
w_class = ITEMSIZE_TINY
force = 1
throwforce = 1
drop_sound = 'sound/items/drop/box.ogg'

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@@ -6,6 +6,7 @@
icon = 'icons/obj/trash.dmi'
w_class = ITEMSIZE_SMALL
desc = "This is rubbish."
drop_sound = 'sound/items/drop/wrapper.ogg'
/obj/item/trash/raisins
name = "\improper 4no raisins"
@@ -38,6 +39,7 @@
/obj/item/trash/unajerky
name = "Moghes Imported Sissalik Jerky"
icon_state = "unathitinred"
drop_sound = 'sound/items/drop/soda.ogg'
/obj/item/trash/syndi_cakes
name = "syndi cakes"
@@ -66,6 +68,7 @@
/obj/item/trash/tray
name = "tray"
icon_state = "tray"
drop_sound = 'sound/items/trayhit1.ogg'
/obj/item/trash/candle
name = "candle"

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@@ -34,6 +34,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
origin_tech = list(TECH_MATERIAL = 1)
slot_flags = SLOT_EARS
attack_verb = list("burnt", "singed")
drop_sound = null
/obj/item/weapon/flame/match/process()
if(isliving(loc))
@@ -90,6 +91,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/ignitermes = "USER lights NAME with FLAME"
var/brand
blood_sprite_state = null //Can't bloody these
drop_sound = 'sound/items/cigs_lighters/cig_snuff.ogg'
/obj/item/clothing/mask/smokable/Initialize()
. = ..()
@@ -158,6 +160,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
playsound(src, 'sound/items/cigs_lighters/cig_light.ogg', 75, 1, -1)
damtype = "fire"
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
@@ -182,6 +185,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSobj, src)
if (type_butt)
var/obj/item/butt = new type_butt(T)
@@ -203,6 +207,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/mob/living/M = loc
if (!nomessage)
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
lit = 0
icon_state = initial(icon_state)
item_state = initial(item_state)
@@ -225,6 +230,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
to_chat(H, "<span class='warning'>\The [blocked] is in the way!</span>")
return 1
to_chat(H, "<span class='notice'>You take a drag on your [name].</span>")
playsound(src, 'sound/items/cigs_lighters/inhale.ogg', 50, 0, -1)
smoke(5)
return 1
return ..()
@@ -319,6 +325,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
@@ -412,6 +419,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(lit == 1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")

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@@ -8,6 +8,7 @@
slot_flags = SLOT_EARS
var/colour = "red"
var/open = 0
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/weapon/lipstick/purple
name = "purple lipstick"

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@@ -12,6 +12,7 @@
force = 10
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
drop_sound = 'sound/items/drop/gascan.ogg'
var/spray_particles = 3
var/spray_amount = 10 //units of liquid per particle

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@@ -13,6 +13,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/a_gift/New()
..()
@@ -26,6 +27,7 @@
/obj/item/weapon/gift/attack_self(mob/user as mob)
user.drop_item()
playsound(src.loc, 'sound/items/package_unwrap.ogg', 50,1)
if(src.gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)

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@@ -11,6 +11,7 @@
throw_range = 5
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500)
drop_sound = 'sound/items/drop/accessory.ogg'
var/elastic
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes

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@@ -20,6 +20,7 @@
var/associated_account_number = 0
var/list/files = list( )
drop_sound = 'sound/items/drop/card.ogg'
/obj/item/weapon/card/data
name = "data disk"

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@@ -103,6 +103,7 @@
force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
dulled_divisor = 0.75 // Still a club
thrown_force_divisor = 1 // as above
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))

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@@ -9,6 +9,7 @@
attack_verb = list("patted", "tapped")
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/weapon/material/butterfly/update_force()
if(active)
@@ -65,6 +66,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/weapon/material/knife/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]

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@@ -21,6 +21,7 @@
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
attack_verb = list("chopped", "torn", "cut")
applies_material_colour = 0
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/weapon/material/knife/machete/hatchet/unathiknife
name = "duelling knife"

View File

@@ -9,6 +9,7 @@
edge = 1
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(unique_parry_check(user, attacker, damage_source) && prob(50))

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@@ -95,6 +95,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
applies_material_colour = 0
can_cleave = TRUE
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/weapon/material/twohanded/fireaxe/update_held_icon()
var/mob/living/M = loc

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@@ -16,11 +16,8 @@
max_storage_space = INVENTORY_STANDARD_SPACE
var/flippable = 0
var/side = 0 //0 = right, 1 = left
drop_sound = 'sound/items/drop/backpack.ogg'
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..()
/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
if (slot == slot_back && src.use_sound)

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@@ -23,6 +23,7 @@
display_contents_with_number = 0 // UNStABLE AS FuCK, turn on when it stops crashing clients
use_to_pickup = 1
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/backpack.ogg'
// -----------------------------
// Trash bag
@@ -33,6 +34,7 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag0"
item_state_slots = list(slot_r_hand_str = "trashbag", slot_l_hand_str = "trashbag")
drop_sound = 'sound/items/drop/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL
@@ -59,6 +61,7 @@
desc = "It's a very flimsy, very noisy alternative to a bag."
icon = 'icons/obj/trash.dmi'
icon_state = "plasticbag"
drop_sound = 'sound/items/drop/wrapper.ogg'
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_SMALL

View File

@@ -9,6 +9,7 @@
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/seromi/belt.dmi')
drop_sound = 'sound/items/drop/leather.ogg'
var/show_above_suit = 0

View File

@@ -7,6 +7,8 @@
w_class = ITEMSIZE_NORMAL
var/mob/affecting = null
var/deity_name = "Christ"
use_sound = 'sound/bureaucracy/bookopen.ogg'
drop_sound = 'sound/bureaucracy/bookclose.ogg'
/obj/item/weapon/storage/bible/booze
name = "bible"

View File

@@ -28,6 +28,8 @@
var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
max_w_class = ITEMSIZE_SMALL
max_storage_space = INVENTORY_BOX_SPACE
use_sound = 'sound/items/storage/box.ogg'
drop_sound = 'sound/items/drop/box.ogg'
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
@@ -50,6 +52,7 @@
return
// Now make the cardboard
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
playsound(src.loc, 'sound/items/storage/boxfold.ogg', 30, 1)
new foldable(get_turf(src))
qdel(src)
@@ -406,10 +409,15 @@
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
if(istype(W) && !W.lit && !W.burnt)
if(prob(25))
playsound(src.loc, 'sound/items/cigs_lighters/matchstick_lit.ogg', 25, 0, -1)
user.visible_message("<span class='notice'>[user] manages to light the match on the matchbox.</span>")
W.lit = 1
W.damtype = "burn"
W.icon_state = "match_lit"
START_PROCESSING(SSobj, W)
START_PROCESSING(SSprocessing, W)
else
playsound(src.loc, 'sound/items/cigs_lighters/matchstick_hit.ogg', 25, 0, -1)
W.update_icon()
return

View File

@@ -8,6 +8,8 @@
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 4
use_sound = 'sound/items/storage/briefcase.ogg'
drop_sound = 'sound/items/drop/backpack.ogg'
/obj/item/weapon/storage/briefcase/clutch
name = "clutch purse"

View File

@@ -15,6 +15,7 @@
throw_range = 8
max_storage_space = ITEMSIZE_COST_SMALL * 7 // 14
var/list/icon_variety
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/storage/firstaid/Initialize()
. = ..()
@@ -171,13 +172,14 @@
desc = "It's an airtight container for storing medication."
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
drop_sound = 'sound/items/drop/pillbottle.ogg'
item_state_slots = list(slot_r_hand_str = "contsolid", slot_l_hand_str = "contsolid")
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice,/obj/item/weapon/paper)
allow_quick_gather = 1
allow_quick_empty = 1
use_to_pickup = 1
use_sound = null
use_sound = 'sound/items/storage/pillbottle.ogg'
max_storage_space = ITEMSIZE_COST_TINY * 14
max_w_class = ITEMSIZE_TINY
var/wrapper_color

View File

@@ -26,6 +26,7 @@
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_SMALL
max_storage_space = ITEMSIZE_SMALL * 7
use_sound = 'sound/items/storage/briefcase.ogg'
examine(mob/user)
if(..(user, 1))

View File

@@ -141,8 +141,8 @@
is_seeing -= user
/obj/item/weapon/storage/proc/open(mob/user as mob)
if (src.use_sound && !isobserver(user))
playsound(src.loc, src.use_sound, 50, 1, -5)
if (use_sound)
playsound(src.loc, src.use_sound, 50, 0, -5)
orient2hud(user)
if (user.s_active)

View File

@@ -14,6 +14,8 @@
max_storage_space = ITEMSIZE_COST_SMALL * 7 //enough to hold all starting contents
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("robusted")
use_sound = 'sound/items/storage/toolbox.ogg'
drop_sound = 'sound/items/drop/metalboots.ogg'
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"

View File

@@ -30,6 +30,7 @@
icon_state = "retractor"
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
drop_sound = 'sound/items/drop/scrap.ogg'
/*
* Hemostat
@@ -41,6 +42,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("attacked", "pinched")
drop_sound = 'sound/items/drop/scrap.ogg'
/*
* Cautery
@@ -52,6 +54,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("burnt")
drop_sound = 'sound/items/drop/scrap.ogg'
/*
* Surgical Drill
@@ -66,6 +69,7 @@
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("drilled")
drop_sound = 'sound/items/drop/accessory.ogg'
suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
@@ -91,6 +95,7 @@
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000)
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
@@ -145,6 +150,7 @@
desc = "For heavy duty cutting."
icon_state = "saw3"
hitsound = 'sound/weapons/circsawhit.ogg'
drop_sound = 'sound/items/drop/accessory.ogg'
force = 15.0
w_class = ITEMSIZE_NORMAL
throwforce = 9.0
@@ -176,6 +182,7 @@
icon_state = "bone-gel"
force = 0
throwforce = 1.0
drop_sound = 'sound/items/drop/bottle.ogg'
/obj/item/weapon/surgical/FixOVein
name = "FixOVein"
@@ -185,6 +192,7 @@
throwforce = 1.0
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
var/usage_amount = 10
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/weapon/surgical/bonesetter
name = "bone setter"
@@ -195,6 +203,7 @@
throw_speed = 3
throw_range = 5
attack_verb = list("attacked", "hit", "bludgeoned")
drop_sound = 'sound/items/drop/scrap.ogg'
/obj/item/weapon/surgical/bone_clamp
name = "bone clamp"

View File

@@ -8,6 +8,17 @@
/*
* Classic Baton
*/
/obj/item/weapon/melee
name = "weapon"
desc = "Murder device."
icon = 'icons/obj/weapons.dmi'
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 10
drop_sound = 'sound/items/drop/metalweapon.ogg'
/obj/item/weapon/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."

View File

@@ -10,6 +10,7 @@ var/list/global/tank_gauge_cache = list()
sprite_sheets = list(
SPECIES_TESHARI = 'icons/mob/species/seromi/back.dmi'
)
drop_sound = 'sound/items/drop/gascan.ogg'
var/gauge_icon = "indicator_tank"
var/last_gauge_pressure

View File

@@ -4,6 +4,7 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "taperoll"
w_class = ITEMSIZE_TINY
drop_sound = 'sound/items/drop/box.ogg'
toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed.
@@ -141,6 +142,7 @@
w_class = ITEMSIZE_TINY
plane = MOB_PLANE
anchored = FALSE
drop_sound = null
var/obj/item/weapon/stuck = null

View File

@@ -17,6 +17,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
toolspeed = 1
/obj/item/weapon/tool/crowbar/is_crowbar()

View File

@@ -15,6 +15,7 @@
throw_range = 5
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/scrap.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1

View File

@@ -37,6 +37,7 @@
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
drop_sound = 'sound/items/drop/scrap.ogg'
/obj/item/weapon/weldingtool/Initialize()
. = ..()

View File

@@ -17,6 +17,7 @@
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/knife.ogg'
sharp = 1
edge = 1
toolspeed = 1

View File

@@ -15,6 +15,7 @@
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
drop_sound = 'sound/items/drop/sword.ogg'
/obj/item/weapon/tool/wrench/is_wrench()
return TRUE

View File

@@ -8,6 +8,7 @@
attack_verb = list("whipped")
hitsound = 'sound/weapons/towelwhip.ogg'
desc = "A soft cotton towel."
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/weapon/towel/attack_self(mob/living/user as mob)
user.visible_message(text("<span class='notice'>[] uses [] to towel themselves off.</span>", user, src))

View File

@@ -14,6 +14,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 3000)
var/list/carrying = list() // List of things on the tray. - Doohl
var/max_carry = 10
drop_sound = 'sound/items/trayhit1.ogg'
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
user.setClickCooldown(user.get_attack_speed(src))

View File

@@ -9,6 +9,7 @@
throw_range = 4
throwforce = 10
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/sword.ogg'
suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]

View File

@@ -9,6 +9,7 @@
var/obj/item/weapon/nozzle = null //Attached welder, or other spray device.
var/nozzle_type = /obj/item/weapon/weldingtool/tubefed
var/nozzle_attached = 0
drop_sound = 'sound/items/drop/backpack.ogg'
/obj/item/weapon/weldpack/Initialize()
. = ..()

View File

@@ -16,6 +16,7 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
user.drop_item()

View File

@@ -3,6 +3,7 @@
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_wall"
drop_sound = 'sound/items/drop/rubber.ogg'
w_class = ITEMSIZE_NORMAL
var/deploy_path = /obj/structure/inflatable

View File

@@ -288,6 +288,7 @@
/obj/structure/bed/roller/Move()
..()
playsound(src, 'sound/effects/roll.ogg', 100, 1)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/L = A

View File

@@ -143,6 +143,7 @@
/obj/structure/bed/chair/office/Move()
..()
playsound(src, 'sound/effects/roll.ogg', 100, 1)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/occupant = A

View File

@@ -93,6 +93,8 @@
/obj/structure/bed/chair/wheelchair/Move()
..()
cut_overlays()
playsound(src, 'sound/effects/roll.ogg', 75, 1)
if(has_buckled_mobs())
for(var/A in buckled_mobs)
var/mob/living/occupant = A

View File

@@ -384,6 +384,7 @@
return
to_chat(usr, "<span class='notice'>You start washing your hands.</span>")
playsound(loc, 'sound/effects/sink_long.ogg', 75, 1)
busy = 1
sleep(40)
@@ -406,6 +407,7 @@
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message("<span class='notice'>[user] fills \the [RG] using \the [src].</span>","<span class='notice'>You fill \the [RG] using \the [src].</span>")
playsound(loc, 'sound/effects/sink.ogg', 75, 1)
return 1
else if (istype(O, /obj/item/weapon/melee/baton))

View File

@@ -135,6 +135,7 @@
if ("button") soundin = pick('sound/machines/button1.ogg','sound/machines/button2.ogg','sound/machines/button3.ogg','sound/machines/button4.ogg')
if ("switch") soundin = pick('sound/machines/switch1.ogg','sound/machines/switch2.ogg','sound/machines/switch3.ogg','sound/machines/switch4.ogg')
if ("casing_sound") soundin = pick('sound/weapons/casingfall1.ogg','sound/weapons/casingfall2.ogg','sound/weapons/casingfall3.ogg')
if ("pickaxe") soundin = pick('sound/weapons/mine/pickaxe1.ogg', 'sound/weapons/mine/pickaxe2.ogg','sound/weapons/mine/pickaxe3.ogg','sound/weapons/mine/pickaxe4.ogg')
return soundin
//Are these even used?

View File

@@ -116,6 +116,12 @@ var/list/_client_preferences_by_type
enabled_description = "Audible"
disabled_description = "Silent"
/datum/client_preference/drop_sounds
description = "Dropped Item Sounds"
key = "SOUND_DROPPED"
enabled_description = "Enabled"
disabled_description = "Disabled"
/datum/client_preference/mob_tooltips
description ="Mob tooltips"
key = "MOB_TOOLTIPS"

View File

@@ -239,6 +239,21 @@
feedback_add_details("admin_verb","TAirPumpNoise")
/client/verb/toggle_drop_sounds()
set name = "Toggle Dropped Item Sounds"
set category = "Preferences"
set desc = "Toggles sounds when items are dropped or thrown."
var/pref_path = /datum/client_preference/drop_sounds
toggle_preference(pref_path)
to_chat(src, "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear sounds when items are dropped or thrown.")
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb", "TDropSounds")
/client/verb/toggle_safe_firing()
set name = "Toggle Gun Firing Intent Requirement"
set category = "Preferences"

View File

@@ -1,6 +1,7 @@
/obj/item/clothing
name = "clothing"
siemens_coefficient = 0.9
drop_sound = 'sound/items/drop/clothing.ogg'
var/list/species_restricted = null //Only these species can wear this kit.
var/gunshot_residue //Used by forensics.
@@ -530,6 +531,7 @@
if(usr.put_in_hands(holding))
usr.visible_message("<span class='danger'>\The [usr] pulls a knife out of their boot!</span>")
playsound(get_turf(src), 'sound/weapons/holster/sheathout.ogg', 25)
holding = null
overlays -= image(icon, "[icon_state]_knife")
else

View File

@@ -53,6 +53,7 @@
desc = "A delicate golden chain worn by female skrell to decorate their head tails."
icon_state = "skrell_chain"
item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/clothing/ears/skrell/chain/silver
name = "Silver headtail chains"
@@ -83,6 +84,7 @@
desc = "Golden metallic bands worn by male skrell to adorn their head tails."
icon_state = "skrell_band"
item_state_slots = list(slot_r_hand_str = "egg5", slot_l_hand_str = "egg5")
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/clothing/ears/skrell/band/silver
name = "Silver headtail bands"

View File

@@ -27,6 +27,7 @@ BLIND // can't see anything
var/activation_sound = 'sound/items/goggles_charge.ogg'
var/obj/screen/overlay = null
var/list/away_planes //Holder for disabled planes
drop_sound = 'sound/items/drop/accessory.ogg'
sprite_sheets = list(
"Teshari" = 'icons/mob/species/seromi/eyes.dmi',
@@ -159,6 +160,7 @@ BLIND // can't see anything
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
body_parts_covered = 0
var/eye = null
drop_sound = 'sound/items/drop/gloves.ogg'
/obj/item/clothing/glasses/eyepatch/verb/switcheye()
set name = "Switch Eyepatch"
@@ -340,6 +342,7 @@ BLIND // can't see anything
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
flash_protection = FLASH_PROTECTION_MAJOR
tint = BLIND
drop_sound = 'sound/items/drop/gloves.ogg'
/obj/item/clothing/glasses/sunglasses/blindfold/tape
name = "length of tape"

View File

@@ -5,6 +5,7 @@
overgloves = 1
punch_force = 3
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/metalshield.ogg'
/obj/item/clothing/gloves/arm_guard/mob_can_equip(var/mob/living/carbon/human/H, slot)
if(..()) //This will only run if no other problems occured when equiping.

View File

@@ -1,9 +1,17 @@
/obj/item/clothing/gloves
desc = "you aren't supposed to see this."
name = "strange gloves"
icon_state = "black"
item_state = "bgloves"
drop_sound = 'sound/items/drop/gloves.ogg'
/obj/item/clothing/gloves/yellow
desc = "These gloves will protect the wearer from electric shock."
name = "insulated gloves"
icon_state = "yellow"
siemens_coefficient = 0
permeability_coefficient = 0.05
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/clothing/gloves/fyellow //Cheap Chinese Crap
desc = "These gloves are cheap copies of proper insulated gloves. No way this can end badly."
@@ -11,6 +19,7 @@
icon_state = "yellow"
siemens_coefficient = 1 //Set to a default of 1, gets overridden in initialize()
permeability_coefficient = 0.05
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/clothing/gloves/fyellow/Initialize()
. = ..()

View File

@@ -56,6 +56,7 @@
permeability_coefficient = 0.01
germ_level = 0
fingerprint_chance = 25
drop_sound = 'sound/items/drop/rubber.ogg'
// var/balloonPath = /obj/item/latexballon
//TODO: Make inflating gloves a thing
@@ -81,6 +82,7 @@
item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
permeability_coefficient = 0.05
siemens_coefficient = 0.75 //thick work gloves
drop_sound = 'sound/items/drop/leather.ogg'
/obj/item/clothing/gloves/duty
desc = "These brown duty gloves are made from a durable synthetic."
@@ -109,6 +111,7 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
species_restricted = list("Vox")
drop_sound = 'sound/items/drop/metalboots.ogg'
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
@@ -127,6 +130,7 @@
overgloves = 1
force = 5
punch_force = 5
drop_sound = 'sound/items/drop/metalboots.ogg'
/obj/item/clothing/gloves/ranger
var/glovecolor = "white"

View File

@@ -1,6 +1,11 @@
//Hat Station 13
/obj/item/clothing/head/
name = "hat"
desc = "Apply on head."
drop_sound = 'sound/items/drop/hat.ogg'
/obj/item/clothing/head/collectable
name = "collectable hat"
desc = "A rare collectable hat."
@@ -37,6 +42,7 @@
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
icon_state = "paper"
body_parts_covered = 0
drop_sound = 'sound/items/drop/paper.ogg'
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"

View File

@@ -36,21 +36,25 @@
desc = "A flower crown weaved with sunflowers."
icon_state = "sunflower_crown"
body_parts_covered = 0
drop_sound = 'sound/items/drop/herb.ogg'
/obj/item/clothing/head/lavender_crown
name = "lavender crown"
desc = "A flower crown weaved with lavender."
icon_state = "lavender_crown"
body_parts_covered = 0
drop_sound = 'sound/items/drop/herb.ogg'
/obj/item/clothing/head/poppy_crown
name = "poppy crown"
desc = "A flower crown weaved with poppies."
icon_state = "poppy_crown"
body_parts_covered = 0
drop_sound = 'sound/items/drop/herb.ogg'
/obj/item/clothing/head/rose_crown
name = "rose crown"
desc = "A flower crown weaved with roses."
icon_state = "poppy_crown"
body_parts_covered = 0
drop_sound = 'sound/items/drop/herb.ogg'

View File

@@ -10,6 +10,7 @@
action_button_name = "Toggle Head-light"
w_class = ITEMSIZE_NORMAL
ear_protection = 1
drop_sound = 'sound/items/drop/helm.ogg'
/obj/item/clothing/head/hardhat/orange
icon_state = "hardhat0_orange"

View File

@@ -14,6 +14,7 @@
siemens_coefficient = 0.7
w_class = ITEMSIZE_NORMAL
ear_protection = 1
drop_sound = 'sound/items/drop/helm.ogg'
/obj/item/clothing/head/helmet/solgov
name = "\improper Solar Confederate Government helmet"

View File

@@ -17,6 +17,7 @@
desc = "A nice hair pin."
slot_flags = SLOT_HEAD | SLOT_EARS
body_parts_covered = 0
drop_sound = 'sound/items/drop/ring.ogg'
/obj/item/clothing/head/pin/pink
icon_state = "pinkpin"
@@ -168,6 +169,7 @@
icon_state = "cardborg_h"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|FACE|EYES
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/clothing/head/justice
name = "justice hat"
@@ -420,6 +422,7 @@
desc = "A jeweled headpiece originating in India."
icon_state = "maangtikka"
body_parts_covered = 0
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/clothing/head/jingasa
name = "jingasa"

View File

@@ -28,6 +28,7 @@
var/base_state
flash_protection = FLASH_PROTECTION_MAJOR
tint = TINT_HEAVY
drop_sound = 'sound/items/drop/helm.ogg'
/obj/item/clothing/head/welding/attack_self()
toggle()
@@ -167,6 +168,7 @@
brightness_on = 2
light_overlay = "helmet_light"
w_class = ITEMSIZE_NORMAL
drop_sound = 'sound/items/drop/herb.ogg'
/*
* Kitty ears

View File

@@ -1,3 +1,11 @@
//Generic Ring
/obj/item/clothing/ring
name = "generic ring"
desc = "Torus shaped finger decoration."
icon_state = "material"
drop_sound = 'sound/items/drop/ring.ogg'
/////////////////////////////////////////
//Standard Rings
/obj/item/clothing/gloves/ring/engagement

View File

@@ -5,11 +5,13 @@
force = 3
can_hold_knife = 1
step_volume_mod = 1.2
drop_sound = 'sound/items/drop/boots.ogg'
/obj/item/clothing/shoes/boots/cowboy
name = "cowboy boots"
desc = "Lacking a durasteel horse to ride."
icon_state = "cowboy"
drop_sound = 'sound/items/drop/leather.ogg'
/obj/item/clothing/shoes/boots/cowboy/classic
name = "classic cowboy boots"

View File

@@ -1,3 +1,9 @@
/obj/item/clothing/shoes
name = "shoes"
icon_state = "white"
desc = "A pair of shoes."
drop_sound = 'sound/items/drop/shoes.ogg'
/obj/item/clothing/shoes/black
name = "black shoes"
icon_state = "black"
@@ -38,6 +44,7 @@
name = "leather shoes"
desc = "A sturdy pair of leather shoes."
icon_state = "leather"
drop_sound = 'sound/items/drop/leather.ogg'
/obj/item/clothing/shoes/rainbow
name = "rainbow shoes"

View File

@@ -7,6 +7,7 @@
w_class = ITEMSIZE_NORMAL
step_volume_mod = 1.3
can_hold_knife = TRUE
drop_sound = 'sound/items/drop/boots.ogg'
/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..()) //This will only run if no other problems occured when equiping.

View File

@@ -16,6 +16,7 @@
var/obj/item/clothing/shoes/shoes = null //Undershoes
var/mob/living/carbon/human/wearer = null //For shoe procs
step_volume_mod = 1.3
drop_sound = 'sound/items/drop/metalboots.ogg'
/obj/item/clothing/shoes/magboots/proc/set_slowdown()
slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
@@ -36,6 +37,7 @@
set_slowdown()
force = 5
if(icon_base) icon_state = "[icon_base]1"
playsound(get_turf(src), 'sound/effects/magnetclamp.ogg', 20)
to_chat(user, "You enable the mag-pulse traction system.")
user.update_inv_shoes() //so our mob-overlays update
user.update_action_buttons()

View File

@@ -24,6 +24,7 @@
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
drop_sound = 'sound/items/drop/rubber.ogg'
/obj/item/clothing/shoes/dress
name = "dress shoes"
@@ -98,6 +99,7 @@
force = 0
species_restricted = null
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/clothing/shoes/slippers_worn
name = "worn bunny slippers"
@@ -155,6 +157,7 @@
force = 0
w_class = ITEMSIZE_SMALL
species_restricted = null
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/clothing/shoes/boots/ranger
var/bootcolor = "white"

View File

@@ -25,6 +25,7 @@
can_be_placed_into = null
flags = OPENCONTAINER | NOBLUDGEON
unacidable = 0
drop_sound = 'sound/items/drop/clothing.ogg'
var/on_fire = 0
var/burn_time = 20 //if the rag burns for too long it turns to ashes

View File

@@ -15,6 +15,7 @@
var/access = list()
access = access_crate_cash
var/worth = 0
drop_sound = 'sound/items/drop/paper.ogg'
/obj/item/weapon/spacecash/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/spacecash))
@@ -150,6 +151,7 @@ proc/spawn_money(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
name = "charge card"
icon_state = "efundcard"
desc = "A card that holds an amount of money."
drop_sound = 'sound/items/drop/card.ogg'
var/owner_name = "" //So the ATM can set it so the EFTPOS can put a valid name on transactions.
attack_self() return //Don't act
attackby() return //like actual

View File

@@ -8,6 +8,7 @@
possible_transfer_amounts = null
volume = 50 //Sets the default container amount for all food items.
var/filling_color = "#FFFFFF" //Used by sandwiches.
drop_sound = 'sound/items/drop/food.ogg'
/obj/item/weapon/reagent_containers/food/Initialize()
. = ..()

View File

@@ -2,6 +2,7 @@
volume = 40 //just over one and a half cups
amount_per_transfer_from_this = 5
flags = 0 //starts closed
drop_sound = 'sound/items/drop/soda.ogg'
//DRINKS
@@ -20,6 +21,7 @@
desc = "Introduced to the vending machines by Skrellian request, this water comes straight from the Martian poles."
icon_state = "waterbottle"
center_of_mass = list("x"=16, "y"=8)
drop_sound = 'sound/items/drop/food.ogg'
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle/Initialize()
. = ..()

View File

@@ -5,6 +5,7 @@
name = "drink"
desc = "yummy"
icon = 'icons/obj/drinks.dmi'
drop_sound = 'sound/items/drop/bottle.ogg'
icon_state = null
flags = OPENCONTAINER
amount_per_transfer_from_this = 5
@@ -116,6 +117,7 @@
icon_state = "milk"
item_state = "carton"
center_of_mass = list("x"=16, "y"=9)
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/reagent_containers/food/drinks/milk/Initialize()
. = ..()
@@ -127,6 +129,8 @@
icon_state = "soymilk"
item_state = "carton"
center_of_mass = list("x"=16, "y"=9)
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/reagent_containers/food/drinks/soymilk/Initialize()
. = ..()
reagents.add_reagent("soymilk", 50)
@@ -138,6 +142,8 @@
icon_state = "mini-milk"
item_state = "carton"
center_of_mass = list("x"=16, "y"=9)
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/reagent_containers/food/drinks/smallmilk/Initialize()
. = ..()
reagents.add_reagent("milk", 30)
@@ -149,6 +155,8 @@
icon_state = "mini-milk_choco"
item_state = "carton"
center_of_mass = list("x"=16, "y"=9)
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk/Initialize()
. = ..()
reagents.add_reagent("chocolate_milk", 30)
@@ -158,6 +166,8 @@
desc = "Careful, the beverage you're about to enjoy is extremely hot."
icon_state = "coffee"
center_of_mass = list("x"=15, "y"=10)
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/weapon/reagent_containers/food/drinks/coffee/Initialize()
. = ..()
reagents.add_reagent("coffee", 30)
@@ -209,6 +219,7 @@
possible_transfer_amounts = null
volume = 10
center_of_mass = list("x"=16, "y"=12)
drop_sound = 'sound/items/drop/paper.ogg'
/obj/item/weapon/reagent_containers/food/drinks/sillycup/Initialize()
. = ..()

View File

@@ -16,7 +16,9 @@
/obj/item/weapon/reagent_containers/food/drinks/bottle/Initialize()
. = ..()
if(isGlass) unacidable = 1
if(isGlass)
unacidable = 1
drop_sound = 'sound/items/drop/bottle.ogg'
/obj/item/weapon/reagent_containers/food/drinks/bottle/Destroy()
if(rag)

View File

@@ -340,6 +340,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
name = "basketball"
desc = "Here's your chance, do your dance at the Space Jam."
w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets
drop_sound = 'sound/items/drop/basketball.ogg'
/obj/structure/holohoop
name = "basketball hoop"

View File

@@ -7,6 +7,7 @@
desc = "Nutritious! Probably."
flags = NOCONDUCT
slot_flags = SLOT_HOLSTER
drop_sound = 'sound/items/drop/herb.ogg'
var/plantname
var/datum/seed/seed
@@ -361,6 +362,7 @@ var/list/fruit_icon_cache = list()
name = "[S.seed_name] slice"
desc = "A slice of \a [S.seed_name]. Tasty, probably."
drop_sound = 'sound/items/drop/herb.ogg'
var/rind_colour = S.get_trait(TRAIT_PRODUCT_COLOUR)
var/flesh_colour = S.get_trait(TRAIT_FLESH_COLOUR)

View File

@@ -180,6 +180,7 @@ Book Cart End
var/title // The real name of the book.
var/carved = 0 // Has the book been hollowed out for use as a secret storage item?
var/obj/item/store //What's in the book?
drop_sound = 'sound/bureaucracy/bookclose.ogg'
/obj/item/weapon/book/attack_self(var/mob/user as mob)
if(carved)
@@ -194,7 +195,9 @@ Book Cart End
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
playsound(loc, 'sound/bureaucracy/bookopen.ogg', 50, 1)
onclose(user, "book")
playsound(loc, 'sound/bureaucracy/bookclose.ogg', 50, 1)
else
to_chat(user, "This book is completely blank!")
@@ -277,6 +280,8 @@ Book Cart End
to_chat(user, "<span class='notice'>You begin to carve out [title].</span>")
if(do_after(user, 30))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
playsound(loc, 'sound/bureaucracy/papercrumple.ogg', 50, 1)
new /obj/item/weapon/shreddedp(get_turf(src))
carved = 1
return
else

View File

@@ -39,7 +39,7 @@
w_class = ITEMSIZE_SMALL
root_type = /datum/lore/codex/category/main_news
libcategory = "Reference"
drop_sound = 'sound/items/drop/device.ogg'
// Combines SOP/Regs/Law
/obj/item/weapon/book/codex/corp_regs
name = "NanoTrasen Regulatory Compendium"

View File

@@ -17,6 +17,7 @@
var/material/material
var/perunit = SHEET_MATERIAL_AMOUNT
var/apply_colour //temp pending icon rewrite
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/stack/material/New()
..()
@@ -106,17 +107,20 @@
icon_state = "sheet-sandstone"
default_type = "sandstone"
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
/obj/item/stack/material/marble
name = "marble brick"
icon_state = "sheet-marble"
default_type = "marble"
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
/obj/item/stack/material/diamond
name = "diamond"
icon_state = "sheet-diamond"
default_type = "diamond"
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/uranium
name = "uranium"
@@ -129,6 +133,7 @@
icon_state = "sheet-phoron"
default_type = "phoron"
no_variants = FALSE
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/plastic
name = "plastic"
@@ -324,6 +329,7 @@
icon_state = "sheet-wood"
default_type = MAT_WOOD
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/material/wood/sif
name = "alien wooden plank"
@@ -340,6 +346,7 @@
w_class = ITEMSIZE_HUGE
description_info = "Use inhand to craft things, or use a sharp and edged object on this to convert it into two wooden planks."
var/plank_type = /obj/item/stack/material/wood
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/material/log/sif
name = "alien log"
@@ -377,6 +384,7 @@
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/resin
name = "resin"
@@ -394,6 +402,7 @@
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/stack/material/snow
name = "snow"
@@ -415,12 +424,14 @@
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/glass
name = "glass"
icon_state = "sheet-glass"
default_type = "glass"
no_variants = FALSE
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"

View File

@@ -12,6 +12,7 @@
slot_flags = SLOT_EARS
var/string_attached
var/sides = 2
drop_sound = 'sound/items/drop/ring.ogg'
/obj/item/weapon/coin/New()
randpixel_xy()

View File

@@ -23,7 +23,7 @@
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = 'sound/weapons/Genhit.ogg'
var/drill_sound = "pickaxe"
var/drill_verb = "drilling"
sharp = 1

View File

@@ -156,7 +156,6 @@ var/list/slot_equipment_priority = list( \
//Drops the item in our active hand. TODO: rename this to drop_active_hand or something
/mob/proc/drop_item(var/atom/Target)
return
/*
Removes the object from any slots the mob might have, calling the appropriate icon update proc.
Does nothing else.

View File

@@ -33,8 +33,25 @@
//Drops the item in our active hand. TODO: rename this to drop_active_hand or something
/mob/living/drop_item(var/atom/Target)
if(hand) return drop_l_hand(Target)
else return drop_r_hand(Target)
var/obj/item/item_dropped = null
if (hand)
item_dropped = l_hand
. = drop_l_hand(Target)
else
item_dropped = r_hand
. = drop_r_hand(Target)
if (istype(item_dropped) && !QDELETED(item_dropped) && is_preference_enabled(/datum/client_preference/drop_sounds))
addtimer(CALLBACK(src, .proc/make_item_drop_sound, item_dropped), 1)
/mob/proc/make_item_drop_sound(obj/item/I)
if(QDELETED(I))
return
if(I.drop_sound)
playsound(I, I.drop_sound, 25, 0, preference = /datum/client_preference/drop_sounds)
//Drops the item in our left hand
/mob/living/drop_l_hand(var/atom/Target)

View File

@@ -4,6 +4,7 @@ var/list/organ_cache = list()
name = "organ"
icon = 'icons/obj/surgery.dmi'
germ_level = 0
drop_sound = 'sound/items/drop/flesh.ogg'
// Strings.
var/organ_tag = "organ" // Unique identifier.

View File

@@ -37,7 +37,9 @@
user.drop_item()
P.loc = src
icon_state = "[initial(icon_state)]-open"
sleep(5)
flick("[initial(icon_state)]-open",src)
playsound(loc, 'sound/bureaucracy/filingcabinet.ogg', 50, 1)
sleep(40)
icon_state = initial(icon_state)
updateUsrDialog()
else if(P.is_wrench())
@@ -98,9 +100,10 @@
if(istype(P) && (P.loc == src) && src.Adjacent(usr))
usr.put_in_hands(P)
updateUsrDialog()
icon_state = "[initial(icon_state)]-open"
flick("[initial(icon_state)]-open",src)
playsound(loc, 'sound/bureaucracy/filingcabinet.ogg', 50, 1)
spawn(0)
sleep(5)
sleep(20)
icon_state = initial(icon_state)
/*

View File

@@ -5,6 +5,7 @@
icon_state = "folder"
w_class = ITEMSIZE_SMALL
pressure_resistance = 2
drop_sound = 'sound/items/drop/paper.ogg'
/obj/item/weapon/folder/blue
desc = "A blue folder."

View File

@@ -19,6 +19,7 @@
slot_flags = SLOT_HEAD
body_parts_covered = HEAD
attack_verb = list("bapped")
drop_sound = 'sound/items/drop/paper.ogg'
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
@@ -177,6 +178,7 @@
//crumple dat paper
info = stars(info,85)
user.visible_message("\The [user] crumples \the [src] into a ball!")
playsound(src, 'sound/bureaucracy/papercrumple.ogg', 50, 1)
icon_state = "scrap"
return
user.examinate(src)
@@ -368,6 +370,7 @@
user.visible_message("<span class='[class]'>[user] holds \the [P] up to \the [src], it looks like [TU.hes] trying to burn it!</span>", \
"<span class='[class]'>You hold \the [P] up to \the [src], burning it slowly.</span>")
playsound(src.loc, 'sound/bureaucracy/paperburn.ogg', 50, 1)
spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
@@ -461,6 +464,8 @@
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
playsound(src, pick('sound/bureaucracy/pen1.ogg','sound/bureaucracy/pen2.ogg'), 10)
update_icon()
/obj/item/weapon/paper/get_worn_icon_state(var/slot_name)
@@ -573,6 +578,7 @@
stamped += P.type
overlays += stampoverlay
playsound(src, 'sound/bureaucracy/stamp.ogg', 50, 1)
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
else if(istype(P, /obj/item/weapon/flame))

View File

@@ -12,6 +12,7 @@
layer = MOB_LAYER
pressure_resistance = 1
attack_verb = list("bapped")
drop_sound = 'sound/items/drop/paper.ogg'
var/page = 1 // current page
var/list/pages = list() // Ordered list of pages as they are to be displayed. Can be different order than src.contents.

View File

@@ -23,6 +23,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 10)
var/colour = "black" //what colour the ink is!
pressure_resistance = 2
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/weapon/pen/attack_self(var/mob/user)
to_chat(user, "<span class='notice'>Click.</span>")

View File

@@ -515,6 +515,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
item_state = "coil"
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
stacktype = /obj/item/stack/cable_coil
drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/stack/cable_coil/cyborg
name = "cable coil synthesizer"

View File

@@ -8,6 +8,7 @@
throwforce = 1
w_class = ITEMSIZE_TINY
preserve_item = 1
drop_sound = 'sound/items/drop/ring.ogg'
var/leaves_residue = 1
var/caliber = "" //Which kind of guns it can be loaded into

View File

@@ -49,6 +49,7 @@
origin_tech = list(TECH_COMBAT = 1)
attack_verb = list("struck", "hit", "bashed")
zoomdevicename = "scope"
drop_sound = 'sound/items/drop/gun.ogg'
var/automatic = 0
var/burst = 1

View File

@@ -160,6 +160,7 @@
var/label = href_list["dispense"]
if(cartridges[label] && container && container.is_open_container())
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = cartridges[label]
playsound(src.loc, 'sound/machines/reagent_dispense.ogg', 25, 1)
C.reagents.trans_to(container, amount)
else if(href_list["ejectBeaker"])

View File

@@ -21,6 +21,7 @@
icon = 'icons/obj/bloodpack.dmi'
icon_state = "empty"
item_state = "bloodpack_empty"
drop_sound = 'sound/items/drop/food.ogg'
volume = 200
var/label_text = ""

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