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https://github.com/PolarisSS13/Polaris.git
synced 2026-07-13 09:12:44 +01:00
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
Conflicts: code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/carbon/monkey/monkey.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm
This commit is contained in:
@@ -30,7 +30,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 2
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if(usr.stunned)
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return 2
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playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
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for(var/obj/O in src)
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@@ -135,7 +135,7 @@
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/obj/structure/door_assembly/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen))
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var/t = copytext(stripped_input(user, "Enter the name for the door.", src.name, src.created_name),1,MAX_NAME_LEN)
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var/t = sanitizeSafe(input(user, "Enter the name for the door.", src.name, src.created_name), MAX_NAME_LEN)
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if(!t) return
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if(!in_range(src, usr) && src.loc != usr) return
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created_name = t
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@@ -68,12 +68,12 @@
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//Flimsy grilles aren't so great at stopping projectiles. However they can absorb some of the impact
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var/damage = Proj.damage
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var/passthrough = 0
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//20% chance that the grille provides a bit more cover than usual. Support structure for example might take up 20% of the grille's area.
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//If they click on the grille itself then we assume they are aiming at the grille itself and the extra cover behaviour is always used.
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switch(Proj.damage_type)
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if(BRUTE)
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//bullets
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//bullets
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if(Proj.original == src || prob(20))
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Proj.damage *= between(0, Proj.damage/60, 0.5)
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if(prob(max((damage-10)/25, 0))*100)
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@@ -86,11 +86,11 @@
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if(!(Proj.original == src || prob(20)))
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Proj.damage *= 0.5
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passthrough = 1
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if(passthrough)
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. = -1
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damage = between(0, (damage - Proj.damage)*(Proj.damage_type == BRUTE? 0.4 : 1), 10) //if the bullet passes through then the grille avoids most of the damage
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src.health -= damage*0.2
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spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted
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@@ -139,7 +139,7 @@
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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var/wtype = ST.created_window
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if (ST.use(1))
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var/obj/structure/window/WD = new wtype(loc, dir_to_set, 1)
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@@ -197,7 +197,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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if(user.stunned)
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return 1
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else
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return 0
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return 0
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@@ -4,75 +4,57 @@
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name = "a meat spike"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "spike"
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desc = "A spike for collecting meat from animals"
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desc = "A spike for collecting meat from animals."
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density = 1
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anchored = 1
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var/meat = 0
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var/occupied = 0
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var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
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var/occupied
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var/meat_type
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var/victim_name = "corpse"
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/obj/structure/kitchenspike
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attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
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if(!istype(G, /obj/item/weapon/grab))
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return
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if(istype(G.affecting, /mob/living/carbon/monkey))
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if(src.occupied == 0)
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src.icon_state = "spikebloody"
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src.occupied = 1
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src.meat = 5
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src.meattype = 1
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
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del(G.affecting)
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del(G)
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else
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user << "\red The spike already has something on it, finish collecting its meat first!"
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else if(istype(G.affecting, /mob/living/carbon/alien))
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if(src.occupied == 0)
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src.icon_state = "spikebloodygreen"
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src.occupied = 1
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src.meat = 5
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src.meattype = 2
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
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del(G.affecting)
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del(G)
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else
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user << "\red The spike already has something on it, finish collecting its meat first!"
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/obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
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if(!istype(G, /obj/item/weapon/grab) || !G.affecting)
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return
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if(occupied)
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user << "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>"
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else
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if(spike(G.affecting))
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visible_message("<span class = 'danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>")
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del(G.affecting)
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del(G)
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else
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user << "\red They are too big for the spike, try something smaller!"
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return
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user << "<span class='danger'>They are too big for the spike, try something smaller!</span>"
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// MouseDrop_T(var/atom/movable/C, mob/user)
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// if(istype(C, /obj/mob/carbon/monkey)
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// else if(istype(C, /obj/mob/carbon/alien) && !istype(C, /mob/living/carbon/alien/larva/slime))
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// else if(istype(C, /obj/livestock/spesscarp
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/obj/structure/kitchenspike/proc/spike(var/mob/living/victim)
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attack_hand(mob/user as mob)
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if(..())
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return
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if(src.occupied)
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if(src.meattype == 1)
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if(src.meat > 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey( src.loc )
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usr << "You remove some meat from the monkey."
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else if(src.meat == 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src.loc)
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usr << "You remove the last piece of meat from the monkey!"
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src.icon_state = "spike"
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src.occupied = 0
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else if(src.meattype == 2)
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if(src.meat > 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc )
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usr << "You remove some meat from the alien."
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else if(src.meat == 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
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usr << "You remove the last piece of meat from the alien!"
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src.icon_state = "spike"
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src.occupied = 0
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if(!istype(victim))
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return
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if(istype(victim, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = victim
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if(!H.species.is_small)
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return 0
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meat_type = H.species.meat_type
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icon_state = "spikebloody"
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else if(istype(victim, /mob/living/carbon/alien))
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
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icon_state = "spikebloodygreen"
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else
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return 0
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victim_name = victim.name
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occupied = 1
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meat = 5
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return 1
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/obj/structure/kitchenspike/attack_hand(mob/user as mob)
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if(..() || !occupied)
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return
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meat--
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new meat_type(get_turf(src))
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if(src.meat > 1)
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user << "You remove some meat from \the [victim_name]."
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else if(src.meat == 1)
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user << "You remove the last piece of meat from \the [victim_name]!"
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icon_state = "spike"
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occupied = 0
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@@ -92,7 +92,7 @@
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return
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if ((!in_range(src, usr) && src.loc != user))
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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t = sanitize(t)
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if (t)
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src.name = text("Morgue- '[]'", t)
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else
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@@ -258,7 +258,7 @@
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return
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if ((!in_range(src, usr) > 1 && src.loc != user))
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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t = sanitize(t)
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if (t)
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src.name = text("Crematorium- '[]'", t)
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else
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