Half-Refactors Jobs (#6762)

* Somewhat cleans up a piece of job code, makes new ID computers not be awful.

* Changes ROLE_ defines to DEPARTMENT_ to be clearer. Backports the new ID computer's assignment section of its UI to the old ID computer.

* Swaps back to southern cross map.

* Removes a block of commented code.
This commit is contained in:
Neerti
2020-03-03 16:27:37 -05:00
committed by GitHub
parent 5f33c40356
commit 24fbd0b87e
80 changed files with 653 additions and 590 deletions

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@@ -3,26 +3,38 @@
//Picks from the list, with some safeties, and returns the "default" arg if it fails //Picks from the list, with some safeties, and returns the "default" arg if it fails
#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default) #define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default)
// Ensures L is initailized after this point // Ensures L is initailized after this point
#define LAZYINITLIST(L) if (!L) L = list() #define LAZYINITLIST(L) if (!L) L = list()
// Sets a L back to null iff it is empty // Sets a L back to null iff it is empty
#define UNSETEMPTY(L) if (L && !length(L)) L = null #define UNSETEMPTY(L) if (L && !length(L)) L = null
// Removes I from list L, and sets I to null if it is now empty // Removes I from list L, and sets I to null if it is now empty
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } } #define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
// Adds I to L, initalizing I if necessary
// Adds I to L, initalizing L if necessary
#define LAZYADD(L, I) if(!L) { L = list(); } L += I; #define LAZYADD(L, I) if(!L) { L = list(); } L += I;
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I; #define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
#define LAZYFIND(L, V) L ? L.Find(V) : 0 #define LAZYFIND(L, V) L ? L.Find(V) : 0
// Reads I from L safely - Works with both associative and traditional lists. // Reads I from L safely - Works with both associative and traditional lists.
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null) #define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
// Turns LAZYINITLIST(L) L[K] = V into ... for associated lists // Turns LAZYINITLIST(L) L[K] = V into ... for associated lists
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V; #define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
// Reads the length of L, returning 0 if null // Reads the length of L, returning 0 if null
#define LAZYLEN(L) length(L) #define LAZYLEN(L) length(L)
// Null-safe L.Cut() // Null-safe L.Cut()
#define LAZYCLEARLIST(L) if(L) L.Cut() #define LAZYCLEARLIST(L) if(L) L.Cut()
// Reads L or an empty list if L is not a list. Note: Does NOT assign, L may be an expression. // Reads L or an empty list if L is not a list. Note: Does NOT assign, L may be an expression.
#define SANITIZE_LIST(L) ( islist(L) ? L : list() ) #define SANITIZE_LIST(L) ( islist(L) ? L : list() )
#define reverseList(L) reverseRange(L.Copy()) #define reverseList(L) reverseRange(L.Copy())
// binary search sorted insert // binary search sorted insert

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@@ -237,17 +237,20 @@
#define ANTAG_SHARED "Shared" #define ANTAG_SHARED "Shared"
#define ANTAG_KNOWN "Known" #define ANTAG_KNOWN "Known"
// Job groups // Departments.
#define ROLE_COMMAND "command" #define DEPARTMENT_COMMAND "Command"
#define ROLE_SECURITY "security" #define DEPARTMENT_SECURITY "Security"
#define ROLE_ENGINEERING "engineering" #define DEPARTMENT_ENGINEERING "Engineering"
#define ROLE_MEDICAL "medical" #define DEPARTMENT_MEDICAL "Medical"
#define ROLE_RESEARCH "research" #define DEPARTMENT_RESEARCH "Research"
#define ROLE_CARGO "cargo" #define DEPARTMENT_CARGO "Cargo"
#define ROLE_CIVILIAN "civilian" #define DEPARTMENT_CIVILIAN "Civilian"
#define ROLE_SYNTHETIC "synthetic" #define DEPARTMENT_PLANET "Planetside" // I hate having this be here and not in a SC file. Hopefully someday the manifest can be rewritten to be map-agnostic.
#define ROLE_UNKNOWN "unknown" #define DEPARTMENT_SYNTHETIC "Synthetic"
#define ROLE_EVERYONE "everyone"
// These are mostly for the department guessing code and event system.
#define DEPARTMENT_UNKNOWN "Unknown"
#define DEPARTMENT_EVERYONE "Everyone"
// Canonical spellings of TSCs, so typos never have to happen again due to human error. // Canonical spellings of TSCs, so typos never have to happen again due to human error.
#define TSC_NT "NanoTrasen" #define TSC_NT "NanoTrasen"

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@@ -69,6 +69,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
#define INIT_ORDER_XENOARCH -20 #define INIT_ORDER_XENOARCH -20
#define INIT_ORDER_CIRCUIT -21 #define INIT_ORDER_CIRCUIT -21
#define INIT_ORDER_AI -22 #define INIT_ORDER_AI -22
#define INIT_ORDER_JOB -23
// Subsystem fire priority, from lowest to highest priority // Subsystem fire priority, from lowest to highest priority

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@@ -34,12 +34,23 @@
// Sorts jobs by department, and then by flag within department // Sorts jobs by department, and then by flag within department
/proc/cmp_job_datums(var/datum/job/a, var/datum/job/b) /proc/cmp_job_datums(var/datum/job/a, var/datum/job/b)
. = sorttext(b.department, a.department) . = 0
if (. == 0) //Same department, push up if they're a head if( LAZYLEN(a.departments) && LAZYLEN(b.departments) )
. = b.head_position - a.head_position var/list/common_departments = a.departments & b.departments // Makes a list that contains only departments that were in both.
if (. == 0) //Already in head/nothead spot, sort by name if(!common_departments.len)
. = sorttext(b.departments[1], a.departments[1])
if(. == 0) //Same department, push up if they're a head
. = b.sorting_order - a.sorting_order
if(. == 0) //Already in same sorting order, sort by name
. = sorttext(b.title, a.title) . = sorttext(b.title, a.title)
/proc/cmp_department_datums(var/datum/department/a, var/datum/department/b)
. = b.sorting_order - a.sorting_order // First, sort by the sorting order vars.
if(. == 0) // If they have the same var, then sort by name.
. = sorttext(b.name, a.name)
// Sorts entries in a performance stats list. // Sorts entries in a performance stats list.
/proc/cmp_generic_stat_item_time(list/A, list/B) /proc/cmp_generic_stat_item_time(list/A, list/B)
. = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME] . = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]

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@@ -0,0 +1,108 @@
SUBSYSTEM_DEF(job)
name = "Job"
init_order = INIT_ORDER_JOB
flags = SS_NO_FIRE
var/list/occupations = list() //List of all jobs
var/list/datum/job/name_occupations = list() //Dict of all jobs, keys are titles
var/list/type_occupations = list() //Dict of all jobs, keys are types
var/list/department_datums = list()
var/debug_messages = FALSE
/datum/controller/subsystem/job/Initialize(timeofday)
if(!department_datums.len)
setup_departments()
if(!occupations.len)
setup_occupations()
return ..()
/datum/controller/subsystem/job/proc/setup_occupations(faction = "Station")
occupations = list()
var/list/all_jobs = subtypesof(/datum/job)
if(!all_jobs.len)
to_chat(world, span("warning", "Error setting up jobs, no job datums found"))
return FALSE
for(var/J in all_jobs)
var/datum/job/job = new J()
if(!job)
continue
if(job.faction != faction)
continue
occupations += job
name_occupations[job.title] = job
type_occupations[J] = job
if(LAZYLEN(job.departments))
add_to_departments(job)
sortTim(occupations, /proc/cmp_job_datums)
for(var/D in department_datums)
var/datum/department/dept = department_datums[D]
sortTim(dept.jobs, /proc/cmp_job_datums, TRUE)
return TRUE
/datum/controller/subsystem/job/proc/add_to_departments(datum/job/J)
for(var/D in J.departments)
var/datum/department/dept = LAZYACCESS(department_datums, D)
if(!istype(dept))
job_debug_message("Job '[J.title]' is defined as being inside department '[D]', but it does not exist.")
continue
dept.jobs[J.title] = J
/datum/controller/subsystem/job/proc/setup_departments()
for(var/t in subtypesof(/datum/department))
var/datum/department/D = new t()
department_datums[D.name] = D
sortTim(department_datums, /proc/cmp_department_datums, TRUE)
/datum/controller/subsystem/job/proc/get_all_department_datums()
var/list/dept_datums = list()
for(var/D in department_datums)
dept_datums += department_datums[D]
return dept_datums
/datum/controller/subsystem/job/proc/get_job(rank)
if(!occupations.len)
setup_occupations()
return name_occupations[rank]
/datum/controller/subsystem/job/proc/get_job_type(jobtype)
if(!occupations.len)
setup_occupations()
return type_occupations[jobtype]
// Determines if a job title is inside of a specific department.
// Useful to replace the old `if(job_title in command_positions)` code.
/datum/controller/subsystem/job/proc/is_job_in_department(rank, target_department_name)
var/datum/department/D = LAZYACCESS(department_datums, target_department_name)
if(istype(D))
return LAZYFIND(D.jobs, rank) ? TRUE : FALSE
return FALSE
// Returns a list of all job names in a specific department.
/datum/controller/subsystem/job/proc/get_job_titles_in_department(target_department_name)
var/datum/department/D = LAZYACCESS(department_datums, target_department_name)
if(istype(D))
var/list/job_titles = list()
for(var/J in D.jobs)
job_titles += J
return job_titles
job_debug_message("Was asked to get job titles for a non-existant department '[target_department_name]'.")
return list()
// Someday it might be good to port code/game/jobs/job_controller.dm to here and clean it up.
/datum/controller/subsystem/job/proc/job_debug_message(message)
if(debug_messages)
log_debug("JOB DEBUG: [message]")

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@@ -54,25 +54,25 @@
//to_world("[name]: [rank]") //to_world("[name]: [rank]")
//cael - to prevent multiple appearances of a player/job combination, add a continue after each line //cael - to prevent multiple appearances of a player/job combination, add a continue after each line
var/department = 0 var/department = 0
if(real_rank in command_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND))
heads[name] = rank heads[name] = rank
department = 1 department = 1
if(real_rank in security_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY))
sec[name] = rank sec[name] = rank
department = 1 department = 1
if(real_rank in engineering_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING))
eng[name] = rank eng[name] = rank
department = 1 department = 1
if(real_rank in medical_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL))
med[name] = rank med[name] = rank
department = 1 department = 1
if(real_rank in science_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH))
sci[name] = rank sci[name] = rank
department = 1 department = 1
if(real_rank in cargo_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
car[name] = rank car[name] = rank
department = 1 department = 1
if(real_rank in civilian_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN))
civ[name] = rank civ[name] = rank
department = 1 department = 1
if(!department && !(name in heads)) if(!department && !(name in heads))

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@@ -83,54 +83,54 @@ var/global/list/PDA_Manifest = list()
var/isactive = t.fields["p_stat"] var/isactive = t.fields["p_stat"]
var/department = 0 var/department = 0
var/depthead = 0 // Department Heads will be placed at the top of their lists. var/depthead = 0 // Department Heads will be placed at the top of their lists.
if(real_rank in command_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND))
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive) heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
depthead = 1 depthead = 1
if(rank=="Colony Director" && heads.len != 1) if(rank=="Colony Director" && heads.len != 1)
heads.Swap(1,heads.len) heads.Swap(1,heads.len)
if(real_rank in security_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY))
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive) sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(depthead && sec.len != 1) if(depthead && sec.len != 1)
sec.Swap(1,sec.len) sec.Swap(1,sec.len)
if(real_rank in engineering_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING))
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive) eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(depthead && eng.len != 1) if(depthead && eng.len != 1)
eng.Swap(1,eng.len) eng.Swap(1,eng.len)
if(real_rank in medical_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL))
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive) med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(depthead && med.len != 1) if(depthead && med.len != 1)
med.Swap(1,med.len) med.Swap(1,med.len)
if(real_rank in science_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH))
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive) sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(depthead && sci.len != 1) if(depthead && sci.len != 1)
sci.Swap(1,sci.len) sci.Swap(1,sci.len)
if(real_rank in planet_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_PLANET))
pla[++pla.len] = list("name" = name, "rank" = rank, "active" = isactive) pla[++pla.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(real_rank in cargo_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive) car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(depthead && car.len != 1) if(depthead && car.len != 1)
car.Swap(1,car.len) car.Swap(1,car.len)
if(real_rank in civilian_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive) civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1
if(depthead && civ.len != 1) if(depthead && civ.len != 1)
civ.Swap(1,civ.len) civ.Swap(1,civ.len)
if(real_rank in nonhuman_positions) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SYNTHETIC))
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive) bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1 department = 1

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@@ -39,7 +39,7 @@ var/datum/antagonist/loyalists/loyalists
return return
global_objectives = list() global_objectives = list()
for(var/mob/living/carbon/human/player in mob_list) for(var/mob/living/carbon/human/player in mob_list)
if(!player.mind || player.stat==2 || !(player.mind.assigned_role in command_positions)) if(!player.mind || player.stat==2 || !(SSjob.is_job_in_department(player.mind.assigned_role, DEPARTMENT_COMMAND)))
continue continue
var/datum/objective/protect/loyal_obj = new var/datum/objective/protect/loyal_obj = new
loyal_obj.target = player.mind loyal_obj.target = player.mind

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@@ -42,7 +42,7 @@ var/datum/antagonist/revolutionary/revs
return return
global_objectives = list() global_objectives = list()
for(var/mob/living/carbon/human/player in mob_list) for(var/mob/living/carbon/human/player in mob_list)
if(!player.mind || player.stat==2 || !(player.mind.assigned_role in command_positions)) if(!player.mind || player.stat==2 || !(SSjob.is_job_in_department(player.mind.assigned_role, DEPARTMENT_COMMAND)))
continue continue
var/datum/objective/rev/rev_obj = new var/datum/objective/rev/rev_obj = new
rev_obj.target = player.mind rev_obj.target = player.mind

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@@ -1,7 +1,8 @@
/datum/job/assistant /datum/job/assistant
title = "Assistant" title = "Assistant"
flag = ASSISTANT flag = ASSISTANT
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
sorting_order = -1
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = -1 total_positions = -1

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@@ -3,7 +3,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
/datum/job/captain /datum/job/captain
title = "Colony Director" title = "Colony Director"
flag = CAPTAIN flag = CAPTAIN
department = "Command" departments = list(DEPARTMENT_COMMAND)
sorting_order = 3 // Above everyone.
head_position = 1 head_position = 1
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
@@ -35,7 +36,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
/datum/job/hop /datum/job/hop
title = "Head of Personnel" title = "Head of Personnel"
flag = HOP flag = HOP
department = "Command" departments = list(DEPARTMENT_CIVILIAN, DEPARTMENT_CARGO, DEPARTMENT_COMMAND)
sorting_order = 2 // Above the QM, below captain.
head_position = 1 head_position = 1
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
@@ -69,7 +71,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
/datum/job/secretary /datum/job/secretary
title = "Command Secretary" title = "Command Secretary"
flag = BRIDGE flag = BRIDGE
department = "Command" departments = list(DEPARTMENT_COMMAND)
head_position = 1 head_position = 1
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"

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@@ -2,7 +2,7 @@
/datum/job/bartender /datum/job/bartender
title = "Bartender" title = "Bartender"
flag = BARTENDER flag = BARTENDER
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -19,7 +19,7 @@
/datum/job/chef /datum/job/chef
title = "Chef" title = "Chef"
flag = CHEF flag = CHEF
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -35,7 +35,7 @@
/datum/job/hydro /datum/job/hydro
title = "Botanist" title = "Botanist"
flag = BOTANIST flag = BOTANIST
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -52,7 +52,8 @@
/datum/job/qm /datum/job/qm
title = "Quartermaster" title = "Quartermaster"
flag = QUARTERMASTER flag = QUARTERMASTER
department = "Cargo" departments = list(DEPARTMENT_CARGO)
sorting_order = 1 // QM is above the cargo techs, but below the HoP.
head_position = 1 head_position = 1
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
@@ -72,7 +73,7 @@
/datum/job/cargo_tech /datum/job/cargo_tech
title = "Cargo Technician" title = "Cargo Technician"
flag = CARGOTECH flag = CARGOTECH
department = "Cargo" departments = list(DEPARTMENT_CARGO)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -87,7 +88,7 @@
/datum/job/mining /datum/job/mining
title = "Shaft Miner" title = "Shaft Miner"
flag = MINER flag = MINER
department = "Cargo" departments = list(DEPARTMENT_CARGO)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 3 total_positions = 3
@@ -105,7 +106,7 @@
/datum/job/janitor /datum/job/janitor
title = "Janitor" title = "Janitor"
flag = JANITOR flag = JANITOR
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -122,7 +123,7 @@
/datum/job/librarian /datum/job/librarian
title = "Librarian" title = "Librarian"
flag = LIBRARIAN flag = LIBRARIAN
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -139,7 +140,7 @@
/datum/job/lawyer /datum/job/lawyer
title = "Internal Affairs Agent" title = "Internal Affairs Agent"
flag = LAWYER flag = LAWYER
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2

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@@ -2,7 +2,7 @@
/datum/job/chaplain /datum/job/chaplain
title = "Chaplain" title = "Chaplain"
flag = CHAPLAIN flag = CHAPLAIN
department = "Civilian" departments = list(DEPARTMENT_CIVILIAN)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1

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@@ -0,0 +1,79 @@
// A datum that holds information about a specific department.
// It is held inside, and managed by, the SSjob subsystem automatically,
// just define a department, and put that department's name in one or more job datums' departments list.
/datum/department
var/name = "NOPE" // Name used in UIs, and the index for the department assoc list in SSjob.
var/short_name = "NO" // Shorter name, used for things like external Topic() responses.
var/color = "#000000" // Color to use in UIs to represent this department.
var/list/jobs = list() // Assoc list. Key is the job title, and the value is a reference to the job datum. Populated by SSjob subsystem.
var/sorting_order = 0 // Used to sort departments, e.g. Command always being on top.
var/visible = TRUE // If false, it should not show up on things like the manifest or ID computer.
var/assignable = TRUE // Similar for above, but only for ID computers and such. Used for silicon department.
var/centcom_only = FALSE
/datum/department/command
name = DEPARTMENT_COMMAND
short_name = "Heads"
color = "#3333FF"
sorting_order = 10
/datum/department/security
name = DEPARTMENT_SECURITY
short_name = "Sec"
color = "#8E0000"
sorting_order = 6
/datum/department/engineering
name = DEPARTMENT_ENGINEERING
short_name = "Eng"
color = "#B27300"
sorting_order = 5
/datum/department/medical
name = DEPARTMENT_MEDICAL
short_name = "Med"
color = "#006600"
sorting_order = 4
/datum/department/research
name = DEPARTMENT_RESEARCH
short_name = "Sci"
color = "#A65BA6"
sorting_order = 3
/datum/department/cargo
name = DEPARTMENT_CARGO
short_name = "Car"
color = "#BB9040"
sorting_order = 2
/datum/department/civilian
name = DEPARTMENT_CIVILIAN
short_name = "Civ"
color = "#A32800"
sorting_order = 1
// Mostly for if someone wanted to rewrite manifest code to be map-agnostic.
/datum/department/misc
name = "Miscellaneous"
short_name = "Misc"
color = "#666666"
sorting_order = 0
assignable = FALSE
/datum/department/synthetic
name = DEPARTMENT_SYNTHETIC
short_name = "Bot"
color = "#222222"
sorting_order = -1
assignable = FALSE
// This one isn't very useful since no real centcom jobs exist yet.
// Instead the jobs like ERT are hardcoded in.
/datum/department/centcom
name = "Central Command"
short_name = "Centcom"
color = "#A52A2A"
sorting_order = 20 // Above Command.
centcom_only = TRUE

View File

@@ -2,7 +2,8 @@
title = "Chief Engineer" title = "Chief Engineer"
flag = CHIEF flag = CHIEF
head_position = 1 head_position = 1
department = "Engineering" departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_COMMAND)
sorting_order = 2
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -31,7 +32,7 @@
/datum/job/engineer /datum/job/engineer
title = "Station Engineer" title = "Station Engineer"
flag = ENGINEER flag = ENGINEER
department = "Engineering" departments = list(DEPARTMENT_ENGINEERING)
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 5 total_positions = 5
@@ -50,7 +51,7 @@
/datum/job/atmos /datum/job/atmos
title = "Atmospheric Technician" title = "Atmospheric Technician"
flag = ATMOSTECH flag = ATMOSTECH
department = "Engineering" departments = list(DEPARTMENT_ENGINEERING)
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 3 total_positions = 3

View File

@@ -16,8 +16,10 @@
var/list/alt_titles // List of alternate titles, if any var/list/alt_titles // List of alternate titles, if any
var/req_admin_notify // If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect. var/req_admin_notify // If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
var/minimal_player_age = 0 // If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.) var/minimal_player_age = 0 // If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
var/department = null // Does this position have a department tag? var/list/departments = list() // List of departments this job belongs to, if any. The first one on the list will be the 'primary' department.
var/sorting_order = 0 // Used for sorting jobs so boss jobs go above regular ones, and their boss's boss is above that. Higher numbers = higher in sorting.
var/head_position = 0 // Is this position Command? var/head_position = 0 // Is this position Command?
var/assignable = TRUE // Should it show up on things like the ID computer?
var/minimum_character_age = 0 var/minimum_character_age = 0
var/ideal_character_age = 30 var/ideal_character_age = 30
var/has_headset = TRUE //Do people with this job need to be given headsets and told how to use them? E.g. Cyborgs don't. var/has_headset = TRUE //Do people with this job need to be given headsets and told how to use them? E.g. Cyborgs don't.

View File

@@ -2,7 +2,8 @@
title = "Chief Medical Officer" title = "Chief Medical Officer"
flag = CMO flag = CMO
head_position = 1 head_position = 1
department = "Medical" departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_COMMAND)
sorting_order = 2
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -27,7 +28,7 @@
/datum/job/doctor /datum/job/doctor
title = "Medical Doctor" title = "Medical Doctor"
flag = DOCTOR flag = DOCTOR
department = "Medical" departments = list(DEPARTMENT_MEDICAL)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 5 total_positions = 5
@@ -48,7 +49,7 @@
/datum/job/chemist /datum/job/chemist
title = "Chemist" title = "Chemist"
flag = CHEMIST flag = CHEMIST
department = "Medical" departments = list(DEPARTMENT_MEDICAL)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -68,7 +69,7 @@
/datum/job/geneticist /datum/job/geneticist
title = "Geneticist" title = "Geneticist"
flag = GENETICIST flag = GENETICIST
department = "Medical" departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_RESEARCH)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 0 total_positions = 0
@@ -85,7 +86,7 @@
/datum/job/psychiatrist /datum/job/psychiatrist
title = "Psychiatrist" title = "Psychiatrist"
flag = PSYCHIATRIST flag = PSYCHIATRIST
department = "Medical" departments = list(DEPARTMENT_MEDICAL)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -101,7 +102,7 @@
/datum/job/paramedic /datum/job/paramedic
title = "Paramedic" title = "Paramedic"
flag = PARAMEDIC flag = PARAMEDIC
department = "Medical" departments = list(DEPARTMENT_MEDICAL)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2

View File

@@ -2,7 +2,8 @@
title = "Research Director" title = "Research Director"
flag = RD flag = RD
head_position = 1 head_position = 1
department = "Science" departments = list(DEPARTMENT_RESEARCH, DEPARTMENT_COMMAND)
sorting_order = 2
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -30,7 +31,7 @@
/datum/job/scientist /datum/job/scientist
title = "Scientist" title = "Scientist"
flag = SCIENTIST flag = SCIENTIST
department = "Science" departments = list(DEPARTMENT_RESEARCH)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 5 total_positions = 5
@@ -49,7 +50,7 @@
/datum/job/xenobiologist /datum/job/xenobiologist
title = "Xenobiologist" title = "Xenobiologist"
flag = XENOBIOLOGIST flag = XENOBIOLOGIST
department = "Science" departments = list(DEPARTMENT_RESEARCH)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 3 total_positions = 3
@@ -68,7 +69,7 @@
/datum/job/roboticist /datum/job/roboticist
title = "Roboticist" title = "Roboticist"
flag = ROBOTICIST flag = ROBOTICIST
department = "Science" departments = list(DEPARTMENT_RESEARCH)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2

View File

@@ -2,7 +2,8 @@
title = "Head of Security" title = "Head of Security"
flag = HOS flag = HOS
head_position = 1 head_position = 1
department = "Security" departments = list(DEPARTMENT_SECURITY, DEPARTMENT_COMMAND)
sorting_order = 2
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -28,7 +29,8 @@
/datum/job/warden /datum/job/warden
title = "Warden" title = "Warden"
flag = WARDEN flag = WARDEN
department = "Security" departments = list(DEPARTMENT_SECURITY)
sorting_order = 1
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 1 total_positions = 1
@@ -44,7 +46,7 @@
/datum/job/detective /datum/job/detective
title = "Detective" title = "Detective"
flag = DETECTIVE flag = DETECTIVE
department = "Security" departments = list(DEPARTMENT_SECURITY)
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -61,7 +63,7 @@
/datum/job/officer /datum/job/officer
title = "Security Officer" title = "Security Officer"
flag = OFFICER flag = OFFICER
department = "Security" departments = list(DEPARTMENT_SECURITY)
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 4 total_positions = 4

View File

@@ -1,6 +1,8 @@
/datum/job/ai /datum/job/ai
title = "AI" title = "AI"
flag = AI flag = AI
departments = list(DEPARTMENT_SYNTHETIC)
sorting_order = 1 // Be above their borgs.
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 0 // Not used for AI, see is_position_available below and modules/mob/living/silicon/ai/latejoin.dm total_positions = 0 // Not used for AI, see is_position_available below and modules/mob/living/silicon/ai/latejoin.dm
@@ -12,6 +14,7 @@
account_allowed = 0 account_allowed = 0
economic_modifier = 0 economic_modifier = 0
has_headset = FALSE has_headset = FALSE
assignable = FALSE
/datum/job/ai/equip(var/mob/living/carbon/human/H) /datum/job/ai/equip(var/mob/living/carbon/human/H)
if(!H) return 0 if(!H) return 0
@@ -28,6 +31,7 @@
/datum/job/cyborg /datum/job/cyborg
title = "Cyborg" title = "Cyborg"
flag = CYBORG flag = CYBORG
departments = list(DEPARTMENT_SYNTHETIC)
department_flag = ENGSEC department_flag = ENGSEC
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -39,6 +43,7 @@
account_allowed = 0 account_allowed = 0
economic_modifier = 0 economic_modifier = 0
has_headset = FALSE has_headset = FALSE
assignable = FALSE
/datum/job/cyborg/equip(var/mob/living/carbon/human/H) /datum/job/cyborg/equip(var/mob/living/carbon/human/H)
if(!H) return 0 if(!H) return 0

View File

@@ -113,7 +113,7 @@ var/global/datum/controller/occupations/job_master
if(istype(job, GetJob("Assistant"))) // We don't want to give him assistant, that's boring! if(istype(job, GetJob("Assistant"))) // We don't want to give him assistant, that's boring!
continue continue
if(job.title in command_positions) //If you want a command position, select it! if(SSjob.is_job_in_department(job.title, DEPARTMENT_COMMAND)) //If you want a command position, select it!
continue continue
if(jobban_isbanned(player, job.title)) if(jobban_isbanned(player, job.title))
@@ -143,7 +143,7 @@ var/global/datum/controller/occupations/job_master
///This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check ///This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check
proc/FillHeadPosition() proc/FillHeadPosition()
for(var/level = 1 to 3) for(var/level = 1 to 3)
for(var/command_position in command_positions) for(var/command_position in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
var/datum/job/job = GetJob(command_position) var/datum/job/job = GetJob(command_position)
if(!job) continue if(!job) continue
var/list/candidates = FindOccupationCandidates(job, level) var/list/candidates = FindOccupationCandidates(job, level)
@@ -183,7 +183,7 @@ var/global/datum/controller/occupations/job_master
///This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level ///This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
proc/CheckHeadPositions(var/level) proc/CheckHeadPositions(var/level)
for(var/command_position in command_positions) for(var/command_position in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
var/datum/job/job = GetJob(command_position) var/datum/job/job = GetJob(command_position)
if(!job) continue if(!job) continue
var/list/candidates = FindOccupationCandidates(job, level) var/list/candidates = FindOccupationCandidates(job, level)
@@ -421,9 +421,9 @@ var/global/datum/controller/occupations/job_master
log_game("JOINED [key_name(H)] as \"[rank]\"") log_game("JOINED [key_name(H)] as \"[rank]\"")
// If they're head, give them the account info for their department // If they're head, give them the account info for their department
if(H.mind && job.head_position) if(H.mind && job.head_position && LAZYLEN(job.departments))
var/remembered_info = "" var/remembered_info = ""
var/datum/money_account/department_account = department_accounts[job.department] var/datum/money_account/department_account = department_accounts[job.departments[1]]
if(department_account) if(department_account)
remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>" remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>"

View File

@@ -44,91 +44,8 @@ var/const/CHAPLAIN =(1<<10)
var/const/ASSISTANT =(1<<11) var/const/ASSISTANT =(1<<11)
var/const/BRIDGE =(1<<12) var/const/BRIDGE =(1<<12)
var/list/assistant_occupations = list(
)
var/list/command_positions = list(
"Colony Director",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer",
"Command Secretary"
)
var/list/engineering_positions = list(
"Chief Engineer",
"Station Engineer",
"Atmospheric Technician",
)
var/list/medical_positions = list(
"Chief Medical Officer",
"Medical Doctor",
"Geneticist",
"Psychiatrist",
"Chemist",
"Paramedic"
)
var/list/science_positions = list(
"Research Director",
"Scientist",
"Geneticist", //Part of both medical and science
"Roboticist",
"Xenobiologist"
)
//BS12 EDIT
var/list/cargo_positions = list(
"Quartermaster",
"Cargo Technician",
"Shaft Miner"
)
var/list/civilian_positions = list(
"Head of Personnel",
"Bartender",
"Botanist",
"Chef",
"Janitor",
"Librarian",
"Lawyer",
"Chaplain",
"Assistant"
)
var/list/security_positions = list(
"Head of Security",
"Warden",
"Detective",
"Security Officer"
)
var/list/planet_positions = list(
"Explorer",
"Pilot",
"Search and Rescue"
)
var/list/nonhuman_positions = list(
"AI",
"Cyborg",
"pAI"
)
/proc/guest_jobbans(var/job) /proc/guest_jobbans(var/job)
return ((job in command_positions) || (job in nonhuman_positions) || (job in security_positions)) return ( (job in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND)) || (job in SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC)) || (job in SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY)) )
/proc/get_job_datums() /proc/get_job_datums()
var/list/occupations = list() var/list/occupations = list()

View File

@@ -101,17 +101,18 @@
data["centcom_access"] = is_centcom() data["centcom_access"] = is_centcom()
data["all_centcom_access"] = null data["all_centcom_access"] = null
data["regions"] = null data["regions"] = null
data["id_rank"] = modify && modify.assignment ? modify.assignment : "Unassigned"
data["jobs"] = list( var/list/departments = list()
list("cat" = "Engineering", "jobs" = format_jobs(engineering_positions)), for(var/D in SSjob.get_all_department_datums())
list("cat" = "Medical", "jobs" = format_jobs(medical_positions)), var/datum/department/dept = D
list("cat" = "Science", "jobs" = format_jobs(science_positions)), if(!dept.assignable) // No AI ID cards for you.
list("cat" = "Security", "jobs" = format_jobs(security_positions)), continue
list("cat" = "Cargo", "jobs" = format_jobs(cargo_positions)), if(dept.centcom_only && !is_centcom())
list("cat" = "Planetside", "jobs" = format_jobs(planet_positions)), continue
list("cat" = "Civilian", "jobs" = format_jobs(civilian_positions)), departments[++departments.len] = list("department_name" = dept.name, "jobs" = format_jobs(SSjob.get_job_titles_in_department(dept.name)) )
list("cat" = "CentCom", "jobs" = format_jobs(get_all_centcom_jobs()))
) data["departments"] = departments
if (modify && is_centcom()) if (modify && is_centcom())
var/list/all_centcom_access = list() var/list/all_centcom_access = list()
@@ -208,16 +209,10 @@
if(is_centcom()) if(is_centcom())
access = get_centcom_access(t1) access = get_centcom_access(t1)
else else
var/datum/job/jobdatum var/datum/job/jobdatum = SSjob.get_job(t1)
for(var/jobtype in typesof(/datum/job))
var/datum/job/J = new jobtype
if(ckey(J.title) == ckey(t1))
jobdatum = J
break
if(!jobdatum) if(!jobdatum)
to_chat(usr, "<span class='warning'>No log exists for this job: [t1]</span>") to_chat(usr, "<span class='warning'>No log exists for this job: [t1]</span>")
return return
access = jobdatum.get_access() access = jobdatum.get_access()
modify.access = access modify.access = access

View File

@@ -148,14 +148,14 @@ var/world_topic_spam_protect_time = world.timeofday
else if(T == "manifest") else if(T == "manifest")
var/list/positions = list() var/list/positions = list()
var/list/set_names = list( var/list/set_names = list(
"heads" = command_positions, "heads" = SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND),
"sec" = security_positions, "sec" = SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY),
"eng" = engineering_positions, "eng" = SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING),
"med" = medical_positions, "med" = SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL),
"sci" = science_positions, "sci" = SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH),
"car" = cargo_positions, "car" = SSjob.get_job_titles_in_department(DEPARTMENT_CARGO),
"civ" = civilian_positions, "civ" = SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN),
"bot" = nonhuman_positions "bot" = SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC)
) )
for(var/datum/data/record/t in data_core.general) for(var/datum/data/record/t in data_core.general)

View File

@@ -300,7 +300,7 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
output += "<option value=''>--</option>" output += "<option value=''>--</option>"
for(var/j in get_all_jobs()) for(var/j in get_all_jobs())
output += "<option value='[j]'>[j]</option>" output += "<option value='[j]'>[j]</option>"
for(var/j in nonhuman_positions) for(var/j in SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC))
output += "<option value='[j]'>[j]</option>" output += "<option value='[j]'>[j]</option>"
var/list/bantypes = list("traitor","changeling","operative","revolutionary","cultist","wizard") //For legacy bans. var/list/bantypes = list("traitor","changeling","operative","revolutionary","cultist","wizard") //For legacy bans.
for(var/antag_type in all_antag_types) // Grab other bans. for(var/antag_type in all_antag_types) // Grab other bans.

View File

@@ -394,8 +394,8 @@
//Regular jobs //Regular jobs
//Command (Blue) //Command (Blue)
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>" jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>"
for(var/jobPos in command_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -415,8 +415,8 @@
//Security (Red) //Security (Red)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='ffddf0'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY))]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>"
for(var/jobPos in security_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -436,8 +436,8 @@
//Engineering (Yellow) //Engineering (Yellow)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='fff5cc'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING))]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>"
for(var/jobPos in engineering_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -457,8 +457,8 @@
//Cargo (Yellow) //Cargo (Yellow)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(cargo_positions)]'><a href='?src=\ref[src];jobban3=cargodept;jobban4=\ref[M]'>Cargo Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='fff5cc'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_CARGO))]'><a href='?src=\ref[src];jobban3=cargodept;jobban4=\ref[M]'>Cargo Positions</a></th></tr><tr align='center'>"
for(var/jobPos in cargo_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_CARGO))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -478,8 +478,8 @@
//Medical (White) //Medical (White)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='ffeef0'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL))]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>"
for(var/jobPos in medical_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -499,8 +499,8 @@
//Science (Purple) //Science (Purple)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='e79fff'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH))]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>"
for(var/jobPos in science_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -520,8 +520,8 @@
//Civilian (Grey) //Civilian (Grey)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='dddddd'><th colspan='[length(civilian_positions)]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='dddddd'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN))]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>"
for(var/jobPos in civilian_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -547,8 +547,8 @@
//Non-Human (Green) //Non-Human (Green)
counter = 0 counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>" jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)+1]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>" jobs += "<tr bgcolor='ccffcc'><th colspan='[length(SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC))+1]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>"
for(var/jobPos in nonhuman_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos) var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue if(!job) continue
@@ -635,50 +635,50 @@
var/list/joblist = list() var/list/joblist = list()
switch(href_list["jobban3"]) switch(href_list["jobban3"])
if("commanddept") if("commanddept")
for(var/jobPos in command_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("securitydept") if("securitydept")
for(var/jobPos in security_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("engineeringdept") if("engineeringdept")
for(var/jobPos in engineering_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("cargodept") if("cargodept")
for(var/jobPos in cargo_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_CARGO))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("medicaldept") if("medicaldept")
for(var/jobPos in medical_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("sciencedept") if("sciencedept")
for(var/jobPos in science_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("civiliandept") if("civiliandept")
for(var/jobPos in civilian_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue
joblist += temp.title joblist += temp.title
if("nonhumandept") if("nonhumandept")
joblist += "pAI" joblist += "pAI"
for(var/jobPos in nonhuman_positions) for(var/jobPos in SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC))
if(!jobPos) continue if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos) var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue if(!temp) continue

View File

@@ -97,7 +97,7 @@
if((pref.job_civilian_low & ASSISTANT) && job.type != /datum/job/assistant) if((pref.job_civilian_low & ASSISTANT) && job.type != /datum/job/assistant)
. += "<font color=grey>[rank]</font></td><td></td></tr>" . += "<font color=grey>[rank]</font></td><td></td></tr>"
continue continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs if((rank in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND) ) || (rank == "AI"))//Bold head jobs
. += "<b>[rank]</b>" . += "<b>[rank]</b>"
else else
. += "[rank]" . += "[rank]"

View File

@@ -206,16 +206,16 @@ var/list/event_last_fired = list()
else if(istype(R.module, /obj/item/weapon/robot_module/robot/research)) else if(istype(R.module, /obj/item/weapon/robot_module/robot/research))
active_with_role["Scientist"]++ active_with_role["Scientist"]++
if(M.mind.assigned_role in engineering_positions) if(M.mind.assigned_role in SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING))
active_with_role["Engineer"]++ active_with_role["Engineer"]++
if(M.mind.assigned_role in medical_positions) if(M.mind.assigned_role in SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL))
active_with_role["Medical"]++ active_with_role["Medical"]++
if(M.mind.assigned_role in security_positions) if(M.mind.assigned_role in SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY))
active_with_role["Security"]++ active_with_role["Security"]++
if(M.mind.assigned_role in science_positions) if(M.mind.assigned_role in SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH))
active_with_role["Scientist"]++ active_with_role["Scientist"]++
if(M.mind.assigned_role == "AI") if(M.mind.assigned_role == "AI")

View File

@@ -1,6 +1,6 @@
/datum/gm_action/atmos_leak /datum/gm_action/atmos_leak
name = "atmospherics leak" name = "atmospherics leak"
departments = list(ROLE_ENGINEERING, ROLE_SYNTHETIC) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_SYNTHETIC)
var/area/target_area // Chosen target area var/area/target_area // Chosen target area
var/area/target_turf // Chosen target turf in target_area var/area/target_turf // Chosen target turf in target_area
var/gas_type // Chosen gas to release var/gas_type // Chosen gas to release
@@ -74,4 +74,4 @@
playsound(target_turf, 'sound/effects/smoke.ogg', 50, 1) playsound(target_turf, 'sound/effects/smoke.ogg', 50, 1)
/datum/gm_action/atmos_leak/get_weight() /datum/gm_action/atmos_leak/get_weight()
return 15 + (metric.count_people_in_department(ROLE_ENGINEERING) * 10 + metric.count_people_in_department(ROLE_SYNTHETIC) * 30) // Synthetics are counted in higher value because they can wirelessly connect to alarms. return 15 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 10 + metric.count_people_in_department(DEPARTMENT_SYNTHETIC) * 30) // Synthetics are counted in higher value because they can wirelessly connect to alarms.

View File

@@ -1,6 +1,6 @@
/datum/gm_action/blob /datum/gm_action/blob
name = "blob infestation" name = "blob infestation"
departments = list(ROLE_ENGINEERING, ROLE_SECURITY, ROLE_MEDICAL) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_SECURITY, DEPARTMENT_MEDICAL)
chaotic = 25 chaotic = 25
var/list/area/excluded = list( var/list/area/excluded = list(
@@ -62,9 +62,9 @@
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg') command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
/datum/gm_action/blob/get_weight() /datum/gm_action/blob/get_weight()
var/engineers = metric.count_people_in_department(ROLE_ENGINEERING) var/engineers = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
var/security = metric.count_people_in_department(ROLE_SECURITY) var/security = metric.count_people_in_department(DEPARTMENT_SECURITY)
var/medical = metric.count_people_in_department(ROLE_MEDICAL) var/medical = metric.count_people_in_department(DEPARTMENT_MEDICAL)
var/assigned_staff = engineers + security var/assigned_staff = engineers + security
if(engineers || security) // Medical only counts if one of the other two exists, and even then they count as half. if(engineers || security) // Medical only counts if one of the other two exists, and even then they count as half.

View File

@@ -1,7 +1,7 @@
/datum/gm_action/brand_intelligence /datum/gm_action/brand_intelligence
name = "rampant vending machines" name = "rampant vending machines"
length = 30 MINUTES length = 30 MINUTES
departments = list(ROLE_ENGINEERING, ROLE_EVERYONE) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_EVERYONE)
var/list/obj/machinery/vending/vendingMachines = list() var/list/obj/machinery/vending/vendingMachines = list()
var/list/obj/machinery/vending/infectedVendingMachines = list() var/list/obj/machinery/vending/infectedVendingMachines = list()
@@ -66,4 +66,4 @@
infectedMachine.shoot_inventory = 0 infectedMachine.shoot_inventory = 0
/datum/gm_action/brand_intelligence/get_weight() /datum/gm_action/brand_intelligence/get_weight()
return 60 + (metric.count_people_in_department(ROLE_ENGINEERING) * 20) return 60 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 20)

View File

@@ -1,7 +1,7 @@
/datum/gm_action/camera_damage /datum/gm_action/camera_damage
name = "random camera damage" name = "random camera damage"
reusable = TRUE reusable = TRUE
departments = list(ROLE_SYNTHETIC, ROLE_ENGINEERING) departments = list(DEPARTMENT_SYNTHETIC, DEPARTMENT_ENGINEERING)
/datum/gm_action/camera_damage/start() /datum/gm_action/camera_damage/start()
var/obj/machinery/camera/C = acquire_random_camera() var/obj/machinery/camera/C = acquire_random_camera()
@@ -49,4 +49,4 @@
return T && C.can_use() && istype(C.loc, /turf) && (T.z in using_map.player_levels) return T && C.can_use() && istype(C.loc, /turf) && (T.z in using_map.player_levels)
/datum/gm_action/camera_damage/get_weight() /datum/gm_action/camera_damage/get_weight()
return 40 + (metric.count_people_in_department(ROLE_ENGINEERING) * 20) + (metric.count_people_in_department(ROLE_SYNTHETIC) * 40) return 40 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 20) + (metric.count_people_in_department(DEPARTMENT_SYNTHETIC) * 40)

View File

@@ -4,11 +4,11 @@
/datum/gm_action/canister_leak /datum/gm_action/canister_leak
name = "Canister Leak" name = "Canister Leak"
departments = list(ROLE_ENGINEERING) departments = list(DEPARTMENT_ENGINEERING)
chaotic = 20 chaotic = 20
/datum/gm_action/canister_leak/get_weight() /datum/gm_action/canister_leak/get_weight()
return metric.count_people_in_department(ROLE_ENGINEERING) * 30 return metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 30
/datum/gm_action/canister_leak/start() /datum/gm_action/canister_leak/start()
..() ..()

View File

@@ -1,14 +1,14 @@
//carp_migration //carp_migration
/datum/gm_action/carp_migration /datum/gm_action/carp_migration
name = "carp migration" name = "carp migration"
departments = list(ROLE_SECURITY, ROLE_EVERYONE) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_EVERYONE)
chaotic = 50 chaotic = 50
var/list/spawned_carp = list() var/list/spawned_carp = list()
var/carp_amount = 0 var/carp_amount = 0
length = 20 MINUTES length = 20 MINUTES
/datum/gm_action/carp_migration/get_weight() /datum/gm_action/carp_migration/get_weight()
return 50 + (metric.count_people_in_department(ROLE_SECURITY) * 10) + (metric.count_all_space_mobs() * 20) return 50 + (metric.count_people_in_department(DEPARTMENT_SECURITY) * 10) + (metric.count_all_space_mobs() * 20)
/datum/gm_action/carp_migration/announce() /datum/gm_action/carp_migration/announce()
var/announcement = "Unknown biological entities have been detected near [station_name()], please stand-by." var/announcement = "Unknown biological entities have been detected near [station_name()], please stand-by."
@@ -17,12 +17,12 @@
/datum/gm_action/carp_migration/set_up() /datum/gm_action/carp_migration/set_up()
// Higher filled roles means more groups of fish. // Higher filled roles means more groups of fish.
var/station_strength = 0 var/station_strength = 0
station_strength += (metric.count_people_in_department(ROLE_SECURITY) * 3) station_strength += (metric.count_people_in_department(DEPARTMENT_SECURITY) * 3)
station_strength += (metric.count_people_in_department(ROLE_ENGINEERING) * 2) station_strength += (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 2)
station_strength += metric.count_people_in_department(ROLE_MEDICAL) station_strength += metric.count_people_in_department(DEPARTMENT_MEDICAL)
// Less active emergency response departments tones the event down. // Less active emergency response departments tones the event down.
var/activeness = ((metric.assess_department(ROLE_SECURITY) + metric.assess_department(ROLE_ENGINEERING) + metric.assess_department(ROLE_MEDICAL)) / 3) var/activeness = ((metric.assess_department(DEPARTMENT_SECURITY) + metric.assess_department(DEPARTMENT_ENGINEERING) + metric.assess_department(DEPARTMENT_MEDICAL)) / 3)
activeness = max(activeness, 20) activeness = max(activeness, 20)
carp_amount = CEILING(station_strength * (activeness / 100) + 1, 1) carp_amount = CEILING(station_strength * (activeness / 100) + 1, 1)

View File

@@ -1,10 +1,10 @@
/datum/gm_action/comms_blackout /datum/gm_action/comms_blackout
name = "communications blackout" name = "communications blackout"
departments = list(ROLE_ENGINEERING, ROLE_EVERYONE) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_EVERYONE)
chaotic = 35 chaotic = 35
/datum/gm_action/comms_blackout/get_weight() /datum/gm_action/comms_blackout/get_weight()
return 50 + (metric.count_people_in_department(ROLE_ENGINEERING) * 40) return 50 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 40)
/datum/gm_action/comms_blackout/announce() /datum/gm_action/comms_blackout/announce()
if(prob(33)) if(prob(33))

View File

@@ -1,10 +1,10 @@
/datum/gm_action/security_drill /datum/gm_action/security_drill
name = "security drills" name = "security drills"
departments = list(ROLE_SECURITY, ROLE_EVERYONE) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_EVERYONE)
/datum/gm_action/security_drill/announce() /datum/gm_action/security_drill/announce()
spawn(rand(1 MINUTE, 2 MINUTES)) spawn(rand(1 MINUTE, 2 MINUTES))
command_announcement.Announce("[pick("A NanoTrasen security director", "A Vir-Gov correspondant", "Local Sif authoritiy")] has advised the enactment of [pick("a rampant wildlife", "a fire", "a hostile boarding", "a nonstandard", "a bomb", "an emergent intelligence")] drill with the personnel onboard \the [station_name()].", "Security Advisement") command_announcement.Announce("[pick("A NanoTrasen security director", "A Vir-Gov correspondant", "Local Sif authoritiy")] has advised the enactment of [pick("a rampant wildlife", "a fire", "a hostile boarding", "a nonstandard", "a bomb", "an emergent intelligence")] drill with the personnel onboard \the [station_name()].", "Security Advisement")
/datum/gm_action/security_drill/get_weight() /datum/gm_action/security_drill/get_weight()
return max(-20, 10 + gm.staleness - (gm.danger * 2)) + (metric.count_people_in_department(ROLE_SECURITY) * 5) + (metric.count_people_in_department(ROLE_EVERYONE) * 1.5) return max(-20, 10 + gm.staleness - (gm.danger * 2)) + (metric.count_people_in_department(DEPARTMENT_SECURITY) * 5) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 1.5)

View File

@@ -1,6 +1,6 @@
/datum/gm_action/dust /datum/gm_action/dust
name = "dust" name = "dust"
departments = list(ROLE_ENGINEERING) departments = list(DEPARTMENT_ENGINEERING)
chaotic = 10 chaotic = 10
reusable = TRUE reusable = TRUE
@@ -8,7 +8,7 @@
command_announcement.Announce("Debris resulting from activity on another nearby asteroid is approaching your colony.", "Dust Alert") command_announcement.Announce("Debris resulting from activity on another nearby asteroid is approaching your colony.", "Dust Alert")
/datum/gm_action/dust/get_weight() /datum/gm_action/dust/get_weight()
var/engineers = metric.count_people_in_department(ROLE_ENGINEERING) var/engineers = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
var/weight = 30 + (engineers * 25) var/weight = 30 + (engineers * 25)
return weight return weight

View File

@@ -1,6 +1,6 @@
/datum/gm_action/electrical_storm /datum/gm_action/electrical_storm
name = "electrical storm" name = "electrical storm"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
reusable = TRUE reusable = TRUE
var/lightsoutAmount = 1 var/lightsoutAmount = 1
var/lightsoutRange = 25 var/lightsoutRange = 25
@@ -30,4 +30,4 @@
apc.overload_lighting() apc.overload_lighting()
/datum/gm_action/electrical_storm/get_weight() /datum/gm_action/electrical_storm/get_weight()
return 30 + (metric.count_people_in_department(ROLE_ENGINEERING) * 15) + (metric.count_people_in_department(ROLE_EVERYONE) * 5) return 30 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 15) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 5)

View File

@@ -1,6 +1,6 @@
/datum/gm_action/electrified_door /datum/gm_action/electrified_door
name = "airlock short-circuit" name = "airlock short-circuit"
departments = list(ROLE_ENGINEERING, ROLE_MEDICAL) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_MEDICAL)
chaotic = 10 chaotic = 10
var/obj/machinery/door/airlock/chosen_door var/obj/machinery/door/airlock/chosen_door
var/area/target_area var/area/target_area
@@ -72,4 +72,4 @@
chosen_door.update_icon() chosen_door.update_icon()
/datum/gm_action/electrified_door/get_weight() /datum/gm_action/electrified_door/get_weight()
return 10 + (metric.count_people_in_department(ROLE_ENGINEERING) * 5 + metric.count_people_in_department(ROLE_MEDICAL) * 10) return 10 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 5 + metric.count_people_in_department(DEPARTMENT_MEDICAL) * 10)

View File

@@ -1,6 +1,6 @@
/datum/gm_action/gravity /datum/gm_action/gravity
name = "gravity failure" name = "gravity failure"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
length = 600 length = 600
var/list/zLevels var/list/zLevels
@@ -33,4 +33,4 @@
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored") command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored")
/datum/gm_action/gravity/get_weight() /datum/gm_action/gravity/get_weight()
return 30 + (metric.count_people_in_department(ROLE_EVERYONE) * 20) return 30 + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 20)

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@@ -6,11 +6,11 @@
/datum/gm_action/grid_check /datum/gm_action/grid_check
name = "grid check" name = "grid check"
departments = list(ROLE_ENGINEERING, ROLE_EVERYONE) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_EVERYONE)
chaotic = 20 chaotic = 20
/datum/gm_action/grid_check/get_weight() /datum/gm_action/grid_check/get_weight()
return 50 + (metric.count_people_in_department(ROLE_ENGINEERING) * 30) return 50 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 30)
/datum/gm_action/grid_check/start() /datum/gm_action/grid_check/start()
..() ..()

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@@ -14,7 +14,7 @@
/datum/gm_action/infestation /datum/gm_action/infestation
name = "animal infestation" name = "animal infestation"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
var/location var/location
var/locstring var/locstring
var/vermin var/vermin
@@ -100,7 +100,7 @@
command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation") command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
/datum/gm_action/infestation/get_weight() /datum/gm_action/infestation/get_weight()
return 5 + (metric.count_people_in_department(ROLE_EVERYONE) * 20) return 5 + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 20)
#undef LOC_KITCHEN #undef LOC_KITCHEN
#undef LOC_ATMOS #undef LOC_ATMOS

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@@ -1,6 +1,6 @@
/datum/gm_action/ionstorm /datum/gm_action/ionstorm
name = "ion storm" name = "ion storm"
departments = list(ROLE_SYNTHETIC) departments = list(DEPARTMENT_SYNTHETIC)
var/botEmagChance = 0.5 var/botEmagChance = 0.5
var/list/players = list() var/list/players = list()
var/active = FALSE var/active = FALSE
@@ -45,6 +45,6 @@
ion_storm_announcement() ion_storm_announcement()
/datum/gm_action/ionstorm/get_weight() /datum/gm_action/ionstorm/get_weight()
var/bots = metric.count_people_in_department(ROLE_SYNTHETIC) var/bots = metric.count_people_in_department(DEPARTMENT_SYNTHETIC)
var/weight = 5 + (bots * 20) var/weight = 5 + (bots * 20)
return weight return weight

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@@ -1,7 +1,7 @@
/datum/gm_action/manifest_malfunction /datum/gm_action/manifest_malfunction
name = "manifest malfunction" name = "manifest malfunction"
enabled = TRUE enabled = TRUE
departments = list(ROLE_SECURITY, ROLE_SYNTHETIC, ROLE_EVERYONE) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_SYNTHETIC, DEPARTMENT_EVERYONE)
chaotic = 3 chaotic = 3
reusable = FALSE reusable = FALSE
length = 0 length = 0
@@ -21,10 +21,10 @@
/datum/gm_action/manifest_malfunction/get_weight() /datum/gm_action/manifest_malfunction/get_weight()
. = -10 . = -10
var/security = metric.count_people_in_department(ROLE_SECURITY) var/security = metric.count_people_in_department(DEPARTMENT_SECURITY)
if(security && data_core) if(security && data_core)
. += (metric.count_people_in_department(ROLE_EVERYONE) * 5) - (metric.count_people_in_department(ROLE_SYNTHETIC) * 5) . += (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 5) - (metric.count_people_in_department(DEPARTMENT_SYNTHETIC) * 5)
return . return .

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@@ -2,7 +2,7 @@
/datum/gm_action/meteor_defense /datum/gm_action/meteor_defense
name = "meteor defense" name = "meteor defense"
departments = list(ROLE_ENGINEERING, ROLE_CARGO) departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_CARGO)
chaotic = 50 chaotic = 50
var/direction = null var/direction = null
var/dir_text = null var/dir_text = null
@@ -11,9 +11,9 @@
var/meteor_types var/meteor_types
/datum/gm_action/meteor_defense/get_weight() /datum/gm_action/meteor_defense/get_weight()
var/engineers = metric.count_people_in_department(ROLE_ENGINEERING) var/engineers = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
var/cargo = metric.count_people_in_department(ROLE_CARGO) var/cargo = metric.count_people_in_department(DEPARTMENT_CARGO)
var/bots = metric.count_people_in_department(ROLE_SYNTHETIC) var/bots = metric.count_people_in_department(DEPARTMENT_SYNTHETIC)
var/weight = (max(engineers - 1, 0) * 20) // If only one engineer exists, no meteors for now. var/weight = (max(engineers - 1, 0) * 20) // If only one engineer exists, no meteors for now.
if(engineers >= 2) if(engineers >= 2)

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@@ -2,7 +2,7 @@
/datum/gm_action/money_hacker /datum/gm_action/money_hacker
name = "bank account hacker" name = "bank account hacker"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
reusable = TRUE reusable = TRUE
var/datum/money_account/affected_account var/datum/money_account/affected_account
var/active var/active

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@@ -1,6 +1,6 @@
/datum/gm_action/money_lotto /datum/gm_action/money_lotto
name = "lottery win" name = "lottery win"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
var/winner_name = "John Smith" var/winner_name = "John Smith"
var/winner_sum = 0 var/winner_sum = 0
var/deposit_success = 0 var/deposit_success = 0
@@ -36,4 +36,4 @@
news_network.SubmitArticle(body, author, channel, null, 1) news_network.SubmitArticle(body, author, channel, null, 1)
/datum/gm_action/money_lotto/get_weight() /datum/gm_action/money_lotto/get_weight()
return 25 * metric.count_people_in_department(ROLE_EVERYONE) return 25 * metric.count_people_in_department(DEPARTMENT_EVERYONE)

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@@ -1,6 +1,6 @@
/datum/gm_action/pda_spam /datum/gm_action/pda_spam
name = "PDA spam" name = "PDA spam"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
reusable = TRUE reusable = TRUE
var/last_spam_time = 0 var/last_spam_time = 0
var/obj/machinery/message_server/useMS var/obj/machinery/message_server/useMS
@@ -126,4 +126,4 @@
to_chat(L, "\icon[P] <b>Message from [sender] (Unknown / spam?), </b>\"[message]\" (Unable to Reply)") to_chat(L, "\icon[P] <b>Message from [sender] (Unknown / spam?), </b>\"[message]\" (Unable to Reply)")
/datum/gm_action/pda_spam/get_weight() /datum/gm_action/pda_spam/get_weight()
return 25 * metric.count_people_in_department(ROLE_EVERYONE) return 25 * metric.count_people_in_department(DEPARTMENT_EVERYONE)

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@@ -1,7 +1,7 @@
/datum/gm_action/planet_weather_shift /datum/gm_action/planet_weather_shift
name = "sudden weather shift" name = "sudden weather shift"
enabled = TRUE enabled = TRUE
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
reusable = TRUE reusable = TRUE
var/datum/planet/target_planet var/datum/planet/target_planet

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@@ -1,6 +1,6 @@
/datum/gm_action/prison_break /datum/gm_action/prison_break
name = "prison break" name = "prison break"
departments = list(ROLE_SECURITY, ROLE_SYNTHETIC) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_SYNTHETIC)
var/start_time = 0 var/start_time = 0
var/active = FALSE // Are we doing stuff? var/active = FALSE // Are we doing stuff?
@@ -14,7 +14,7 @@
/datum/gm_action/prison_break/get_weight() /datum/gm_action/prison_break/get_weight()
var/afflicted_staff = 0 var/afflicted_staff = 0
var/assigned_staff = metric.count_people_in_department(ROLE_ENGINEERING) var/assigned_staff = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
for(var/department in departments) for(var/department in departments)
afflicted_staff += round(metric.count_people_in_department(department) / 2) afflicted_staff += round(metric.count_people_in_department(department) / 2)
@@ -27,14 +27,14 @@
/datum/gm_action/prison_break/virology /datum/gm_action/prison_break/virology
name = "virology breakout" name = "virology breakout"
departments = list(ROLE_MEDICAL, ROLE_SYNTHETIC) departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_SYNTHETIC)
eventDept = "Medical" eventDept = "Medical"
areaName = list("Virology") areaName = list("Virology")
areaType = list(/area/medical/virology, /area/medical/virologyaccess) areaType = list(/area/medical/virology, /area/medical/virologyaccess)
/datum/gm_action/prison_break/xenobiology /datum/gm_action/prison_break/xenobiology
name = "xenobiology breakout" name = "xenobiology breakout"
departments = list(ROLE_RESEARCH, ROLE_SYNTHETIC) departments = list(DEPARTMENT_RESEARCH, DEPARTMENT_SYNTHETIC)
eventDept = "Science" eventDept = "Science"
areaName = list("Xenobiology") areaName = list("Xenobiology")
areaType = list(/area/rnd/xenobiology) areaType = list(/area/rnd/xenobiology)
@@ -42,7 +42,7 @@
/datum/gm_action/prison_break/station /datum/gm_action/prison_break/station
name = "station-wide breakout" name = "station-wide breakout"
departments = list(ROLE_SECURITY, ROLE_MEDICAL, ROLE_RESEARCH, ROLE_SYNTHETIC) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_MEDICAL, DEPARTMENT_RESEARCH, DEPARTMENT_SYNTHETIC)
eventDept = "Station" eventDept = "Station"
areaName = list("Brig","Virology","Xenobiology") areaName = list("Brig","Virology","Xenobiology")
areaType = list(/area/security/prison, /area/security/brig, /area/medical/virology, /area/medical/virologyaccess, /area/rnd/xenobiology) areaType = list(/area/security/prison, /area/security/brig, /area/medical/virology, /area/medical/virologyaccess, /area/rnd/xenobiology)

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@@ -1,6 +1,6 @@
/datum/gm_action/radiation_storm /datum/gm_action/radiation_storm
name = "radiation storm" name = "radiation storm"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
reusable = TRUE reusable = TRUE
var/enterBelt = 30 var/enterBelt = 30
@@ -64,4 +64,4 @@
revoke_maint_all_access() revoke_maint_all_access()
/datum/gm_action/radiation_storm/get_weight() /datum/gm_action/radiation_storm/get_weight()
return 20 + (metric.count_people_in_department(ROLE_MEDICAL) * 10) + (metric.count_all_space_mobs() * 40) + (metric.count_people_in_department(ROLE_EVERYONE) * 20) return 20 + (metric.count_people_in_department(DEPARTMENT_MEDICAL) * 10) + (metric.count_all_space_mobs() * 40) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 20)

View File

@@ -1,7 +1,7 @@
// The random spawn proc on the antag datum will handle announcing the spawn and whatnot. // The random spawn proc on the antag datum will handle announcing the spawn and whatnot.
/datum/gm_action/random_antag /datum/gm_action/random_antag
name = "random antagonist" name = "random antagonist"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
chaotic = 30 chaotic = 30
reusable = TRUE reusable = TRUE
@@ -19,5 +19,5 @@
/datum/gm_action/random_antag/get_weight() /datum/gm_action/random_antag/get_weight()
. = ..() . = ..()
if(gm) if(gm)
var/weight = max(0, (metric.count_people_in_department(ROLE_SECURITY) * 20) + (metric.count_people_in_department(ROLE_EVERYONE) * 5) + gm.staleness) var/weight = max(0, (metric.count_people_in_department(DEPARTMENT_SECURITY) * 20) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 5) + gm.staleness)
return weight return weight

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@@ -1,6 +1,6 @@
/datum/gm_action/rogue_drone /datum/gm_action/rogue_drone
name = "rogue drones" name = "rogue drones"
departments = list(ROLE_SECURITY) departments = list(DEPARTMENT_SECURITY)
chaotic = 60 chaotic = 60
length = 20 MINUTES length = 20 MINUTES
var/list/drones_list = list() var/list/drones_list = list()
@@ -60,4 +60,4 @@
command_announcement.Announce("We're disappointed at the loss of the drones, but the survivors have been recovered.", "Rogue drone alert") command_announcement.Announce("We're disappointed at the loss of the drones, but the survivors have been recovered.", "Rogue drone alert")
/datum/gm_action/rogue_drone/get_weight() /datum/gm_action/rogue_drone/get_weight()
return 20 + (metric.count_people_in_department(ROLE_SECURITY) * 10) + (metric.count_all_space_mobs() * 30) return 20 + (metric.count_people_in_department(DEPARTMENT_SECURITY) * 10) + (metric.count_all_space_mobs() * 30)

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@@ -1,6 +1,6 @@
/datum/gm_action/security_screening /datum/gm_action/security_screening
name = "security screening" name = "security screening"
departments = list(ROLE_SECURITY, ROLE_EVERYONE) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_EVERYONE)
var/list/species_weights = list( var/list/species_weights = list(
SPECIES_SKRELL = 9, SPECIES_SKRELL = 9,
@@ -46,4 +46,4 @@
command_announcement.Announce("[pick("A nearby Navy vessel", "A Solar official", "A Vir-Gov official", "A NanoTrasen board director")] has requested the screening of [pick("every other", "every", "suspicious", "willing")] [pickweight(end_weights)] personnel onboard \the [station_name()].", "Security Advisement") command_announcement.Announce("[pick("A nearby Navy vessel", "A Solar official", "A Vir-Gov official", "A NanoTrasen board director")] has requested the screening of [pick("every other", "every", "suspicious", "willing")] [pickweight(end_weights)] personnel onboard \the [station_name()].", "Security Advisement")
/datum/gm_action/security_screening/get_weight() /datum/gm_action/security_screening/get_weight()
return max(-20, 10 + round(gm.staleness * 1.5) - (gm.danger * 2)) + (metric.count_people_in_department(ROLE_SECURITY) * 10) + (metric.count_people_in_department(ROLE_EVERYONE) * 1.5) return max(-20, 10 + round(gm.staleness * 1.5) - (gm.danger * 2)) + (metric.count_people_in_department(DEPARTMENT_SECURITY) * 10) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 1.5)

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@@ -1,10 +1,10 @@
/datum/gm_action/shipping_error /datum/gm_action/shipping_error
name = "shipping error" name = "shipping error"
departments = list(ROLE_CARGO) departments = list(DEPARTMENT_CARGO)
reusable = TRUE reusable = TRUE
/datum/gm_action/shipping_error/get_weight() /datum/gm_action/shipping_error/get_weight()
var/cargo = metric.count_people_in_department(ROLE_CARGO) var/cargo = metric.count_people_in_department(DEPARTMENT_CARGO)
var/weight = (cargo * 40) var/weight = (cargo * 40)
return weight return weight

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@@ -35,7 +35,7 @@
radiate() radiate()
/datum/gm_action/solar_storm/get_weight() /datum/gm_action/solar_storm/get_weight()
return 20 + (metric.count_people_in_department(ROLE_ENGINEERING) * 10) + (metric.count_all_space_mobs() * 30) return 20 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 10) + (metric.count_all_space_mobs() * 30)
/datum/gm_action/solar_storm/proc/radiate() /datum/gm_action/solar_storm/proc/radiate()
// Note: Too complicated to be worth trying to use the radiation system for this. Its only in space anyway, so we make an exception in this case. // Note: Too complicated to be worth trying to use the radiation system for this. Its only in space anyway, so we make an exception in this case.

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@@ -1,6 +1,6 @@
/datum/gm_action/spacevine /datum/gm_action/spacevine
name = "space-vine infestation" name = "space-vine infestation"
departments = list(ROLE_ENGINEERING) departments = list(DEPARTMENT_ENGINEERING)
chaotic = 2 chaotic = 2
/datum/gm_action/spacevine/start() /datum/gm_action/spacevine/start()
@@ -11,4 +11,4 @@
level_seven_announcement() level_seven_announcement()
/datum/gm_action/spacevine/get_weight() /datum/gm_action/spacevine/get_weight()
return 20 + (metric.count_people_in_department(ROLE_ENGINEERING) * 20) + (metric.count_people_in_department(ROLE_EVERYONE) * 10) return 20 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 20) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 10)

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@@ -1,6 +1,6 @@
/datum/gm_action/spider_infestation /datum/gm_action/spider_infestation
name = "spider infestation" name = "spider infestation"
departments = list(ROLE_SECURITY, ROLE_MEDICAL, ROLE_EVERYONE) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_MEDICAL, DEPARTMENT_EVERYONE)
chaotic = 30 chaotic = 30
severity = 1 severity = 1
@@ -10,9 +10,9 @@
var/spawntype = /obj/effect/spider/spiderling var/spawntype = /obj/effect/spider/spiderling
/datum/gm_action/spider_infestation/set_up() /datum/gm_action/spider_infestation/set_up()
severity = pickweight(EVENT_LEVEL_MUNDANE = max(1,(12 - (3 * metric.count_people_in_department(ROLE_SECURITY)))), severity = pickweight(EVENT_LEVEL_MUNDANE = max(1,(12 - (3 * metric.count_people_in_department(DEPARTMENT_SECURITY)))),
EVENT_LEVEL_MODERATE = (7 + (2 * metric.count_people_in_department(ROLE_SECURITY))), EVENT_LEVEL_MODERATE = (7 + (2 * metric.count_people_in_department(DEPARTMENT_SECURITY))),
EVENT_LEVEL_MAJOR = (1 + (2 * metric.count_people_in_department(ROLE_SECURITY))) EVENT_LEVEL_MAJOR = (1 + (2 * metric.count_people_in_department(DEPARTMENT_SECURITY)))
) )
switch(severity) switch(severity)
@@ -47,9 +47,9 @@
spawncount-- spawncount--
/datum/gm_action/spider_infestation/get_weight() /datum/gm_action/spider_infestation/get_weight()
var/security = metric.count_people_in_department(ROLE_SECURITY) var/security = metric.count_people_in_department(DEPARTMENT_SECURITY)
var/medical = metric.count_people_in_department(ROLE_MEDICAL) var/medical = metric.count_people_in_department(DEPARTMENT_MEDICAL)
var/engineering = metric.count_people_in_department(ROLE_ENGINEERING) var/engineering = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
var/assigned_staff = security + round(medical / 2) + round(engineering / 2) var/assigned_staff = security + round(medical / 2) + round(engineering / 2)

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@@ -1,6 +1,6 @@
/datum/gm_action/spontaneous_appendicitis /datum/gm_action/spontaneous_appendicitis
name = "appendicitis" name = "appendicitis"
departments = list(ROLE_MEDICAL, ROLE_EVERYONE) departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_EVERYONE)
chaotic = 1 chaotic = 1
/datum/gm_action/spontaneous_appendicitis/start() /datum/gm_action/spontaneous_appendicitis/start()
@@ -10,4 +10,4 @@
break break
/datum/gm_action/spontaneous_appendicitis/get_weight() /datum/gm_action/spontaneous_appendicitis/get_weight()
return max(0, -5 + (metric.count_people_in_department(ROLE_MEDICAL) * 10)) return max(0, -5 + (metric.count_people_in_department(DEPARTMENT_MEDICAL) * 10))

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@@ -1,6 +1,6 @@
/datum/gm_action/station_fund_raise /datum/gm_action/station_fund_raise
name = "local funding drive" name = "local funding drive"
departments = list(ROLE_SECURITY, ROLE_CARGO, ROLE_EVERYONE) departments = list(DEPARTMENT_SECURITY, DEPARTMENT_CARGO, DEPARTMENT_EVERYONE)
/datum/gm_action/station_fund_raise/announce() /datum/gm_action/station_fund_raise/announce()
spawn(rand(1 MINUTE, 2 MINUTES)) spawn(rand(1 MINUTE, 2 MINUTES))
@@ -11,4 +11,4 @@
if(station_account.money <= 80000) if(station_account.money <= 80000)
weight_modifier = 1 weight_modifier = 1
return (max(-20, 10 + gm.staleness) + ((metric.count_people_in_department(ROLE_SECURITY) + (metric.count_people_in_department(ROLE_CARGO))) * 5) + (metric.count_people_in_department(ROLE_EVERYONE) * 3)) * weight_modifier return (max(-20, 10 + gm.staleness) + ((metric.count_people_in_department(DEPARTMENT_SECURITY) + (metric.count_people_in_department(DEPARTMENT_CARGO))) * 5) + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 3)) * weight_modifier

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@@ -1,6 +1,6 @@
/datum/gm_action/stowaway /datum/gm_action/stowaway
name = "stowaway pod" name = "stowaway pod"
departments = list(ROLE_EVERYONE, ROLE_SECURITY) departments = list(DEPARTMENT_EVERYONE, DEPARTMENT_SECURITY)
chaotic = 10 chaotic = 10
observers_used = TRUE observers_used = TRUE
var/area/target_area // Chosen target area var/area/target_area // Chosen target area
@@ -72,7 +72,7 @@
say_dead_object("A <span class='notice'>[HP.occupant_type]</span> pod is now available in \the [target_area].", HP) say_dead_object("A <span class='notice'>[HP.occupant_type]</span> pod is now available in \the [target_area].", HP)
/datum/gm_action/stowaway/get_weight() /datum/gm_action/stowaway/get_weight()
return -20 + (metric.count_people_in_department(ROLE_SECURITY) * 15 + metric.count_people_in_department(ROLE_SYNTHETIC) * 5 + metric.count_people_in_department(ROLE_EVERYONE) * 1) return -20 + (metric.count_people_in_department(DEPARTMENT_SECURITY) * 15 + metric.count_people_in_department(DEPARTMENT_SYNTHETIC) * 5 + metric.count_people_in_department(DEPARTMENT_EVERYONE) * 1)
/datum/gm_action/stowaway/announce() /datum/gm_action/stowaway/announce()
spawn(rand(15 MINUTES, 30 MINUTES)) spawn(rand(15 MINUTES, 30 MINUTES))

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@@ -1,7 +1,7 @@
/datum/gm_action/nanotrasen_budget_allocation /datum/gm_action/nanotrasen_budget_allocation
name = "supply point to cargo budget" name = "supply point to cargo budget"
enabled = TRUE enabled = TRUE
departments = list(ROLE_CARGO) departments = list(DEPARTMENT_CARGO)
chaotic = 0 chaotic = 0
reusable = TRUE reusable = TRUE
@@ -22,8 +22,8 @@
/datum/gm_action/nanotrasen_budget_allocation/get_weight() /datum/gm_action/nanotrasen_budget_allocation/get_weight()
. = round(SC.points / 15) . = round(SC.points / 15)
var/cargo = metric.count_people_in_department(ROLE_CARGO) var/cargo = metric.count_people_in_department(DEPARTMENT_CARGO)
var/personnel = metric.count_people_in_department(ROLE_EVERYONE) var/personnel = metric.count_people_in_department(DEPARTMENT_EVERYONE)
if(cargo) if(cargo)
. = round(SC.points / (10 + personnel)) + cargo * 10 . = round(SC.points / (10 + personnel)) + cargo * 10

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@@ -1,11 +1,11 @@
/datum/gm_action/request /datum/gm_action/request
name = "general request" name = "general request"
departments = list(ROLE_CARGO) departments = list(DEPARTMENT_CARGO)
/datum/gm_action/request/announce() /datum/gm_action/request/announce()
spawn(rand(1 MINUTE, 2 MINUTES)) spawn(rand(1 MINUTE, 2 MINUTES))
command_announcement.Announce("[pick("A nearby vessel", "A Solar contractor", "A Skrellian contractor", "A NanoTrasen board director")] has requested the delivery of [pick("one","two","three","several")] [pick("medical","engineering","research","civilian")] supply packages. The [station_name()] has been tasked with completing this request.", "Supply Request") command_announcement.Announce("[pick("A nearby vessel", "A Solar contractor", "A Skrellian contractor", "A NanoTrasen board director")] has requested the delivery of [pick("one","two","three","several")] [pick("medical","engineering","research","civilian")] supply packages. The [station_name()] has been tasked with completing this request.", "Supply Request")
/datum/gm_action/request/get_weight() /datum/gm_action/request/get_weight()
return max(15, 15 + round(gm.staleness / 2) - gm.danger) + (metric.count_people_in_department(ROLE_CARGO) * 10) return max(15, 15 + round(gm.staleness / 2) - gm.danger) + (metric.count_people_in_department(DEPARTMENT_CARGO) * 10)

View File

@@ -2,7 +2,7 @@
/datum/gm_action/surprise_carp_attack /datum/gm_action/surprise_carp_attack
name = "surprise carp attack" name = "surprise carp attack"
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
reusable = TRUE reusable = TRUE
chaotic = 10 chaotic = 10
var/mob/living/victim = null var/mob/living/victim = null

View File

@@ -2,11 +2,11 @@
/datum/gm_action/surprise_meteors /datum/gm_action/surprise_meteors
name = "surprise meteors" name = "surprise meteors"
departments = list(ROLE_ENGINEERING) departments = list(DEPARTMENT_ENGINEERING)
chaotic = 25 chaotic = 25
/datum/gm_action/surprise_meteors/get_weight() /datum/gm_action/surprise_meteors/get_weight()
var/engineers = metric.count_people_in_department(ROLE_ENGINEERING) var/engineers = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
var/weight = (max(engineers - 1, 0) * 25) // If only one engineer exists, no meteors for now. var/weight = (max(engineers - 1, 0) * 25) // If only one engineer exists, no meteors for now.
return weight return weight

View File

@@ -1,6 +1,6 @@
/datum/gm_action/swarm_boarder /datum/gm_action/swarm_boarder
name = "swarmer shell" name = "swarmer shell"
departments = list(ROLE_EVERYONE, ROLE_SECURITY, ROLE_ENGINEERING) departments = list(DEPARTMENT_EVERYONE, DEPARTMENT_SECURITY, DEPARTMENT_ENGINEERING)
chaotic = 60 chaotic = 60
observers_used = TRUE observers_used = TRUE
var/area/target_area // Chosen target area var/area/target_area // Chosen target area
@@ -67,7 +67,7 @@
new swarmertype(target_turf) new swarmertype(target_turf)
/datum/gm_action/swarm_boarder/get_weight() /datum/gm_action/swarm_boarder/get_weight()
return max(0, -60 + (metric.count_people_in_department(ROLE_SECURITY) * 10 + metric.count_people_in_department(ROLE_SYNTHETIC) * 5)) return max(0, -60 + (metric.count_people_in_department(DEPARTMENT_SECURITY) * 10 + metric.count_people_in_department(DEPARTMENT_SYNTHETIC) * 5))
/datum/gm_action/swarm_boarder/announce() /datum/gm_action/swarm_boarder/announce()
spawn(rand(5 MINUTES, 15 MINUTES)) spawn(rand(5 MINUTES, 15 MINUTES))

View File

@@ -2,7 +2,7 @@
/datum/gm_action/viral_infection /datum/gm_action/viral_infection
name = "viral infection" name = "viral infection"
departments = list(ROLE_MEDICAL) departments = list(DEPARTMENT_MEDICAL)
chaotic = 5 chaotic = 5
var/list/viruses = list() var/list/viruses = list()
severity = 1 severity = 1
@@ -80,4 +80,4 @@
message_admins("Virus event affecting [english_list(used_candidates_links)] started; Viruses: [english_list(used_viruses_links)]") message_admins("Virus event affecting [english_list(used_candidates_links)] started; Viruses: [english_list(used_viruses_links)]")
/datum/gm_action/viral_infection/get_weight() /datum/gm_action/viral_infection/get_weight()
return (metric.count_people_in_department(ROLE_MEDICAL) * 20) return (metric.count_people_in_department(DEPARTMENT_MEDICAL) * 20)

View File

@@ -1,6 +1,6 @@
/datum/gm_action/viral_outbreak /datum/gm_action/viral_outbreak
name = "viral outbreak" name = "viral outbreak"
departments = list(ROLE_MEDICAL, ROLE_EVERYONE) departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_EVERYONE)
chaotic = 30 chaotic = 30
severity = 1 severity = 1
var/list/candidates = list() var/list/candidates = list()
@@ -29,9 +29,9 @@
severity-- severity--
/datum/gm_action/viral_outbreak/get_weight() /datum/gm_action/viral_outbreak/get_weight()
var/medical = metric.count_people_in_department(ROLE_MEDICAL) var/medical = metric.count_people_in_department(DEPARTMENT_MEDICAL)
var/security = metric.count_people_in_department(ROLE_SECURITY) var/security = metric.count_people_in_department(DEPARTMENT_SECURITY)
var/everyone = metric.count_people_in_department(ROLE_EVERYONE) var/everyone = metric.count_people_in_department(DEPARTMENT_EVERYONE)
var/assigned_staff = medical + round(security / 2) var/assigned_staff = medical + round(security / 2)

View File

@@ -1,6 +1,6 @@
/datum/gm_action/wallrot /datum/gm_action/wallrot
name = "wall rot" name = "wall rot"
departments = list(ROLE_ENGINEERING) departments = list(DEPARTMENT_ENGINEERING)
reusable = TRUE reusable = TRUE
var/turf/simulated/wall/center var/turf/simulated/wall/center
severity = 1 severity = 1
@@ -40,4 +40,4 @@
break break
/datum/gm_action/wallrot/get_weight() /datum/gm_action/wallrot/get_weight()
return 60 + (metric.count_people_in_department(ROLE_ENGINEERING) * 35) return 60 + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) * 35)

View File

@@ -2,8 +2,8 @@
/datum/gm_action/waste_disposal /datum/gm_action/waste_disposal
name = "waste disposal" name = "waste disposal"
departments = list(ROLE_CARGO) departments = list(DEPARTMENT_CARGO)
chaotic = 0 chaotic = 0
/datum/gm_action/waste_disposal/get_weight() /datum/gm_action/waste_disposal/get_weight()
return metric.count_people_in_department(ROLE_CARGO) * 50 return metric.count_people_in_department(DEPARTMENT_CARGO) * 50

View File

@@ -1,6 +1,6 @@
/datum/gm_action/window_break /datum/gm_action/window_break
name = "window breach" name = "window breach"
departments = list(ROLE_ENGINEERING) departments = list(DEPARTMENT_ENGINEERING)
chaotic = 5 chaotic = 5
var/obj/structure/window/chosen_window var/obj/structure/window/chosen_window
var/list/obj/structure/window/collateral_windows var/list/obj/structure/window/collateral_windows
@@ -75,4 +75,4 @@
command_announcement.Announce("Structural integrity of windows at [chosen_location.loc.name] is failing. Immediate repair or replacement is advised.", "Structural Alert") command_announcement.Announce("Structural integrity of windows at [chosen_location.loc.name] is failing. Immediate repair or replacement is advised.", "Structural Alert")
/datum/gm_action/window_break/get_weight() /datum/gm_action/window_break/get_weight()
return 20 * metric.count_people_in_department(ROLE_ENGINEERING) return 20 * metric.count_people_in_department(DEPARTMENT_ENGINEERING)

View File

@@ -2,7 +2,7 @@
name = "space-time anomalies" name = "space-time anomalies"
chaotic = 70 chaotic = 70
length = 12 MINUTES length = 12 MINUTES
departments = list(ROLE_EVERYONE) departments = list(DEPARTMENT_EVERYONE)
severity = 1 severity = 1
/datum/gm_action/wormholes/set_up() // 1 out of 5 will be full-duration wormholes, meaning up to a minute long. /datum/gm_action/wormholes/set_up() // 1 out of 5 will be full-duration wormholes, meaning up to a minute long.
@@ -17,7 +17,7 @@
wormhole_event(length / 2, (severity / 3)) wormhole_event(length / 2, (severity / 3))
/datum/gm_action/wormholes/get_weight() /datum/gm_action/wormholes/get_weight()
return 10 + max(0, -30 + (metric.count_people_in_department(ROLE_EVERYONE) * 5) + (metric.count_people_in_department(ROLE_ENGINEERING) + 10) + (metric.count_people_in_department(ROLE_MEDICAL) * 20)) return 10 + max(0, -30 + (metric.count_people_in_department(DEPARTMENT_EVERYONE) * 5) + (metric.count_people_in_department(DEPARTMENT_ENGINEERING) + 10) + (metric.count_people_in_department(DEPARTMENT_MEDICAL) * 20))
/datum/gm_action/wormholes/end() /datum/gm_action/wormholes/end()
command_announcement.Announce("There are no more space-time anomalies detected on the station.", "Anomaly Alert") command_announcement.Announce("There are no more space-time anomalies detected on the station.", "Anomaly Alert")

View File

@@ -138,7 +138,7 @@
for(var/datum/gm_action/action in available_actions) for(var/datum/gm_action/action in available_actions)
if(!action.enabled) if(!action.enabled)
continue continue
if(ROLE_EVERYONE in action.departments) if(DEPARTMENT_EVERYONE in action.departments)
best_actions.Add(action) best_actions.Add(action)
log_debug("[action.name] is being considered because it involves everyone.") log_debug("[action.name] is being considered because it involves everyone.")

View File

@@ -2,7 +2,7 @@
// This proc tries to find the department of an arbitrary mob. // This proc tries to find the department of an arbitrary mob.
/datum/metric/proc/guess_department(var/mob/M) /datum/metric/proc/guess_department(var/mob/M)
var/list/found_roles = list() var/list/found_roles = list()
. = ROLE_UNKNOWN . = DEPARTMENT_UNKNOWN
// Records are usually the most reliable way to get what job someone is. // Records are usually the most reliable way to get what job someone is.
var/datum/data/record/R = find_general_record("name", M.real_name) var/datum/data/record/R = find_general_record("name", M.real_name)
@@ -10,7 +10,7 @@
var/recorded_rank = R.fields["real_rank"] var/recorded_rank = R.fields["real_rank"]
found_roles = role_name_to_department(recorded_rank) found_roles = role_name_to_department(recorded_rank)
. = found_roles[1] . = found_roles[1]
if(. != ROLE_UNKNOWN) // We found the correct department, so we can stop now. if(. != DEPARTMENT_UNKNOWN) // We found the correct department, so we can stop now.
return return
// They have a custom title, aren't crew, or someone deleted their record, so we need a fallback method. // They have a custom title, aren't crew, or someone deleted their record, so we need a fallback method.
@@ -18,16 +18,16 @@
if(M.mind) if(M.mind)
found_roles = role_name_to_department(M.mind.assigned_role) found_roles = role_name_to_department(M.mind.assigned_role)
. = found_roles[1] . = found_roles[1]
if(. != ROLE_UNKNOWN) if(. != DEPARTMENT_UNKNOWN)
return return
// At this point, they don't have a mind, or for some reason assigned_role didn't work. // At this point, they don't have a mind, or for some reason assigned_role didn't work.
found_roles = role_name_to_department(M.job) found_roles = role_name_to_department(M.job)
. = found_roles[1] . = found_roles[1]
if(. != ROLE_UNKNOWN) if(. != DEPARTMENT_UNKNOWN)
return return
return ROLE_UNKNOWN // Welp. return DEPARTMENT_UNKNOWN // Welp.
// Feed this proc the name of a job, and it will try to figure out what department they are apart of. // Feed this proc the name of a job, and it will try to figure out what department they are apart of.
// Note that this returns a list, as some jobs are in more than one department, like Command. The 'primary' department is the first // Note that this returns a list, as some jobs are in more than one department, like Command. The 'primary' department is the first
@@ -35,32 +35,32 @@
/datum/metric/proc/role_name_to_department(var/role_name) /datum/metric/proc/role_name_to_department(var/role_name)
var/list/result = list() var/list/result = list()
if(role_name in security_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_SECURITY))
result += ROLE_SECURITY result += DEPARTMENT_SECURITY
if(role_name in engineering_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_ENGINEERING))
result += ROLE_ENGINEERING result += DEPARTMENT_ENGINEERING
if(role_name in medical_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_MEDICAL))
result += ROLE_MEDICAL result += DEPARTMENT_MEDICAL
if(role_name in science_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_RESEARCH))
result += ROLE_RESEARCH result += DEPARTMENT_RESEARCH
if(role_name in cargo_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_CARGO))
result += ROLE_CARGO result += DEPARTMENT_CARGO
if(role_name in civilian_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_CIVILIAN))
result += ROLE_CIVILIAN result += DEPARTMENT_CIVILIAN
if(role_name in nonhuman_positions) if(SSjob.is_job_in_department(role_name, DEPARTMENT_SYNTHETIC))
result += ROLE_SYNTHETIC result += DEPARTMENT_SYNTHETIC
if(role_name in command_positions) // We do Command last, since we consider command to only be a primary department for hop/admin. if(SSjob.is_job_in_department(role_name, DEPARTMENT_COMMAND)) // We do Command last, since we consider command to only be a primary department for hop/admin.
result += ROLE_COMMAND result += DEPARTMENT_COMMAND
if(!result.len) // No department was found. if(!result.len) // No department was found.
result += ROLE_UNKNOWN result += DEPARTMENT_UNKNOWN
return result return result
/datum/metric/proc/count_people_in_department(var/department) /datum/metric/proc/count_people_in_department(var/department)

View File

@@ -3,13 +3,13 @@
/datum/metric /datum/metric
var/list/departments = list( var/list/departments = list(
ROLE_COMMAND, DEPARTMENT_COMMAND,
ROLE_SECURITY, DEPARTMENT_SECURITY,
ROLE_ENGINEERING, DEPARTMENT_ENGINEERING,
ROLE_MEDICAL, DEPARTMENT_MEDICAL,
ROLE_RESEARCH, DEPARTMENT_RESEARCH,
ROLE_CARGO, DEPARTMENT_CARGO,
ROLE_CIVILIAN, DEPARTMENT_CIVILIAN,
ROLE_SYNTHETIC DEPARTMENT_SYNTHETIC
) )

View File

@@ -44,14 +44,16 @@
data["id_owner"] = id_card && id_card.registered_name ? id_card.registered_name : "-----" data["id_owner"] = id_card && id_card.registered_name ? id_card.registered_name : "-----"
data["id_name"] = id_card ? id_card.name : "-----" data["id_name"] = id_card ? id_card.name : "-----"
data["command_jobs"] = format_jobs(command_positions) var/list/departments = list()
data["engineering_jobs"] = format_jobs(engineering_positions) for(var/D in SSjob.get_all_department_datums())
data["medical_jobs"] = format_jobs(medical_positions) var/datum/department/dept = D
data["science_jobs"] = format_jobs(science_positions) if(!dept.assignable) // No AI ID cards for you.
data["security_jobs"] = format_jobs(security_positions) continue
data["cargo_jobs"] = format_jobs(cargo_positions) if(dept.centcom_only && !is_centcom)
data["civilian_jobs"] = format_jobs(civilian_positions) continue
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs()) departments[++departments.len] = list("department_name" = dept.name, "jobs" = format_jobs(SSjob.get_job_titles_in_department(dept.name)) )
data["departments"] = departments
data["all_centcom_access"] = is_centcom ? get_accesses(1) : null data["all_centcom_access"] = is_centcom ? get_accesses(1) : null
data["regions"] = get_accesses() data["regions"] = get_accesses()

View File

@@ -50,10 +50,15 @@ var/const/access_explorer = 43
return get_all_station_access() return get_all_station_access()
*/ */
/datum/department/planetside
name = DEPARTMENT_PLANET
color = "#555555"
sorting_order = 2 // Same as cargo in importance.
/datum/job/pilot /datum/job/pilot
title = "Pilot" title = "Pilot"
flag = PILOT flag = PILOT
department = "Civilian" departments = list(DEPARTMENT_PLANET)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2
@@ -68,12 +73,12 @@ var/const/access_explorer = 43
/datum/job/explorer /datum/job/explorer
title = "Explorer" title = "Explorer"
flag = EXPLORER flag = EXPLORER
department = "Civilian" departments = list(DEPARTMENT_PLANET)
department_flag = CIVILIAN department_flag = CIVILIAN
faction = "Station" faction = "Station"
total_positions = 4 total_positions = 4
spawn_positions = 4 spawn_positions = 4
supervisors = "the explorer leader and the head of personnel" supervisors = "the head of personnel"
selection_color = "#515151" selection_color = "#515151"
economic_modifier = 4 economic_modifier = 4
access = list(access_explorer) access = list(access_explorer)
@@ -88,7 +93,7 @@ var/const/access_explorer = 43
/datum/job/sar /datum/job/sar
title = "Search and Rescue" title = "Search and Rescue"
flag = SAR flag = SAR
department = "Medical" departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_PLANET)
department_flag = MEDSCI department_flag = MEDSCI
faction = "Station" faction = "Station"
total_positions = 2 total_positions = 2

View File

@@ -57,39 +57,8 @@
</div> </div>
</div> </div>
<hr> <hr>
{{if data.authenticated}} {{if data.authenticated}}
<script type="text/javascript">
function markRed(){
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#FFDDDD";
}
function markGreen(){
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#DDFFDD";
}
function markAccountGreen(){
var nameField = document.getElementById('accountfield');
nameField.style.backgroundColor = "#DDFFDD";
}
function markAccountRed(){
var nameField = document.getElementById('accountfield');
nameField.style.backgroundColor = "#FFDDDD";
}
function showAll(){
var allJobsSlot = document.getElementById('allvalue.jobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>Hide</a><br>";
var allJobs = document.getElementById('all-value.jobs');
allJobs.style.display = 'block';
}
function hideAll(){
var allJobsSlot = document.getElementById('allvalue.jobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>{{:data.target_rank}}</a>";
var allJobs = document.getElementById('all-value.jobs');
allJobs.style.display = 'none';
}
</script>
{{if data.has_modify}} {{if data.has_modify}}
<div class='item'> <div class='item'>
<h2>Details</h2> <h2>Details</h2>
@@ -135,38 +104,30 @@
<div class='item'> <div class='item'>
<h2>Assignment</h2> <h2>Assignment</h2>
</div> </div>
<div class='item'> <div class='item'>
<span id='allvalue.jobsslot'><a href='#' onclick='showAll()'>{{:data.target_rank}}</a></span> <div id="all-value.jobs">
</div>
<div class='item'>
<div id="all-value.jobs" style='display: none;'>
<table> <table>
{{for data.departments}}
<tr>
<th>{{:value.department_name}}</th>
<td>
{{for value.jobs :jobValue:jobIndex}}
{{:helper.link(jobValue.display_name, '', {'choice' : 'assign', 'assign_target' : jobValue.job}, data.id_rank == jobValue.job ? 'disabled' : null)}}
{{/for}}
</td>
</tr>
{{/for}}
<tr> <tr>
<th>Special</th> <th>Special</th>
<td> <td>
{{:helper.link("Colony Director", '', {'choice' : 'assign', 'assign_target' : 'Colony Director'}, data.target_rank == 'Colony Director' ? 'disabled' : null)}}
{{:helper.link("Command Secretary", '', {'choice' : 'assign', 'assign_target' : 'Command Secretary'}, data.target_rank == 'Command Secretary' ? 'disabled' : null)}}
{{:helper.link("Internal Affairs Agent", '', {'choice' : 'assign', 'assign_target' : 'Internal Affairs Agent'}, data.target_rank == 'Internal Affairs Agent' ? 'disabled' : null)}}
{{:helper.link("Custom", '', {'choice' : 'assign', 'assign_target' : 'Custom'})}} {{:helper.link("Custom", '', {'choice' : 'assign', 'assign_target' : 'Custom'})}}
</td> </td>
</tr> </tr>
{{for data.jobs}}
{{if data.centcom_access || value.cat != "CentCom"}}
<tr>
<th>{{:value.cat}}</th>
<td>
{{for value.jobs :itemValue:itemIndex}}
{{:helper.link(itemValue.display_name, '', {'choice' : 'assign', 'assign_target' : itemValue.job}, data.target_rank == itemValue.job ? 'disabled' : null)}}
{{/for}}
</td>
</tr>
{{/if}}
{{/for}}
</table> </table>
</div> </div>
</div> </div>
{{if data.centcom_access}} {{if data.centcom_access}}
<div class='item'> <div class='item'>
<h2>Central Command</h2> <h2>Central Command</h2>

View File

@@ -1,191 +1,142 @@
{{if data.have_id_slot}}{{:helper.link('Access Modification', 'home', {'action' : 'switchm', 'target' : 'mod'}, data.mmode ? 'disabled' : null)}}{{/if}} {{if data.have_id_slot}}
{{:helper.link('Access Modification', 'home', {'action' : 'switchm', 'target' : 'mod'}, data.mmode ? 'disabled' : null)}}
{{/if}}
{{:helper.link('Crew Manifest', 'folder-open', {'action' : 'switchm', 'target' : 'manifest'}, !data.mmode ? 'disabled' : null)}} {{:helper.link('Crew Manifest', 'folder-open', {'action' : 'switchm', 'target' : 'manifest'}, !data.mmode ? 'disabled' : null)}}
{{if data.have_printer}}{{:helper.link('Print', 'print', {'action' : 'print'}, (!data.mmode || data.has_id) ? null : 'disabled')}}{{/if}}
{{if data.have_printer}}
{{:helper.link('Print', 'print', {'action' : 'print'}, (!data.mmode || data.has_id) ? null : 'disabled')}}
{{/if}}
{{if !data.mmode}} {{if !data.mmode}}
<div class='item'>
<h2>Crew Manifest</h2>
</div>
<div class='item'>
{{:data.manifest}}
</div>
{{else}}
<div class='item'>
<h2>Access Modification</h2>
</div>
{{if !data.has_id}}
<span class='alert'><i>Please insert the ID into the terminal to proceed.</i></span><br>
{{/if}}
<div class='item'>
<div class='itemLabel'>
Target Identity:
</div>
<div class='itemContent'>
{{:helper.link(data.id_name, 'eject', {'action' : 'eject'})}}
</div>
</div>
<hr>
{{if data.authenticated}}
{{if data.has_id}}
<div class='item'> <div class='item'>
<h2>Details</h2> <h2>Crew Manifest</h2>
</div>
<div class='item'>
<div class='itemLabel'>
Registered Name:
</div>
<div class='itemContent'>
{{:helper.link(data.id_owner, 'pencil', {'action' : 'edit', 'name' : 1})}}
</div>
</div>
<div class='item'>
<div class='itemLabel'>
Account Number:
</div>
<div class='itemContent'>
{{:helper.link(data.id_account_number, 'pencil', {'action' : 'edit', 'account' : 1})}}
</div>
</div> </div>
<div class='item'> <div class='item'>
<div class='itemLabel'> {{:data.manifest}}
Terminations: </div>
</div>
<div class='itemContent'> {{else}}
{{:helper.link('Terminate ' + data.id_owner, 'gear', {'action' : 'terminate'}, data.id_rank == "Terminated" ? 'disabled' : null, data.id_rank == "Terminated" ? 'disabled' : 'linkDanger')}} <div class='item'>
</div> <h2>Access Modification</h2>
</div> </div>
<div class='item'> {{if !data.has_id}}
<h2>Assignment</h2> <span class='alert'><i>Please insert the ID into the terminal to proceed.</i></span><br>
</div> {{/if}}
{{:helper.link(data.assignments ? "Hide assignments" : "Show assignments", 'gear', {'action' : 'togglea'})}}
<div class='item'> <div class='item'>
<span id='allvalue.jobsslot'> <div class='itemLabel'>
Target Identity:
</span> </div>
</div> <div class='itemContent'>
<div class='item'> {{:helper.link(data.id_name, 'eject', {'action' : 'eject'})}}
{{if data.assignments}} </div>
<div id="all-value.jobs"> </div>
<table> <hr>
<tr>
<th></th><th>Command</th> {{if data.authenticated}}
</tr> {{if data.has_id}}
<tr> <div class='item'>
<th>Special</th> <h2>Details</h2>
<td> </div>
{{:helper.link("Captain", '', {'action' : 'assign', 'assign_target' : 'Captain'}, data.id_rank == 'Captain' ? 'disabled' : null)}}
{{:helper.link("Custom", '', {'action' : 'assign', 'assign_target' : 'Custom'})}} <div class='item'>
</td> <div class='itemLabel'>
</tr> Registered Name:
<tr> </div>
<th style="color: '#FFA500';">Engineering</th>
<td> <div class='itemContent'>
{{for data.engineering_jobs}} {{:helper.link(data.id_owner, 'pencil', {'action' : 'edit', 'name' : 1})}}
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}} </div>
{{/for}} </div>
</td>
</tr> <div class='item'>
<tr> <div class='itemLabel'>
<th style="color: '#008000';">Medical</th> Account Number:
<td> </div>
{{for data.medical_jobs}}
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}} <div class='itemContent'>
{{/for}} {{:helper.link(data.id_account_number, 'pencil', {'action' : 'edit', 'account' : 1})}}
</td> </div>
</tr> </div>
<tr>
<th style="color: '#800080';">Science</th> <div class='item'>
<td> <div class='itemLabel'>
{{for data.science_jobs}} Terminations:
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}} </div>
{{/for}}
</td> <div class='itemContent'>
</tr> {{:helper.link('Terminate ' + data.id_owner, 'gear', {'action' : 'terminate'}, data.id_rank == "Terminated" ? 'disabled' : null, data.id_rank == "Terminated" ? 'disabled' : 'linkDanger')}}
<tr> </div>
<th style="color: '#DD0000';">Security</th> </div>
<td>
{{for data.security_jobs}} <div class='item'>
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}} <h2>Assignment</h2>
{{/for}} </div>
</td>
</tr> {{:helper.link(data.assignments ? "Hide assignments" : "Show assignments", 'gear', {'action' : 'togglea'})}}
<tr>
<th style="color: '#cc6600';">Cargo</th> <div class='item'>
<td> <span id='allvalue.jobsslot'>
{{for data.cargo_jobs}}
{{if index && index % 6 === 0}} </span>
</td></tr><tr><th></th><td> </div>
{{/if}}
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}} <div class='item'>
{{/for}} {{if data.assignments}}
</td> <div id="all-value.jobs">
</tr> <table>
<tr> {{for data.departments}}
<th style="color: '#808080';">Civilian</th> <tr>
<td> <th>{{:value.department_name}}</th>
{{for data.civilian_jobs}} <td>
{{if index && index % 6 === 0}} {{for value.jobs :jobValue:jobIndex}}
</td></tr><tr><th></th><td> {{:helper.link(jobValue.display_name, '', {'action' : 'assign', 'assign_target' : jobValue.job}, data.id_rank == jobValue.job ? 'disabled' : null)}}
{{/if}} {{/for}}
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}} </td>
{{/for}} </tr>
</td> {{/for}}
</tr> <tr>
{{if data.centcom_access}} <th>Special</th>
<tr> <td>
<th style="color: '#A52A2A';">CentCom</th> {{:helper.link("Custom", '', {'action' : 'assign', 'assign_target' : 'Custom'})}}
<td> </td>
{{for data.centcom_jobs}} </tr>
{{if index % 6 === 0}} </table>
</td></tr><tr><th></th><td> </div>
{{/if}} {{/if}}
</div>
{{:helper.link(value.display_name, '', {'action' : 'assign', 'assign_target' : value.job}, data.id_rank == value.job ? 'disabled' : null)}}
{{/for}} {{if data.centcom_access}}
</td> <div class='item'>
</tr> <h2>Central Command</h2>
{{/if}} </div>
</table> <div class='item' style='width: 100%'>
</div> {{for data.all_centcom_access}}
{{/if}} <div class='itemContentWide'>
</div> {{:helper.link(value.desc, '', {'action' : 'access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}}
</div>
{{if data.centcom_access}} {{/for}}
<div class='item'> </div>
<h2>Central Command</h2> {{else}}
</div> <div class='item'>
<div class='item' style='width: 100%'> <h2>{{:data.station_name}}</h2>
{{for data.all_centcom_access}} </div>
<div class='itemContentWide'> <div class='item' style='width: 100%'>
{{:helper.link(value.desc, '', {'action' : 'access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}} {{for data.regions}}
</div> <div style='float: left; width: 175px; min-height: 250px'>
{{/for}} <div class='average'><b>{{:value.name}}</b></div>
</div> {{for value.accesses :accessValue:accessKey}}
{{else}} <div class='itemContentWide'>
<div class='item'> {{:helper.link(accessValue.desc, '', {'action' : 'access', 'access_target' : accessValue.ref, 'allowed' : accessValue.allowed}, null, accessValue.allowed ? 'selected' : null)}}
<h2>{{:data.station_name}}</h2> </div>
</div> {{/for}}
<div class='item' style='width: 100%'> </div>
{{for data.regions}} {{/for}}
<div style='float: left; width: 175px; min-height: 250px'> </div>
<div class='average'><b>{{:value.name}}</b></div> {{/if}}
{{for value.accesses :accessValue:accessKey}} {{/if}}
<div class='itemContentWide'>
{{:helper.link(accessValue.desc, '', {'action' : 'access', 'access_target' : accessValue.ref, 'allowed' : accessValue.allowed}, null, accessValue.allowed ? 'selected' : null)}}
</div>
{{/for}}
</div>
{{/for}}
</div>
{{/if}} {{/if}}
{{/if}}
{{/if}} {{/if}}
{{/if}}

View File

@@ -206,6 +206,7 @@
#include "code\controllers\subsystems\garbage.dm" #include "code\controllers\subsystems\garbage.dm"
#include "code\controllers\subsystems\holomaps.dm" #include "code\controllers\subsystems\holomaps.dm"
#include "code\controllers\subsystems\inactivity.dm" #include "code\controllers\subsystems\inactivity.dm"
#include "code\controllers\subsystems\job.dm"
#include "code\controllers\subsystems\lighting.dm" #include "code\controllers\subsystems\lighting.dm"
#include "code\controllers\subsystems\machines.dm" #include "code\controllers\subsystems\machines.dm"
#include "code\controllers\subsystems\mapping.dm" #include "code\controllers\subsystems\mapping.dm"
@@ -632,6 +633,7 @@
#include "code\game\jobs\job\captain.dm" #include "code\game\jobs\job\captain.dm"
#include "code\game\jobs\job\civilian.dm" #include "code\game\jobs\job\civilian.dm"
#include "code\game\jobs\job\civilian_chaplain.dm" #include "code\game\jobs\job\civilian_chaplain.dm"
#include "code\game\jobs\job\department.dm"
#include "code\game\jobs\job\engineering.dm" #include "code\game\jobs\job\engineering.dm"
#include "code\game\jobs\job\job.dm" #include "code\game\jobs\job\job.dm"
#include "code\game\jobs\job\medical.dm" #include "code\game\jobs\job\medical.dm"