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Added mob.set_stat() proc so we can capture mob stat changes.
Also added a canary to detect attempts to set_stat() on ghosts.
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@@ -94,8 +94,6 @@
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plane = PLANE_GHOSTS //Why doesn't the var above work...???
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verbs += /mob/observer/dead/proc/dead_tele
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stat = DEAD
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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@@ -149,6 +147,11 @@
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/mob/observer/dead/CanPass(atom/movable/mover, turf/target)
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return TRUE
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/mob/observer/dead/set_stat(var/new_stat)
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if(new_stat != DEAD)
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CRASH("It is best if observers stay dead, thank you.")
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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@@ -1089,9 +1089,9 @@
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return 1
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/mob/living/carbon/human/proc/set_stat(var/new_stat)
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stat = new_stat
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if(stat)
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/mob/living/carbon/human/set_stat(var/new_stat)
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. = ..()
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if(. && stat)
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update_skin(1)
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/mob/living/carbon/human/handle_regular_hud_updates()
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@@ -211,7 +211,6 @@ default behaviour is:
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else
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health = getMaxHealth() - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss
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//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
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//affects them once clothing is factored in. ~Errorage
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/mob/living/proc/calculate_affecting_pressure(var/pressure)
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@@ -1016,6 +1016,11 @@ mob/proc/yank_out_object()
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/mob/proc/updateicon()
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return
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// Please always use this proc, never just set the var directly.
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/mob/proc/set_stat(var/new_stat)
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. = (stat != new_stat)
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stat = new_stat
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/mob/verb/face_direction()
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set name = "Face Direction"
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