redo behavior of ssoverlays and atom overlay procs

This commit is contained in:
spookerton
2022-04-13 17:58:22 +01:00
parent 1ccb2df2de
commit 2572f042a3
14 changed files with 203 additions and 298 deletions

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@@ -29,7 +29,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define OPENCONTAINER (1<<4) // Is an open container for chemistry purposes. #define OPENCONTAINER (1<<4) // Is an open container for chemistry purposes.
#define PHORONGUARD (1<<5) // Does not get contaminated by phoron. #define PHORONGUARD (1<<5) // Does not get contaminated by phoron.
#define NOREACT (1<<6) // Reagents don't react inside this container. #define NOREACT (1<<6) // Reagents don't react inside this container.
#define OVERLAY_QUEUED (1<<7)// Atom queued to SSoverlay for COMPILE_OVERLAYS #define OVERLAY_QUEUED (1<<7) // Atom is queued for an overlay update
//Flags for items (equipment) - Used in /obj/item/var/item_flags //Flags for items (equipment) - Used in /obj/item/var/item_flags
#define THICKMATERIAL (1<<0) // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head. #define THICKMATERIAL (1<<0) // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.

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@@ -1,17 +0,0 @@
//
// Defines used for advanced performance profiling of subsystems.
// Currently used only by SSoverlays (2018-02-24 ~Leshana)
//
#define STAT_ENTRY_TIME 1
#define STAT_ENTRY_COUNT 2
#define STAT_ENTRY_LENGTH 2
#define STAT_START_STOPWATCH var/STAT_STOP_WATCH = TICK_USAGE
#define STAT_STOP_STOPWATCH var/STAT_TIME = TICK_USAGE_TO_MS(STAT_STOP_WATCH)
#define STAT_LOG_ENTRY(entrylist, entryname) \
var/list/STAT_ENTRY = entrylist[entryname] || (entrylist[entryname] = new /list(STAT_ENTRY_LENGTH));\
STAT_ENTRY[STAT_ENTRY_TIME] += STAT_TIME;\
var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\
if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\
STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\
};\

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@@ -108,26 +108,3 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
#define FIRE_PRIORITY_PROJECTILES 150 #define FIRE_PRIORITY_PROJECTILES 150
#define FIRE_PRIORITY_CHAT 400 #define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_OVERLAYS 500 #define FIRE_PRIORITY_OVERLAYS 500
// Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed)
// TODO - I don't really like the location of this macro define. Consider it. ~Leshana
#define COMPILE_OVERLAYS(A)\
do {\
var/list/oo = A.our_overlays;\
var/list/po = A.priority_overlays;\
if(LAZYLEN(po)){\
if(LAZYLEN(oo)){\
A.overlays = oo + po;\
}\
else{\
A.overlays = po;\
}\
}\
else if(LAZYLEN(oo)){\
A.overlays = oo;\
}\
else{\
A.overlays.Cut();\
}\
A.flags &= ~OVERLAY_QUEUED;\
} while (FALSE)

26
code/_helpers/image.dm Normal file
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@@ -0,0 +1,26 @@
/image/proc/add_overlay(x)
overlays += x
/image/proc/cut_overlay(x)
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.our_overlays
if(cached_other)
if(cut_old || !overlays.len)
overlays = cached_other.Copy()
else
overlays |= cached_other
else if(cut_old)
cut_overlays()

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@@ -51,11 +51,6 @@
if(. == 0) // If they have the same var, then sort by name. if(. == 0) // If they have the same var, then sort by name.
. = sorttext(b.name, a.name) . = sorttext(b.name, a.name)
// Sorts entries in a performance stats list.
/proc/cmp_generic_stat_item_time(list/A, list/B)
. = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]
if (!.)
. = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT]
/proc/cmp_typepaths_asc(A, B) /proc/cmp_typepaths_asc(A, B)
return sorttext("[B]","[A]") return sorttext("[B]","[A]")

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@@ -5,166 +5,148 @@ SUBSYSTEM_DEF(overlays)
priority = FIRE_PRIORITY_OVERLAYS priority = FIRE_PRIORITY_OVERLAYS
init_order = INIT_ORDER_OVERLAY init_order = INIT_ORDER_OVERLAY
var/list/queue // Queue of atoms needing overlay compiling (TODO-VERIFY!) /// The queue of atoms that need overlay updates.
var/list/stats var/static/tmp/list/queue = list()
var/list/overlay_icon_state_caches // Cache thing
var/list/overlay_icon_cache // Cache thing
var/global/image/stringbro = new() // Temporarily super-global because of BYOND init order dumbness. /// An image used to create appearances to be cached.
var/global/image/iconbro = new() // Temporarily super-global because of BYOND init order dumbness. var/static/tmp/image/renderer = new
var/global/image/appearance_bro = new() // Temporarily super-global because of BYOND init order dumbness.
/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
var/static/tmp/list/state_cache = list()
/// A list([icon] = [appearance], ...) cache of appearances.
var/static/tmp/list/icon_cache = list()
/// The number of appearances currently cached.
var/static/tmp/cache_size = 0
/datum/controller/subsystem/overlays/Recover()
queue.Cut()
renderer = new
state_cache.Cut()
icon_cache.Cut()
cache_size = 0
/datum/controller/subsystem/overlays/OnNew()
overlay_icon_state_caches = list()
overlay_icon_cache = list()
queue = list()
stats = list()
/datum/controller/subsystem/overlays/Initialize(timeofday) /datum/controller/subsystem/overlays/Initialize(timeofday)
fire(FALSE, TRUE) fire(FALSE, TRUE)
/datum/controller/subsystem/overlays/stat_entry() /datum/controller/subsystem/overlays/stat_entry()
..("Ov:[length(queue)]") ..("Queued Atoms: [queue.len], Cache Size: [cache_size]")
/datum/controller/subsystem/overlays/Shutdown()
text2file(render_stats(stats), "[log_path]-overlay.log")
/datum/controller/subsystem/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
overlay_icon_cache = SSoverlays.overlay_icon_cache
queue = SSoverlays.queue
/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick) /datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
var/list/queue = src.queue var/count = 1
var/static/count = 0 for (var/atom/atom as anything in queue)
if (count) ++count
var/c = count atom?.UpdateOverlays()
count = 0 //so if we runtime on the Cut, we don't try again.
queue.Cut(1,c+1)
for (var/thing in queue)
count++
if(thing)
STAT_START_STOPWATCH
var/atom/A = thing
COMPILE_OVERLAYS(A)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(stats, A.type)
if (no_mc_tick) if (no_mc_tick)
CHECK_TICK CHECK_TICK
else if (MC_TICK_CHECK) else if (MC_TICK_CHECK)
break queue.Cut(count)
if (count)
queue.Cut(1,count+1)
count = 0
/proc/iconstate2appearance(icon, iconstate)
// var/static/image/stringbro = new() // Moved to be superglobal due to BYOND insane init order stupidness.
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
var/list/cached_icon = icon_states_cache[icon]
if (cached_icon)
var/cached_appearance = cached_icon["[iconstate]"]
if (cached_appearance)
return cached_appearance
stringbro.icon = icon
stringbro.icon_state = iconstate
if (!cached_icon) //not using the macro to save an associated lookup
cached_icon = list()
icon_states_cache[icon] = cached_icon
var/cached_appearance = stringbro.appearance
cached_icon["[iconstate]"] = cached_appearance
return cached_appearance
/proc/icon2appearance(icon)
// var/static/image/iconbro = new() // Moved to be superglobal due to BYOND insane init order stupidness.
var/list/icon_cache = SSoverlays.overlay_icon_cache
. = icon_cache[icon]
if (!.)
iconbro.icon = icon
. = iconbro.appearance
icon_cache[icon] = .
/atom/proc/build_appearance_list(old_overlays)
// var/static/image/appearance_bro = new() // Moved to be superglobal due to BYOND insane init order stupidness.
var/list/new_overlays = list()
if (!islist(old_overlays))
old_overlays = list(old_overlays)
for (var/overlay in old_overlays)
if(!overlay)
continue
if (istext(overlay))
new_overlays += iconstate2appearance(icon, overlay)
else if(isicon(overlay))
new_overlays += icon2appearance(overlay)
else
if(isloc(overlay))
var/atom/A = overlay
if (A.flags & OVERLAY_QUEUED)
COMPILE_OVERLAYS(A)
appearance_bro.appearance = overlay //this works for images and atoms too!
if(!ispath(overlay))
var/image/I = overlay
appearance_bro.dir = I.dir
new_overlays += appearance_bro.appearance
return new_overlays
#define NOT_QUEUED_ALREADY (!(flags & OVERLAY_QUEUED))
#define QUEUE_FOR_COMPILE flags |= OVERLAY_QUEUED; SSoverlays.queue += src;
/**
* Cut all of atom's normal overlays. Usually leaves "priority" overlays untouched.
*
* @param priority If true, also will cut priority overlays.
*/
/atom/proc/cut_overlays(priority = FALSE)
var/list/cached_overlays = our_overlays
var/list/cached_priority = priority_overlays
var/need_compile = FALSE
if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
cached_overlays.Cut() //clear regular overlays
need_compile = TRUE
if(priority && LAZYLEN(cached_priority))
cached_priority.Cut()
need_compile = TRUE
if(NOT_QUEUED_ALREADY && need_compile)
QUEUE_FOR_COMPILE
/**
* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
*
* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
* @param priority If true, also will remove them from the "priority" overlays.
*/
/atom/proc/cut_overlay(list/overlays, priority)
if(!overlays)
return return
queue.Cut()
overlays = build_appearance_list(overlays)
var/list/cached_overlays = our_overlays //sanic /datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
var/list/cached_priority = priority_overlays var/list/subcache = state_cache[icon]
var/init_o_len = LAZYLEN(cached_overlays) if (!subcache)
var/init_p_len = LAZYLEN(cached_priority) //starter pokemon subcache = list()
state_cache[icon] = subcache
if (!subcache[state])
renderer.icon = icon
renderer.icon_state = state
subcache[state] = renderer.appearance
++cache_size
return subcache[state]
LAZYREMOVE(cached_overlays, overlays)
if(priority)
LAZYREMOVE(cached_priority, overlays)
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority)))) /datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
QUEUE_FOR_COMPILE if (!icon_cache[icon])
renderer.icon = icon
icon_cache[icon] = renderer.appearance
++cache_size
return icon_cache[icon]
/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
if (!sources)
return list()
if (!islist(sources))
sources = list(sources)
var/image/image
var/list/result = list()
var/icon/icon = subject.icon
for (var/atom/entry as anything in sources)
if (!entry)
continue
else if (istext(entry))
result += GetStateAppearance(icon, entry)
else if (isicon(entry))
result += GetIconAppearance(entry)
else
if (isloc(entry))
if (entry.flags & OVERLAY_QUEUED)
entry.ImmediateOverlayUpdate()
renderer.appearance = entry
if (!ispath(entry))
image = entry
renderer.dir = image.dir
result += renderer.appearance
return result
/// Enqueues the atom for an overlay update if not already queued
/atom/proc/QueueOverlayUpdate()
if (flags & OVERLAY_QUEUED)
return
SSoverlays.queue += src
flags |= OVERLAY_QUEUED
/// Builds the atom's overlay state from caches
/atom/proc/UpdateOverlays()
if (gc_destroyed)
if (length(overlays))
overlays.Cut()
return
flags &= ~OVERLAY_QUEUED
if (length(priority_overlays))
if (length(our_overlays))
overlays = priority_overlays + our_overlays
else
overlays = priority_overlays
else if (length(our_overlays))
overlays = our_overlays
else
overlays.Cut()
/// Immediately runs an overlay update and dequeues the atom
/atom/proc/ImmediateOverlayUpdate()
SSoverlays.queue -= src
UpdateOverlays()
/// Clears the atom's overlay cache(s) and queues an update if needed
/atom/proc/cut_overlays(priority)
if (priority)
if (!length(priority_overlays))
return
priority_overlays.Cut()
QueueOverlayUpdate()
else if (length(our_overlays))
our_overlays.Cut()
QueueOverlayUpdate()
/** /**
* Adds specific overlay(s) to the atom. * Adds specific overlay(s) to the atom.
* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below. * It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
* *
* @param overlays The overlay(s) to add. These may be * @param add The overlay(s) to add. These may be
* - A string: In which case it is treated as an icon_state of the atom's icon. * - A string: In which case it is treated as an icon_state of the atom's icon.
* - An icon: It is treated as an icon. * - An icon: It is treated as an icon.
* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen). * - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
@@ -173,30 +155,46 @@ var/global/image/appearance_bro = new() // Temporarily super-global because of B
* - Or a list containing any of the above. * - Or a list containing any of the above.
* @param priority The overlays are added to the "priority" list istead of the normal one. * @param priority The overlays are added to the "priority" list istead of the normal one.
*/ */
/atom/proc/add_overlay(list/overlays, priority = FALSE) /atom/proc/add_overlay(list/add, priority)
if(!overlays) if (!add)
return return
add = SSoverlays.GetAppearanceList(src, add)
overlays = build_appearance_list(overlays) if (!length(add))
return
LAZYINITLIST(our_overlays) //always initialized after this point if (priority)
LAZYINITLIST(priority_overlays) if (priority_overlays)
priority_overlays += add
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
var/init_o_len = cached_overlays.len
var/init_p_len = cached_priority.len //starter pokemon
var/need_compile
if(priority)
cached_priority += overlays //or in the image. Can we use [image] = image?
need_compile = init_p_len != cached_priority.len
else else
cached_overlays += overlays priority_overlays = add
need_compile = init_o_len != cached_overlays.len else if (our_overlays)
our_overlays += add
else
our_overlays = add
QueueOverlayUpdate()
/**
* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
*
* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
* @param priority If true, also will remove them from the "priority" overlays.
*/
/atom/proc/cut_overlay(list/cut, priority)
if (!cut)
return
cut = SSoverlays.GetAppearanceList(src, cut)
if (!length(cut))
return
var/update
if (priority && length(priority_overlays))
priority_overlays -= cut
update = TRUE
if (length(our_overlays))
our_overlays -= cut
update = TRUE
if (update)
QueueOverlayUpdate()
if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
QUEUE_FOR_COMPILE
/** /**
* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays. * Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
@@ -205,22 +203,21 @@ var/global/image/appearance_bro = new() // Temporarily super-global because of B
* @param other The atom to copy overlays from. * @param other The atom to copy overlays from.
* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours. * @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
*/ */
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom /atom/proc/copy_overlays(atom/other, cut)
if(!other) if (!other)
if(cut_old) if (cut)
cut_overlays() cut_overlays()
return return
if (!length(other.our_overlays))
var/list/cached_other = other.our_overlays if (cut)
if(cached_other)
if(cut_old || !LAZYLEN(our_overlays))
our_overlays = cached_other.Copy()
else
our_overlays |= cached_other
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
else if(cut_old)
cut_overlays() cut_overlays()
return
if (cut || !length(our_overlays))
our_overlays = other.our_overlays.Copy()
else
our_overlays |= other.our_overlays
QueueOverlayUpdate()
/** /**
* Returns a list of overlays that the target atom has * Returns a list of overlays that the target atom has
@@ -230,48 +227,16 @@ var/global/image/appearance_bro = new() // Temporarily super-global because of B
*/ */
/proc/get_overlays(atom/other, priority, special) /proc/get_overlays(atom/other, priority, special)
var/list/including = list() var/list/including = list()
if(!other) if (!other)
return including return including
for (var/image/I as anything in other.our_overlays)
for(var/image/I as anything in other.our_overlays) if (!special && I.plane > 0)
if(!special && I.plane > 0)
continue continue
including += I including += I
if (!priority)
if(!priority)
return including return including
for (var/image/I as anything in other.priority_overlays)
for(var/image/I as anything in other.priority_overlays) if (!special && I.plane > 0)
if(!special && I.plane > 0)
continue continue
including += I including += I
return including return including
#undef NOT_QUEUED_ALREADY
#undef QUEUE_FOR_COMPILE
//TODO: Better solution for these?
/image/proc/add_overlay(x)
overlays += x
/image/proc/cut_overlay(x)
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.our_overlays
if(cached_other)
if(cut_old || !overlays.len)
overlays = cached_other.Copy()
else
overlays |= cached_other
else if(cut_old)
cut_overlays()

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@@ -324,19 +324,7 @@ var/global/list/PDA_Manifest = list()
var/hidden var/hidden
var/datum/job/J = SSjob.get_job(H.mind.assigned_role) var/datum/job/J = SSjob.get_job(H.mind.assigned_role)
hidden = J?.offmap_spawn hidden = J?.offmap_spawn
H.ImmediateOverlayUpdate()
/* Note: Due to cached_character_icon, a number of emergent properties occur due to the initialization
* order of readied-up vs latejoiners. Namely, latejoiners will get a uniform in their datacore picture, but readied-up will
* not. This is due to the fact that SSticker calls data_core.manifest_inject() inside of ticker/proc/create_characters(),
* but does not equip them until ticker/proc/equip_characters(), which is called later. So, this proc is literally called before
* they ever get their equipment, and so it can't get a picture of them in their equipment.
* Latejoiners do not have this problem, because /mob/new_player/proc/AttemptLateSpawn calls EquipRank() before it calls
* this proc, which means that they're already clothed by the time they get their picture taken here.
* The COMPILE_OVERLAYS() here is just to bypass SSoverlays taking for-fucking-ever to update the mob, since we're about to
* take a picture of them, we want all the overlays.
*/
COMPILE_OVERLAYS(H)
SSoverlays.queue -= H
var/id = generate_record_id() var/id = generate_record_id()
//General Record //General Record

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@@ -147,7 +147,7 @@
var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin("#job_icon") var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin("#job_icon")
dress_mannequin(mannequin) dress_mannequin(mannequin)
mannequin.dir = SOUTH mannequin.dir = SOUTH
COMPILE_OVERLAYS(mannequin) mannequin.ImmediateOverlayUpdate()
var/icon/preview_icon = getFlatIcon(mannequin) var/icon/preview_icon = getFlatIcon(mannequin)
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser. preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.

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@@ -52,9 +52,8 @@
/obj/item/card/id/proc/update_name() /obj/item/card/id/proc/update_name()
name = "[src.registered_name]'s ID Card ([src.assignment])" name = "[src.registered_name]'s ID Card ([src.assignment])"
/obj/item/card/id/proc/set_id_photo(var/mob/M) /obj/item/card/id/proc/set_id_photo(mob/M)
COMPILE_OVERLAYS(M) M.ImmediateOverlayUpdate()
SSoverlays.queue -= M
var/icon/F = getFlatIcon(M, defdir = SOUTH, no_anim = TRUE) var/icon/F = getFlatIcon(M, defdir = SOUTH, no_anim = TRUE)
front = "'data:image/png;base64,[icon2base64(F)]'" front = "'data:image/png;base64,[icon2base64(F)]'"

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@@ -22,19 +22,19 @@
icon = 'icons/obj/smoothlattice.dmi' icon = 'icons/obj/smoothlattice.dmi'
icon_state = "latticeblank" icon_state = "latticeblank"
updateOverlays() ImmediateOverlayUpdate()
for (var/dir in cardinal) for (var/dir in cardinal)
var/obj/structure/lattice/L var/obj/structure/lattice/L
if(locate(/obj/structure/lattice, get_step(src, dir))) if(locate(/obj/structure/lattice, get_step(src, dir)))
L = locate(/obj/structure/lattice, get_step(src, dir)) L = locate(/obj/structure/lattice, get_step(src, dir))
L.updateOverlays() L.UpdateAdjacentLattices()
/obj/structure/lattice/Destroy() /obj/structure/lattice/Destroy()
for (var/dir in cardinal) for (var/dir in cardinal)
var/obj/structure/lattice/L var/obj/structure/lattice/L
if(locate(/obj/structure/lattice, get_step(src, dir))) if(locate(/obj/structure/lattice, get_step(src, dir)))
L = locate(/obj/structure/lattice, get_step(src, dir)) L = locate(/obj/structure/lattice, get_step(src, dir))
L.updateOverlays(src.loc) L.UpdateAdjacentLattices()
if(istype(loc, /turf/simulated/open)) if(istype(loc, /turf/simulated/open))
var/turf/simulated/open/O = loc var/turf/simulated/open/O = loc
spawn(1) spawn(1)
@@ -80,20 +80,14 @@
return return
return return
/obj/structure/lattice/proc/updateOverlays() /obj/structure/lattice/proc/UpdateAdjacentLattices()
//if(!(istype(src.loc, /turf/space)))
// qdel(src)
spawn(1) spawn(1)
cut_overlays() cut_overlays()
var/dir_sum = 0 var/dir_sum = 0
for (var/direction in cardinal) for (var/direction in cardinal)
if(locate(/obj/structure/lattice, get_step(src, direction))) if(locate(/obj/structure/lattice, get_step(src, direction)))
dir_sum += direction dir_sum += direction
else else
if(!(istype(get_step(src, direction), /turf/space))) if(!(istype(get_step(src, direction), /turf/space)))
dir_sum += direction dir_sum += direction
icon_state = "lattice[dir_sum]" icon_state = "lattice[dir_sum]"
return

View File

@@ -206,7 +206,6 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_debug_tog_aliens, /client/proc/cmd_debug_tog_aliens,
/client/proc/cmd_display_del_log, /client/proc/cmd_display_del_log,
/client/proc/cmd_display_init_log, /client/proc/cmd_display_init_log,
/client/proc/cmd_display_overlay_log,
/client/proc/air_report, /client/proc/air_report,
/client/proc/reload_admins, /client/proc/reload_admins,
/client/proc/reload_eventMs, /client/proc/reload_eventMs,

View File

@@ -245,27 +245,6 @@
if(!check_rights(R_DEBUG)) return if(!check_rights(R_DEBUG)) return
src << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog") src << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
set desc = "Display SSoverlays log of everything that's passed through it."
if(!check_rights(R_DEBUG)) return
render_stats(SSoverlays.stats, src)
// Render stats list for round-end statistics.
/proc/render_stats(list/stats, user, sort = /proc/cmp_generic_stat_item_time)
sortTim(stats, sort, TRUE)
var/list/lines = list()
for (var/entry in stats)
var/list/data = stats[entry]
lines += "[entry] => [num2text(data[STAT_ENTRY_TIME], 10)]ms ([data[STAT_ENTRY_COUNT]]) (avg:[num2text(data[STAT_ENTRY_TIME]/(data[STAT_ENTRY_COUNT] || 1), 99)])"
if (user)
user << browse("<ol><li>[lines.Join("</li><li>")]</li></ol>", "window=[url_encode("stats:\ref[stats]")]")
else
. = lines.Join("\n")
/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list) /client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
set category = "Admin" set category = "Admin"

View File

@@ -259,7 +259,7 @@
mannequin.toggle_tail(setting = TRUE) mannequin.toggle_tail(setting = TRUE)
mannequin.toggle_wing(setting = TRUE) mannequin.toggle_wing(setting = TRUE)
mannequin.update_tail_showing() mannequin.update_tail_showing()
COMPILE_OVERLAYS(mannequin) mannequin.ImmediateOverlayUpdate()
update_character_previews(new /mutable_appearance(mannequin)) update_character_previews(new /mutable_appearance(mannequin))

View File

@@ -68,7 +68,6 @@
#include "code\__defines\spaceman_dmm.dm" #include "code\__defines\spaceman_dmm.dm"
#include "code\__defines\species_languages.dm" #include "code\__defines\species_languages.dm"
#include "code\__defines\sqlite_defines.dm" #include "code\__defines\sqlite_defines.dm"
#include "code\__defines\stat_tracking.dm"
#include "code\__defines\subsystems.dm" #include "code\__defines\subsystems.dm"
#include "code\__defines\supply.dm" #include "code\__defines\supply.dm"
#include "code\__defines\targeting.dm" #include "code\__defines\targeting.dm"
@@ -103,6 +102,7 @@
#include "code\_helpers\game.dm" #include "code\_helpers\game.dm"
#include "code\_helpers\global_lists.dm" #include "code\_helpers\global_lists.dm"
#include "code\_helpers\icons.dm" #include "code\_helpers\icons.dm"
#include "code\_helpers\image.dm"
#include "code\_helpers\logging.dm" #include "code\_helpers\logging.dm"
#include "code\_helpers\matrices.dm" #include "code\_helpers\matrices.dm"
#include "code\_helpers\mobs.dm" #include "code\_helpers\mobs.dm"