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Fix for unremovable dirty tiles.
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@@ -40,6 +40,14 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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/obj/effect/decal/cleanable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/crowbar))
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var/turf/T = get_turf(src)
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if(T)
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T.attackby(W,user)
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return
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..()
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/obj/effect/decal/cleanable/flour
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name = "flour"
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desc = "It's still good. Four second rule!"
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