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https://github.com/PolarisSS13/Polaris.git
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@@ -35,6 +35,7 @@
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#define FILE_DIR "icons/Testing"
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#define FILE_DIR "icons/Testing"
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "icons/xenoarch_icons"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/ambience"
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@@ -534,6 +534,10 @@
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proc/move()
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proc/move()
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var/obj/structure/disposalpipe/last
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var/obj/structure/disposalpipe/last
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while(active)
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while(active)
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if(hasmob && prob(3))
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for(var/mob/living/H in src)
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H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
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if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
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if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
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active = 0
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active = 0
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// find the fat guys
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// find the fat guys
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