Proper runtime fix for ablative armour and tasers.

This commit is contained in:
Zuhayr
2013-07-31 07:30:57 -07:00
parent 76e18b0ebe
commit 2644684a81

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@@ -66,7 +66,6 @@ emp_act
apply_effect(P.agony,AGONY,0)
flash_pain()
src <<"\red You have been shot!"
del P
//END TASER NERF
if(check_shields(P.damage, "the [P.name]"))