Various small fixes (#8112)

* Make nurse spiders forget target

* Tweak or break AI

* Fixes ice edges

* Allow better mapped-in marker beacons

* Allow mapped-in graffiti

* Add spaceship hull corners

* Improve hull corner color finding slightly
This commit is contained in:
Aronai Sieyes
2021-05-29 15:08:39 -04:00
committed by GitHub
parent 305473a76a
commit 26940c7e12
11 changed files with 101 additions and 10 deletions

View File

@@ -86,23 +86,31 @@ var/list/marker_beacon_colors = list(
light_power = 0.8
var/remove_speed = 15
var/picked_color
var/perma = FALSE
var/mapped_in_color
/obj/structure/marker_beacon/New(newloc, set_color)
. = ..()
picked_color = set_color
if(set_color)
picked_color = set_color
else if(mapped_in_color)
picked_color = mapped_in_color
update_icon()
/obj/structure/marker_beacon/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
if(!perma)
. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
/obj/structure/marker_beacon/update_icon()
while(!picked_color || !marker_beacon_colors[picked_color])
if(!picked_color || !marker_beacon_colors[picked_color])
picked_color = pick(marker_beacon_colors)
icon_state = "[initial(icon_state)][lowertext(picked_color)]-on"
set_light(light_range, light_power, marker_beacon_colors[picked_color])
/obj/structure/marker_beacon/attack_hand(mob/living/user)
if(perma)
return
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
if(do_after(user, remove_speed, target = src))
var/obj/item/stack/marker_beacon/M = new(loc)
@@ -114,6 +122,8 @@ var/list/marker_beacon_colors = list(
qdel(src) //otherwise delete us
/obj/structure/marker_beacon/attackby(obj/item/I, mob/user, params)
if(perma)
return
if(istype(I, /obj/item/stack/marker_beacon))
var/obj/item/stack/marker_beacon/M = I
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
@@ -126,6 +136,8 @@ var/list/marker_beacon_colors = list(
/obj/structure/marker_beacon/AltClick(mob/living/user)
..()
if(perma)
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return

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@@ -51,6 +51,7 @@
name = "ice"
icon_state = "ice"
desc = "Looks slippery."
edge_blending_priority = 0
/turf/simulated/floor/outdoors/ice/Entered(var/mob/living/M)
sleep(1 * world.tick_lag)

View File

@@ -113,6 +113,18 @@
if(can_join_with(W))
dirs += get_dir(src, W)
if(material.icon_base == "hull") // Could be improved...
var/additional_dirs = 0
for(var/direction in alldirs)
var/turf/T = get_step(src,direction)
if(T && (locate(/obj/structure/hull_corner) in T))
dirs += direction
additional_dirs |= direction
if(additional_dirs)
for(var/diag_dir in cornerdirs)
if ((additional_dirs & diag_dir) == diag_dir)
dirs += diag_dir
wall_connections = dirs_to_corner_states(dirs)
/turf/simulated/wall/proc/can_join_with(var/turf/simulated/wall/W)

View File

@@ -246,3 +246,64 @@
var/image/I = image(icon = src.icon, icon_state = "o_[icon_state]")
I.color = stripe_color
add_overlay(I)
// Fake corners for making hulls look pretty
/obj/structure/hull_corner
name = "hull corner"
icon = 'icons/turf/wall_masks.dmi'
icon_state = "hull_corner"
anchored = TRUE
density = TRUE
breakable = TRUE
/obj/structure/hull_corner/Initialize()
return INITIALIZE_HINT_LATELOAD
/obj/structure/hull_corner/LateInitialize()
. = ..()
update_look()
/obj/structure/hull_corner/proc/get_dirs_to_test()
return list(dir, turn(dir,90))
/obj/structure/hull_corner/proc/update_look()
cut_overlays()
var/turf/simulated/wall/T
for(var/direction in get_dirs_to_test())
T = get_step(src, direction)
if(!istype(T))
continue
name = T.name
desc = T.desc
var/datum/material/B = T.material
var/datum/material/R = T.reinf_material
if(B?.icon_colour)
color = B.icon_colour
if(R?.icon_colour)
var/image/I = image(icon, icon_state+"_reinf", dir=dir)
I.color = R.icon_colour
add_overlay(I)
break
if(!T)
warning("Hull corner at [x],[y] not placed adjacent to a hull it can find.")
/obj/structure/hull_corner/long_vert
icon = 'icons/turf/wall_masks32x64.dmi'
bound_height = 64
/obj/structure/hull_corner/long_vert/get_dirs_to_test()
return list(dir, turn(dir,90), turn(dir,-90))
/obj/structure/hull_corner/long_horiz
icon = 'icons/turf/wall_masks64x32.dmi'
bound_width = 64
/obj/structure/hull_corner/long_horiz/get_dirs_to_test()
return list(dir, turn(dir,90), turn(dir,-90))

View File

@@ -3,16 +3,19 @@
// Used when a target is out of sight or invisible.
/datum/ai_holder/proc/engage_unseen_enemy()
ai_log("engage_unseen_enemy() : Entering.", AI_LOG_TRACE)
// Also handled in strategic updates but handling it here allows for more fine resolution timeouts
if((lose_target_time+lose_target_timeout) >= world.time)
return remove_target()
// Lets do some last things before giving up.
if(conserve_ammo || !holder.ICheckRangedAttack(target_last_seen_turf))
if(get_dist(holder, target_last_seen_turf) > 1) // We last saw them over there.
// Go to where you last saw the enemy.
return give_destination(target_last_seen_turf, 1, TRUE) // Sets stance as well
else if(lose_target_time < world.time) // We last saw them next to us, so do a blind attack on that tile.
if(melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL && intelligence_level >= AI_NORMAL)
var/obj/O = find_escape_route()
if(istype(O))
return give_destination(get_turf(O), 0, TRUE)
// We last saw them next to us, so do a blind attack on that tile.
else if(melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL && intelligence_level >= AI_NORMAL)
var/obj/O = find_escape_route()
if(istype(O))
return give_destination(get_turf(O), 0, TRUE)
else
return find_target()
else

View File

@@ -183,6 +183,7 @@
give_up_movement()
lose_target_position()
set_stance(STANCE_IDLE)
return TRUE
// Check if target is visible to us.
/datum/ai_holder/proc/can_see_target(atom/movable/the_target, view_range = vision_range)

View File

@@ -140,7 +140,7 @@
if(large_cocoon)
C.icon_state = pick("cocoon_large1","cocoon_large2","cocoon_large3")
ai_holder.target = null
ai_holder.remove_target()
return TRUE

View File

@@ -18,7 +18,8 @@
..(newloc)
if(!isnull(_age))
graffiti_age = _age
message = _message
if(!isnull(_message))
message = _message
if(!isnull(author))
author = _author

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