normalize subsystem wait time / ticks lines

This commit is contained in:
spookerton
2022-03-31 20:26:29 +01:00
parent 01b1a22a11
commit 26a8ee2c0d
23 changed files with 23 additions and 23 deletions
@@ -2,7 +2,7 @@
PROCESSING_SUBSYSTEM_DEF(fastprocess)
name = "Fast Processing"
wait = 2
wait = 0.2 SECONDS
stat_tag = "FP"
/datum/controller/subsystem/processing/fastprocess/Recover()
@@ -2,7 +2,7 @@ PROCESSING_SUBSYSTEM_DEF(obj)
name = "Objects"
priority = FIRE_PRIORITY_OBJ
flags = SS_NO_INIT
wait = 20
wait = 2 SECONDS
/datum/controller/subsystem/processing/obj/Recover()
log_debug("[name] subsystem Recover().")
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(processing)
name = "Processing"
priority = FIRE_PRIORITY_PROCESS
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
wait = 10
wait = 1 SECOND
var/stat_tag = "P" //Used for logging
var/list/processing = list()
@@ -1,6 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(projectiles)
name = "Projectiles"
wait = 1
wait = 1 // SS_TICKER - Ticks
stat_tag = "PP"
priority = FIRE_PRIORITY_PROJECTILES
flags = SS_NO_INIT|SS_TICKER
@@ -1,6 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(turfs)
name = "Turf Processing"
wait = 20
wait = 2 SECONDS
/datum/controller/subsystem/processing/turfs/Recover()
log_debug("[name] subsystem Recover().")