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Removes dependency on stale PR
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@@ -401,10 +401,10 @@
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if((dir & NORTH) && !corner_piece)
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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MA = mutable_appearance(icon, icon_state = "o[icon_state]", layer = BELOW_MOB_LAYER, plane = MOB_PLANE, appearance_flags = KEEP_APART|RESET_COLOR)
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MA = mutable_appearance(icon, icon_state = "o[icon_state]")
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// Else just normal plane and layer for everything, which will be below mobs.
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else
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MA = mutable_appearance(icon, icon_state = "o[icon_state]", appearance_flags = KEEP_APART|RESET_COLOR)
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MA = mutable_appearance(icon, icon_state = "o[icon_state]")
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MA.color = padding_color
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add_overlay(MA)
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